Ch. 1181Teaching

Key Plot Points and Events

  • Saine returns to the Ernst Family, finding Nataya reckless due to missing him.
  • Wilson, Saine's father-in-law, wants to give another woman a proper status, causing tension in the family.
  • Saine decides to reinforce his laboratory door as he plans to have more members in the household.
  • Saine invites Lunna to his laboratory after dinner, causing her discomfort.
  • Saine visits the Holy Tower Academy, where Dean Jessica scolds him for delaying classes due to his absence.

Character Developments

  • Saine: Shows concern for his family and apprentices, maintains a calm demeanor despite challenges.
  • Nataya: Demonstrates possessiveness over her status as the "First Wife," but also shows understanding and acceptance of Saine's lifestyle.
  • Lunna: Gains weight during Saine's absence, feels anxious about Saine's invitation to his laboratory.
  • Jessica: Asserts her authority as dean, prioritizes the well-being of apprentices, and holds Saine accountable for his absence.

Significant Themes

  • Family dynamics and relationships, particularly the tension caused by Wilson's actions and the potential impact on the Ernst Family.
  • Responsibility and accountability, as seen in Jessica's handling of Saine's absence and its effect on the apprentices.
  • Power dynamics and hierarchies, both within the Ernst Family and the Holy Tower Academy.

Character Interactions

  • Saine and Nataya: Their relationship appears stable, with Nataya showing both possessiveness and acceptance of Saine's lifestyle.
  • Saine and Jessica: Jessica holds Saine accountable for his actions, while Saine accepts her reprimand without argument.
  • Saine and Lunna: Lunna feels anxious about Saine's invitation, suggesting a power dynamic between them.

Ch. 1182Odd Habit

Key Plot Points and Events

  • Saine, now a demigod, begins teaching at the Holy Tower Academy, initially reluctant but finds value in it.
  • He teaches a class on fire element principles, attended by apprentices and several Formal Magicians, including Dean Jessica.
  • After class, Goria, a former student of Saine's, recognizes him and they catch up briefly.
  • Dean Jessica approaches Saine, seeking clarification on a topic from his lesson, hinting at personal trouble.
  • Saine invites Jessica to discuss further but she doesn't take him up on it, leaving him curious about her "odd habit".
  • Saine visits the Grant Family, finding them prosperous with several new Level 1 Knights and a Level 1 Magician, including his father Kelman at Level 2.

Character Developments

  • Saine: He grows to appreciate teaching, finding it valuable despite initial reluctance. He also demonstrates his ability to perceive others' secrets, like Jessica's "odd habit".
  • Goria: She has grown from a child to a Second-Level Magician, showing dedication to her studies.
  • Dean Jessica: She reveals a hidden issue, possibly related to the fire element, hinting at personal growth or struggle.

Significant Themes

  • Growth and Change: Saine's growth as a teacher, Goria's growth as a magician, and the Grant Family's prosperity.
  • Secrets and Perception: Saine's ability to perceive Jessica's secret, and Jessica's reluctance to reveal it.

Character Interactions

  • Saine and Goria: They catch up, showing a mentor-mentee relationship and mutual respect.
  • Saine and Jessica: They have a brief, tense interaction, with Saine perceiving Jessica's secret and inviting her to discuss further, but she declines.
  • Saine and the Grant Family: Saine visits them, showing pride in their growth and prosperity.

Ch. 1183Sect Gathering

Key Plot Points and Events

  • Saine returns to the Grant Family, where he finds the Reverse Feather Lion King has multiplied and expanded its magical beast population, benefiting the family.
  • Saine improves the family's Violet Flame Battle Qi, allowing it to support cultivation to the late Level 3 stage.
  • Saine devises daily training plans for the family's knights, helping one knight advance to Level 2.
  • Saine selects a suitable Blue Blood drug for Ke Longde.
  • Saine continues research on Nataya, Lunna, and Xia Ya, finding Lunna's strength comparable to a Demigod in her fat-burning state.
  • After ten years, Saine receives a message from Luluenman to visit the Azure Flame Holy Tower for a sect gathering.

Character Developments

  • Saine: Advances to Level 3, improves the family's battle qi, and continues his research on his wives and mother-in-law.
  • Reverse Feather Lion King: Multiplies and expands its magical beast population, benefiting the Grant Family.
  • Grant Family Knights: Benefit from Saine's improvements to their battle qi and training plans, with one knight advancing to Level 2.

Significant Themes

  • The benefits of magical beasts to the Grant Family.
  • The importance of a great mage to a Knight Family.
  • The power of laws and the path to Level 4.
  • The potential of Saine's wives and mother-in-law.

Character Interactions

  • Saine and the Reverse Feather Lion King: The lion king's descendants benefit the Grant Family.
  • Saine and the Grant Family: Saine improves the family's battle qi and training plans, benefiting the knights.
  • Saine and his wives/mother-in-law: Saine continues his research on Nataya, Lunna, and Xia Ya, finding Lunna's strength comparable to a Demigod.
  • Saine and Luluenman: Luluenman invites Saine to the Azure Flame Holy Tower for a sect gathering.

Ch. 1184Resolving Doubts (Bonus Chapter)

Key Plot Points and Events

  • Saine returns to the Azure Flame Holy Tower for a sect gathering after two hundred years.
  • He finds the tower more majestic and the environment more intense, affecting even his Magic Robe.
  • The sect gathering is less grand than usual, with over a thousand attendees, including several hundred magicians above Level 1.
  • Saine meets with his mentor, Luluenman, and grandmaster, Cuilisi, in a private room.
  • Cuilisi praises Saine's progress and offers to help resolve his doubts about the Law Body and Flame Element Qualitative Transformation Arcana.

Character Developments

  • Saine feels old, realizing how much time has passed since his last sect gathering.
  • Cuilisi, despite her age, appears youthful and composed, satisfied with Saine's progress.
  • Luluenman is obedient and sensible, causing Cuilisi less worry than her other disciples.

Significant Themes

  • The passage of time and the changing of generations within the Azure Blaze Sect.
  • The mentor-disciple relationship and the transmission of knowledge.
  • The pursuit of Truth Arcana and the quest for higher levels of power.

Character Interactions

  • Saine interacts with his mentor, Luluenman, and grandmaster, Cuilisi, seeking guidance on his Truth Arcana doubts.
  • Luluenman and Cuilisi have a close relationship, with Luluenman discussing Saine's progress with Cuilisi before his arrival.
  • Saine feels out of place among the younger sect members, highlighting the generational gap.

Ch. 1185Telling Stories (Bonus Chapter)

Key Plot Points and Events

  • Saine and his peers have been waiting for over three months at the Azure Flame Holy Tower for their master, Cuilisi, and their junior sister, Luluenman, who have not appeared.
  • Cuilisi and Luluenman have been engrossed in teaching and guiding Saine, leading to their delayed appearance.
  • Saine visits Cuilisi's private laboratory, which is far more extravagant than Luluenman's, containing numerous high-level lifeform specimens.
  • Saine starts planning for his future Holy Tower as his understanding of law-based construction deepens.
  • Flame Sword Airlid, Cuilisi's fifth disciple and Saine's peer, shares his experiences from a recent Plane War, captivating the younger Magicians.

Character Developments

  • Saine's understanding of law-based construction for his future Holy Tower grows clearer.
  • Cuilisi's dedication to teaching Saine and Luluenman leads to new insights and inspiration for her own experiments.
  • Flame Sword Airlid's storytelling and charisma inspire the younger Magicians, solidifying his status as an idol within the Azure Blaze Sect.

Significant Themes

  • The importance of mentorship and guidance in Magician development.
  • The value of personal growth and experience in shaping one's future.
  • The allure of power and success, as demonstrated by the younger Magicians' admiration for Flame Sword Airlid.

Character Interactions

  • Gagaru and Pinas express their confusion and impatience about Cuilisi and Luluenman's delay.
  • Saine interacts with Cuilisi and Luluenman, receiving guidance and inspiration.
  • Flame Sword Airlid captivates the younger Magicians with his stories, fostering a sense of camaraderie and shared purpose.

Ch. 1186Removing the Mask

Key Plot Points and Events

  • Saine's laughter, due to his current state, is noticed by Level-4 Magician Flame Sword Airlid.
  • Sylph, a Level-3 Magician and Airlid's Junior Sister, recognizes Saine.
  • Airlid questions Saine about his differing views and invites him to share his experiences.
  • Airlid asks Saine to remove his Faceless Mask, citing courtesy and unusualness.

Character Developments

  • Saine: Shows composure and restraint, acknowledging Airlid's battle account. He's willing to maintain harmony but is reluctant to remove his mask.
  • Airlid: Shows curiosity and concern about Saine's unusual aura and mask. He encourages Saine to share his experiences and remove his mask.
  • Sylph: Shows familiarity with Saine and introduces him to Airlid. She's friendly and well-liked among her peers.

Significant Themes

  • Courtesy and Respect: Airlid emphasizes maintaining basic courtesy, expecting Saine to remove his mask.
  • Unusuality and Curiosity: Airlid's interest in Saine's unusual aura and mask highlights the theme of curiosity and the desire to uncover secrets.
  • Harmony and Showing Off: The gathering encourages free speech and sharing experiences, but also shows off battles and achievements.

Character Interactions

  • Saine and Airlid: Their interaction is tense yet polite. Airlid is curious about Saine, while Saine is cautious and reluctant to reveal himself.
  • Saine and Sylph: Sylph recognizes and greets Saine warmly, showing familiarity and friendship.
  • Airlid and Sylph: They have a Senior-Junior Brother relationship, with Airlid showing concern for Sylph's well-being and advancement.

Ch. 1187Level-4

Key Plot Points and Events

  • Saine's elementalization qualitative transformation reaches the Critical Point upon exiting the Formless Secret Realm.
  • Lifting a corner of the Faceless Mask triggers a massive Element Torrent, causing chaos among the Holy Tower higher-ups.
  • Saine's transformation into a man of fire, displaying his Ash Power and Demon King True Body.
  • Cuilisi and Gagaru intervene to contain the situation, while Ailide shields the other magicians.
  • The Azure Flame Holy Tower's Magic Light Network is activated to protect those below from the Sea of Fire pouring out from the uppermost floor.

Character Developments

  • Saine's impending advancement to Level 4 is imminent, and his power is revealed to be on par with Level-4 Magicians.
  • Cuilisi, Gagaru, and Ailide demonstrate their capabilities in handling the crisis.
  • Magicians and Magic Apprentices below the Holy Tower witness the event, realizing another Level-4 Magician's emergence.

Significant Themes

  • The power and danger of Saine's elemental transformation and his struggle to control it.
  • The awe and respect for Level-4 Magicians and their capabilities.
  • The mentorship and guidance of senior magicians like Cuilisi and Gagaru.

Character Interactions

  • Cuilisi and Saine: Cuilisi attempts to suppress Saine's elemental outburst and later acknowledges his progress.
  • Gagaru and Pinas: They discuss Saine's body-tempering methods and the emergence of another Level-4 Magician.
  • Saine and the other magicians: The magicians are awestruck by Saine's display of power and struggle to contain the situation.

Ch. 1188Inspectors

Key Plot Points and Events

  • Saine's advancement to Level 4 causes a massive elemental disturbance, drawing the attention of two powerful Inspectors.
  • The Inspectors fine Saine 1.2 million Magic Coins for violating Holy Tower regulations and not applying in advance.
  • Saine offers two Divinities (Heart Cores of early Level-4 lifeforms) as collateral, which the Inspectors accept.
  • The Inspectors agree to guide Saine to a public Plane Node for his advancement, but Cuilisi offers her personal Law Node instead.

Character Developments

  • Saine demonstrates his power and resources by offering Divinities as collateral.
  • The Inspectors show professionalism and fairness, representing the Plane Will and fair rules of the Wizard World.
  • Cuilisi exhibits her influence and resources by offering her personal Law Node for Saine's advancement.

Significant Themes

  • The balance of power and the rules governing advancements to prevent environmental disruption.
  • The importance of personal connections and influence in the Wizard World society.
  • The value of resources and treasures like Divinities.

Character Interactions

  • Saine interacts with the two Inspectors, showing respect for their authority while negotiating his fine.
  • Cuilisi interacts with the Inspectors, showing her seniority and influence in the region.
  • Saine and Ailide have a brief interaction, with Saine acknowledging Ailide's perspective on Plane Battlefields.

Ch. 1189Subsidies and Rewards

Key Plot Points and Events

  • Saine, the Elemental Giant, begins his advancement to Level 4 in the largest volcano of the Azure Fire Mountain Range.
  • The sect elders and Overseers witness Saine's advancement, which is optimal in terms of time and intensity of Laws absorbed.
  • Cuilisi suggests applying to the Wizard Alliance for advancement subsidies and rewards for Saine, which Luluenman agrees to.

Character Developments

  • Saine: Shows immense potential and begins his advancement to Level 4, demonstrating his exceptional talent.
  • Luluenman: Realizes the extent of Saine's talent and starts worrying about teaching him and supporting him in the future, including helping with his Holy Tower and loans.
  • Cuilisi: Shows foresight and knowledge of the Wizard Alliance's systems, suggesting applying for subsidies and rewards for Saine.

Significant Themes

  • The Wizard Alliance's support for advancing powerhouses through subsidies and rewards.
  • The challenges and responsibilities that come with having a talented disciple (Luluenman's perspective).

Character Interactions

  • Luluenman and Cuilisi discuss Saine's advancement and the possibility of applying for subsidies and rewards.
  • Luluenman interacts with sect members, gaining respect and admiration due to Saine's advancement.
  • Sylph, now a Level 3 powerhouse, interacts with younger sect members, sharing information about Saine.

Ch. 1190Regret and Troop Training

Key Plot Points and Events

  • Saine hasn't yet reached Level 4, missing the opportunity to attend the Wizard Alliance Assembly.
  • The Assembly offers networking, understanding of the system's core, and trading opportunities for Wizard World powerhouses.
  • It also provides rare chances for exploited Alliance member planes to catch a 'Sweet Date' (benefits) from the Wizard World.
  • Cuilisi's Azure Blaze Sect will participate in an upcoming Plane War led by the Off-Ground Light Flame Holy Tower.
  • Pinas introduces an alien water-element plane with considerable resources, to be divided among participating Holy Towers.

Character Developments

  • Saine's regret at missing the Assembly, but understanding the importance of personal advancement for the Civilization War.
  • Cuilisi's wisdom in prioritizing Saine's advancement over Assembly attendance.
  • Pinas' role in introducing the alien plane and facilitating the Plane War.

Significant Themes

  • The importance of personal growth and advancement in the face of upcoming wars.
  • The exploitation and benefits within the Wizard Alliance system.
  • The scarcity of alien planes for conquest and the need for troop training.

Character Interactions

  • Cuilisi regretfully informs Saine about missing the Assembly, but emphasizes the importance of his advancement.
  • Pinas introduces the alien plane to her disciples, focusing on Luluenman, Gagaru, and Ailide, as they'll participate in the Plane War.
  • The Sect Gathering serves as a platform for information sharing and planning among Cuilisi and her disciples.

Ch. 1191Help

Key Plot Points and Events

  • Saine, after 50 years in the Azure Fire Mountain Range, breaks through to Level 4, causing a massive volcanic eruption.
  • Saine gains a deeper understanding of laws and feels a connection to the Wizard World Will.
  • Cuilisi, a Level-6 Magician, appears and tasks Saine with helping his mentor in the Shui Mi Bo Liu World war.

Character Developments

  • Saine advances to Level 4, gaining a better understanding of laws and feeling a connection to the Wizard World Will. He also gains new powers like the Ash Law and the Law of Light.
  • Cuilisi, Saine's grandmaster, shows pride in Saine's progress and assigns him a task to help his mentor.

Significant Themes

  • The power of laws and their understanding at different life levels.
  • The connection between lifeforms and their home plane, and the desire to contribute to it.
  • The importance of mentors and their guidance in one's growth.

Character Interactions

  • Saine interacts with Cuilisi, his grandmaster, who praises his progress and assigns him a task.
  • Saine feels a connection to the Wizard World Will, representing a potential future interaction.

Ch. 1192Shui Mi Bo Liu World (Bonus Chapter)

Key Plot Points and Events

  • Saine arrives in Shui Mi Bo Liu World, a Low-Level Plane dominated by Water Element, with over 90% of its territory being ocean.
  • He observes five Space Fortresses, including one belonging to his senior brother Ailide.
  • The war in Shui Mi Bo Liu World is nearing its end, with native creatures' resistance forces squeezed into the southeastern corner.
  • Saine arrives at the battlefield as the Wizard Civilization legions attack the native creatures' last stronghold, Southeast Coral City.

Character Developments

  • Saine feels a sense of urgency and competitive spirit upon seeing Ailide's Space Fortress, motivating him to start constructing a Holy Tower and acquiring a Space Fortress.
  • Tourmaline, a Level-4 lifeform and Saine's friend, is present in Shui Mi Bo Liu World, having joined the war with her Sea Folk legions. She is mostly enjoying the ocean, unaware of the political maneuverings behind her involvement.

Significant Themes

  • The competitive nature of the Wizard Civilization's expansion and conquest, with each Holy Tower and Knights' Hall seeking to maximize their gains.
  • The manipulation of powerful lifeforms like Tourmaline for political and strategic purposes.
  • The disparity in power between the Wizard Civilization and the native creatures of Low-Level Planes, leading to one-sided conflicts.

Character Interactions

  • Saine and Ailide's relationship as senior brothers is mentioned, with Saine feeling competitive after seeing Ailide's Space Fortress.
  • Tourmaline's simple-minded nature contrasts with the political maneuverings behind her involvement in the war, highlighting the manipulation of powerful lifeforms.
  • Jessica, a Demigod-level Magician from the Azure Source Holy Tower, issues orders to support the front lines, showcasing the organized efforts of the Wizard Civilization's forces.

Ch. 1193Capture Alive (Bonus Chapter)

Key Plot Points and Events

  • Saine is tasked by Cuilisi to keep an eye on Luluenman's Holy Tower Legion but finds the situation under control.
  • He senses Tourmaline's aura and observes the battlefield from above, seeing the destruction of coral cities and the involvement of many magicians, including those connected to him.
  • Saine uses the Faceless Mask to analyze the battlefield and engages in combat, defeating a Demigod-level sea monster and advancing towards the core battlefield.
  • Jessica, in the Space Fortress, is shocked to see Saine's advancement to Level 4 and orders the Azure Source Holy Tower Legion to continue advancing.
  • The Wizard World powerhouses aim to capture alive the two Level-4 lifeforms of Shui Mi Bo Liu World, who are cornered in a deep-water region.

Character Developments

  • Saine: Advances to Level 4, demonstrating his formidable power and the full potential of the Faceless Mask.
  • Jessica: Struggles to accept Saine's rapid advancement and maintains her composure as the acting commander.

Significant Themes

  • The disparity in power between lifeforms of different levels.
  • The value and treatment of captured lifeforms in the Wizard Alliance market.

Character Interactions

  • Saine and the Demigod-level sea monster: Saine defeats the sea monster using his enhanced powers and the Faceless Mask's abilities.
  • Jessica and the Third-Level Great Magician: Jessica receives advice from the Third-Level Great Magician and makes strategic decisions.
  • The Wizard World powerhouses and the Shui Mi Bo Liu World lifeforms: The powerhouses attempt to capture the two Level-4 lifeforms alive.

Ch. 1194Magic Array

Key Plot Points and Events

  • Saine arrives at the Shui Mi Bo Liu World battlefield, drawing the attention of powerful Level-4 creatures.
  • The native Level-4 creatures are trapped in a 'Large Water Tornado Extraction Magic Array' created by Wizard World powerhouses, with 36,721 hourglasses left before its completion.
  • Saine suggests a faster method to capture the native creatures alive, requiring the assistance of a Level-4 powerhouse commanding Plant Element.

Character Developments

  • Saine: Advances to Level 4, demonstrates his Demon True Form, and showcases his analytical prowess with the Faceless Mask.
  • Gagaru: Revealed as a formidable Level-4 powerhouse, cultivating both body and arcane arts, and ranking among the top powerhouses even among Level-5 creatures.
  • Beleka: A Level-4 Female Knight, master of the Green Grain Knights' Hall, initially forgets meeting Saine at Level 2.

Significant Themes

  • Power dynamics and the insignificance of the native creatures compared to the Wizard Civilization's might.
  • The use of magic arrays and strategies to subdue enemies, reflecting the Wizard World's advanced knowledge and tactics.

Character Interactions

  • Saine and Gagaru: Senior and junior relationship, with Gagaru showing confidence in Saine's abilities.
  • Pinas and Beleka: Pinas casually pats Beleka's buttocks, showing familiarity and disregard for her dignity.
  • Saine and the native Level-4 creatures: Saine displays his power and intent to capture them, while the native creatures remain defensive and desperate.

Ch. 1195Perfect Skill

Key Plot Points and Events

  • Saine uses a magic array based on the Spider Queen Rose's teachings to attack a Level-4 sea serpent, slicing off its scales and flesh.
  • The sea serpent and a Level-4 marine plant counterattack, but Saine's Faceless Mask provides powerful covering fire.
  • Saine and Beleka combine their powers to disrupt the marine plant's light shield and evaporate nearby water, weakening the creatures' attacks.
  • Gagaru, Pinas, and others charge in, while Tourmaline arrives to help, turning the battle into a one-sided victory.

Character Developments

  • Saine demonstrates his mastery of various laws (light, fire, plants, arrays) and strategic prowess on the battlefield.
  • Gagaru shows his prowess in body-refining and combat, praising Saine's abilities.
  • Beleka's archery skills and plant power are highlighted.
  • Tourmaline's immense size and strength are emphasized.

Significant Themes

  • The importance of knowledge and skill in battle (Saine's array and law mastery).
  • The power of teamwork and coordination (Saine, Beleka, Gagaru, Pinas, and Tourmaline).
  • The disparity in strength between creatures (Tourmaline vs. Level-4 sea serpent and marine plant).

Character Interactions

  • Saine and Beleka work together to disrupt the marine plant's defenses.
  • Gagaru praises Saine's abilities and fights alongside him.
  • Tourmaline joins the battle, turning the tide in their favor.

Ch. 1196Holy Tower Site Selection

Key Plot Points and Events

  • Saïne and Tourmaline defeat two Level-4 marine creatures in Shui Mi Bo Liu World.
  • Saïne decides not to kill the defeated creatures, as they might join the Wizard Alliance if they perform well.
  • Tourmaline shows Saïne rare materials and items given to her by her relatives.
  • Saïne invites Tourmaline to join him in establishing a Holy Tower in the Magic Empire Ebarute.
  • Luluenman returns from the Wizard Alliance with 2.27 million Magic Coins for Saïne, after repaying the mortgaged divine sparks.
  • Saïne's grand mentor offers him a subsidy of one to two million Magic Coins if he joins the Gate of Elements and the Flame Conclave.

Character Developments

  • Saïne gains valuable insights from fighting Level-4 lifeforms and decides to establish his Holy Tower in Ebarute.
  • Tourmaline shows kindness towards the defeated creatures, demonstrating her compassionate nature.
  • Luluenman tirelessly supports Saïne, representing him before the Wizard Alliance and securing funds for his Holy Tower.

Significant Themes

  • The ruthless yet sometimes merciful nature of the Wizard Civilization.
  • The importance of strategic alliances and recruitment of talented lifeforms.
  • The value of resources and the need for careful planning in establishing a Holy Tower.

Character Interactions

  • Saïne and Tourmaline bond over their shared experiences and Tourmaline's treasures.
  • Saïne and Luluenman discuss the establishment of the Holy Tower and potential alliances with the Gate of Elements and the Flame Conclave.

Ch. 1197Choice (Bonus Chapter)

Key Plot Points and Events

  • Saine decides to establish a Holy Tower in the Ebarute Empire, despite the challenges and pressures it presents.
  • Luluenman supports Saine's decision but warns him about the financial burdens and risks involved.
  • Saine asks Luluenman to sell him the Silver Constructed Magic Puppet for Yuli, which Luluenman gifts to him as a graduation present.
  • Saine considers establishing his Holy Tower in the Davier Region instead, but Luluenman encourages him to stick to his decision.

Character Developments

  • Saine demonstrates his determination and ambition by choosing to establish his Holy Tower in the Ebarute Empire.
  • Luluenman shows her support and care for Saine, despite her concerns about the challenges he will face.
  • Saine exhibits his affection and gratitude towards Luluenman, struggling to part with her.

Significant Themes

  • Ambition and determination: Saine's desire to establish a Holy Tower in the Ebarute Empire showcases his ambition and resolve.
  • Mentorship and support: Luluenman's guidance and encouragement highlight the importance of their mentor-mentee relationship.
  • Challenges and risks: The chapter emphasizes the difficulties and potential pitfalls Saine will face in his endeavor.

Character Interactions

  • Saine and Luluenman: Their conversation reveals their close bond, with Luluenman offering guidance and support, and Saine expressing his affection and gratitude.
  • Saine and Yuli: Though not present, Yuli's potential to operate a Level-4 magic puppet is discussed, showing Saine's consideration for her growth.
  • Saine and Rose: Saine considers seeking Rose's advice regarding his Holy Tower establishment, hinting at their relationship and potential collaboration.

Ch. 1198Inspection

Key Plot Points and Events

  • The war in the Shui Mi Bo Liu World is nearing its end.
  • Saine's sect elders calculate his war profits to be around two million Magic Coins.
  • Saine receives additional Magic Coins from his mentor and grandmaster, totaling nearly three million.
  • Saine returns to the Wizard World, feeling the pressure of expenses and future plans.
  • He visits the Inspector station near his Azure Flame Holy Tower and learns about Inspector distribution.
  • Saine redeems his two godheads for 1.2 million Magic Coins.
  • He decides to inspect potential Holy Tower locations, starting with the Ebarute Empire.

Character Developments

  • Saine: Realizes the financial pressure and responsibilities that come with being a Level 4 mage. Starts considering the practical aspects of establishing a Holy Tower.
  • Megasin (Inspector): Shows a more accommodating attitude than his colleague, providing Saine with useful information about Inspectors and Holy Tower establishment.

Significant Themes

  • The importance of wealth and resources in the magical world.
  • The responsibilities and challenges that come with advancement in power and status.
  • The practical considerations involved in decision-making, such as establishing a Holy Tower.

Character Interactions

  • Saine interacts with his sect elders, mentor, and grandmaster, receiving financial support.
  • Saine meets Megasin, one of the Inspectors, and learns valuable information about Inspectors and Holy Tower establishment.
  • Saine decides to visit the Ebarute Empire, potentially indicating a future interaction with its rulers or inhabitants.

Ch. 1199Return to Sky City

Key Plot Points and Events

  • Saine decides to visit Sky City before heading to the Ebarute Empire to save money and raise his Arcanist rank.
  • Upon arrival, Saine finds Sky City's Rule Arcana beyond his current comprehension.
  • He visits Old Man Piton, an old friend who has advanced to Level 3, and commissions him to create more Constructed Magic Puppets for Yuli.
  • Saine pays a deposit of three hundred thousand Magic Coins for the puppets and asks Piton to help analyze a Silver Magic Puppet later.
  • Saine heads to Sky City's Level-4-and-above district after leaving Piton.

Character Developments

  • Saine: Advances to Level 4, becomes more familiar with Sky City, and maintains his wealth and generosity.
  • Old Man Piton: Advances to Level 3, replaces a third of his body with mechanical parts, and becomes a workshop supervisor in a Heavy Industry Laboratory.

Significant Themes

  • The importance of money and resources in the Wizard World.
  • The significance of advancing levels and the increase in lifespan.
  • The value of old friendships and connections.

Character Interactions

  • Saine and Old Man Piton: They catch up, discuss business, and maintain their friendly relationship. Piton is impressed by Saine's wealth and generosity.
  • Saine and the White Skirt Woman: They briefly cross paths, with the woman showing interest in Saine's Faceless Mask.

Ch. 1200Level-4 Arcanist

Key Plot Points and Events

  • Saine visits the Arcane Light in Sky City to upload knowledge and raise his Arcanist rank.
  • He uploads knowledge about Faelun Continent and the Saint Calamity, as well as Spell Models from the Goddess of Magic Mystra.
  • Saine's Arcane Points reach over 107,000, making him a Level-4 Arcanist.
  • Saine flies westward, observed by a White Skirt Woman who seems satisfied with his accomplishments.
  • Saine visits the Dark Flame Holy Tower, hoping to poach talent but finds that his old acquaintances have left or moved on.
  • Dark Flame Master summons Bob, and Saine accompanies him to meet the tower master.

Character Developments

  • Saine: Advances to Level-4 Arcanist, shows interest in poaching talent for his future Holy Tower Academy.
  • Bob: Still serves as dean of the Dark Flame Holy Tower after more than a thousand years, lacks higher ambitions.
  • Kester: Left the Dark Flame Holy Tower five hundred years ago to travel and explore the path to Level 4, now a demigod.

Significant Themes

  • The broad definition of "knowledge" in the Wizard World, including completed Spell Models and information about Alien Planes.
  • The value of innovation in the Wizard World's Spellcaster community.
  • The difficulty of advancing in Arcanist rank and the rarity of Level-4 Arcanists.

Character Interactions

  • Saine interacts with Bob, his old acquaintance who is now the dean of the Dark Flame Holy Tower.
  • Saine and Bob meet with Dark Flame Master, who summons Bob.
  • Saine is observed by a White Skirt Woman in Sky City, who seems to know about his Arcanist accomplishments.
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