Ch. 1721The Might of a Dominator

Key Plot Points and Events

  • Saine, a Level-6 creature, is targeted by the Galente Federation's Doomsday Weapon after collecting Spoils of War from a Level-6 Apocalypse Creature.
  • Moraya, a Level-7 mind wielder from the Rose Dynasty Civilization, intervenes, helping Saine and others escape.
  • The Federation's Dominator-class Battleship unleashes three Doomsday Weapons: Gravity Collapse Beam, Solid Particle Shockwave, and Boson Field Doomsday Weapon.
  • Saine and other high-level creatures escape, but many lower-level creatures and some high-level defectors like Sailun perish.
  • Moraya retaliates with her Dominator-class psychic methods, causing significant losses to the Federation's lower-ranking fleets.

Character Developments

  • Saine demonstrates quick thinking and decisiveness in escaping the Doomsday Weapons.
  • Moraya shows impatience and a willingness to retaliate against the Federation's attacks.
  • Sailun, despite his strength, falls victim to the Federation's Doomsday Strikes, highlighting the power gap between high and low-level creatures.

Significant Themes

  • The vast power difference between high and low-level creatures.
  • The devastating impact of Dominator-class beings on lower-level lifeforms.
  • The chaos and collateral damage caused by high-level conflicts.

Character Interactions

  • Saine and Moraya work together, indirectly, to escape the Doomsday Weapons.
  • Moraya's intervention improves the first impression of the Alliance Dominator for Saine and other Wizard Civilization powerhouses.
  • Sailun's death showcases the lack of consideration high-level beings have for lower-level creatures, even those from their own alliance.

Ch. 1722Rest and Recuperation

Key Plot Points and Events

  • The war shifts to the middle and outer regions of the Steel Ruins after intense clashes in the central region.
  • Saine, injured, returns to the rear main base for recuperation, along with his Senior Uncle Gagaru and Grandmaster Cuilisi.
  • The God of Corruption, a Level-6 foreign god, arrives at the main base, revealing its allegiance to the Rose Dynasty Civilization Remnants.
  • Saine and the God of Corruption divide the spoils from a Level-6 Apocalypse Creature, with Saine keeping Apocalypse-style tools and the God of Corruption absorbing the creature's power.
  • Saine and the God of Corruption establish cooperative relationships between the Ash Holy Tower and the Corruption Plane.

Character Developments

  • Saine: Proves his worth in battle, earns the right to recuperate, and demonstrates diplomatic acumen by forming an alliance with the Corruption Plane.
  • The God of Corruption: Reveals its allegiance, forms a bond with Saine, and benefits from the alliance with the Rose Dynasty Civilization.
  • The Mountain Rong King: Suffers grave injuries, highlighting the dangers of the war and the importance of strategic retreat.

Significant Themes

  • Alliances and Factions: The importance of alliances in survival and war, as seen in the God of Corruption's alignment with the Rose Dynasty Civilization and the Ash Holy Tower's potential alliance with the Corruption Plane.
  • War and its Consequences: The devastating effects of war on both sides, with numerous casualties and injuries among combat units.
  • Diplomacy and Resource Management: Saine's diplomatic efforts and resource distribution, showcasing his strategic thinking and ability to make the most of available resources.

Character Interactions

  • Saine and the God of Corruption: Form a bond, divide spoils, and establish an alliance, demonstrating mutual respect and benefit.
  • Saine and his family: Reunite at the main base, highlighting their close relationship and shared experiences in war.
  • The God of Corruption and the Rose Dynasty Civilization: Align due to shared circumstances, showcasing the importance of mutual support in difficult times.

Ch. 1723Excited Experiment

Key Plot Points and Events

  • Saine reflects on a Dominator-class psychic from the Rose Dynasty Civilization who intercepted part of the Galente Federation's Doomsday Weapons and shielded Saine and others.
  • Saine realizes the psychic might have been interested in his Faceless Mask, a World-Class Secret Treasure.
  • Saine's physical condition remains poor due to lingering effects of the Boson Force Field.
  • Saine plans to extend his recuperation period and looks forward to his mentor Luluenman's arrival.
  • Saine begins making specimens from the Level-6 Apocalypse Creature's corpse.
  • Saine examines Fumila's injuries and plans to study the effects of the Gravity Collapse Beam and Boson Force Field on her body.

Character Developments

  • Saine: Becomes more excited about his research despite his injuries, showing his dedication and obsession with magic research.
  • Fumila: Remains indifferent and cooperative despite Saine's plans to experiment on her, revealing her loyalty and acceptance of her role.
  • Yuli: Shows a small hint of ill-intention when suggesting the Flame Mark's assistance, indicating her awareness of the tension between Saine and Fumila.

Significant Themes

  • The pursuit of knowledge and truth, even at personal cost, is a central theme, exemplified by Saine's excitement about studying Fumila's injuries.
  • The power dynamics between Saine and Fumila are explored, with Saine holding a dominant position and Fumila accepting her role without complaint.

Character Interactions

  • Saine and Fumila: Saine plans to experiment on Fumila's injuries to study the effects of the attacks, while Fumila accepts this without objection.
  • Saine and Yuli: Yuli assists Saine in his experiments and shows a small hint of scheming when suggesting the Flame Mark's involvement.

Ch. 1724The Mentor Arrives (Bonus Chapter)

Key Plot Points and Events

  • Saine ponders the signs of self-awareness in robots, observing Fumila's changes after Yuli and Flame Mark's influence.
  • A month and a half later, Saine's experiment is interrupted by an unknown visitor.
  • The visitor is revealed to be Saine's mentor, Luluenman.
  • Luluenman senses an unpleasant aura left behind by the Level-6 God of Corruption in Ash Fortress.

Character Developments

  • Saine: Shows persistence in his research, even with his body eroded by strange powers. He also demonstrates respect and delight in seeing his mentor.
  • Luluenman: Shows concern for Saine's well-being and displeasure at the unpleasant aura in Ash Fortress.
  • Fumila: Exhibits signs of self-awareness and sensitivity to Yuli and Flame Mark's influence.

Significant Themes

  • Self-awareness and its signs (shame, sensitivity to others' influence).
  • The pursuit of truth and knowledge, even in the face of personal risk (Saine's research).
  • The impact of powerful entities on their surroundings (the God of Corruption's lingering aura).

Character Interactions

  • Saine and Luluenman: Mentor and mentee reunite, with Luluenman playfully scolding Saine and Saine expressing genuine delight.
  • Saine and Kram: Saine's authority over Kram is evident, with Kram being cautious not to disturb Saine.
  • Saine and Meili: Saine trusts Meili with important tasks (recruitment) and listens to her reports, showing mutual respect.

Ch. 1725Differential Treatment (Bonus Chapter)

Key Plot Points and Events

  • Meili successfully poaches a significant number of magicians, including high-level ones, from Master Chakra's Dark Wind Holy Tower for the Ash Holy Tower.
  • The Ash Holy Tower's strength grows rapidly, with fifty-six grand magicians of Level 3 and above, including three Demigod-level magicians.
  • Saine and Meili have differing views on the importance of the Ash Holy Tower's aura in attracting new magicians.

Character Developments

  • Meili demonstrates her recruitment capabilities, attracting a large number of magicians, including Master Chakra's Demigod-level disciple.
  • Saine's fame grows due to his actions on the Civilization Battlefield and the possession of the Faceless Mask.
  • Luluenman, Saine's mentor, shows concern for the decayed aura in the Ash Fortress and offers to help purify it.

Significant Themes

  • The importance of a Holy Tower's strength and reputation in attracting magicians.
  • The differing perspectives on the influence of the Ash Holy Tower's aura on recruitment efforts.
  • The growth and development of the Ash Holy Tower under Saine's leadership.

Character Interactions

  • Saine and Meili discuss the Ash Holy Tower's recruitment strategies, with Saine focusing on strength and Meili on the tower's aura.
  • Luluenman lectures Saine about the importance of attending to details, offering to help purify the Ash Fortress's aura.
  • Master Chakra's disciple, Zhi Yubo, joins the Ash Holy Tower, bringing his lineage's apprentices with him.

Ch. 1726Misunderstanding

Key Plot Points and Events

  • Luluenman, Saine's mentor, visits his laboratory and is impressed by his discoveries and Secret Treasure Fragments.
  • She learns about Saine's interaction with the Angel-Type Robot, Fumila, and requests to meet her.
  • Luluenman accidentally enters a laboratory where Kram, a Krypton Warrior, is partially clothed, leading to an awkward situation.

Character Developments

  • Luluenman: Realizes that Saine's knowledge and discoveries surpass her own, leading to a role reversal in their mentor-disciple relationship.
  • Saine: Feels embarrassed and misunderstood by his mentor's implications about his activities.

Significant Themes

  • Respect for teachers and traditions in the Wizard World.
  • The complex dynamics of mentor-disciple relationships, especially when the disciple surpasses the mentor.
  • The importance of understanding and communication between individuals.

Character Interactions

  • Luluenman and Saine: Their relationship evolves as Luluenman comes to terms with Saine's extraordinary abilities and discoveries.
  • Saine and Kram: Although not directly interacted in this chapter, their relationship is implied to be professional and respectful, with no romantic involvement.
  • Luluenman and Kram: Their brief encounter leads to mutual embarrassment, highlighting the unexpected and awkward situations that can arise due to lack of communication or understanding.

Ch. 1727Visiting

Key Plot Points and Events

  • Saine is chided by Luluenman for daydreaming.
  • Luluenman suggests visiting Senior Uncle Gagaru and Grandmaster Cuilisi, who were injured in the previous battle.
  • Saine struggles with his growing desire, considering various options for release.
  • Saine and Luluenman visit Gagaru's Flame Sigh Fortress, where they find many Azure Blaze Sect members gathered.
  • Saine offers to send Luluenman samples of his 'Apocalypse Potion' and seized plant seeds from the Apocalypse Great World.

Character Developments

  • Saine: Struggles with his growing desire, which affects his judgment and behavior. He also shows concern for his mentors and seniors.
  • Luluenman: Shows concern for Saine's well-being and growth. She also expresses a desire to learn from Saine.
  • Gagaru: Injured in the previous battle, she is visited by Saine and Luluenman.
  • Ailide: A Level-4 Magician who has not been assigned dangerous missions yet. He is mid-Level-4, two Minor Realms behind Pinas.
  • Sylph: A Demigod-level Magician and one of the younger generation most likely to strike for Level 4. She has not been seen by Saine for nearly two thousand years.

Significant Themes

  • Desire and its influence on judgment and behavior.
  • Mentorship and learning from one another.
  • Concern and support for mentors and seniors.
  • The passage of time and the changes in the world.

Character Interactions

  • Saine and Luluenman: Mentor and disciple, they have a close relationship. Luluenman lectures Saine, and Saine offers to send her samples of his potion and plant seeds.
  • Saine and Gagaru: Saine visits Gagaru, his Senior Uncle, out of concern for her well-being.
  • Saine and Sylph: They greet each other warmly, having not seen each other for nearly two thousand years.

Ch. 1728Information Exchange

Key Plot Points and Events

  • Saine reunites with old friends from the Azure Blaze Sect at Gagaru's place.
  • Gagaru, though severely wounded, is in high spirits due to the visit.
  • Saine and Pinas are the main focuses of attention due to their recent achievements.
  • Saine visits Cuilisi with Luluenman and learns about two major events on the civilization battlefield's front lines:
    • The Eye Demon Great World's resistance forces have been eliminated, and the Level-7 Dominator Tyrant is being hunted by Hela.
    • Wizard Civilization's armies have advanced and won a great victory, occupying over a thousand Federation Life and Mineral Planets.
  • Cuilisi mentions a proposed information exchange between Wizard Civilization and the Galente Federation, initiated by the Federation.

Character Developments

  • Gagaru, despite his severe injuries, maintains a positive attitude.
  • Saine remains low-key and humble despite his accomplishments, earning respect from his peers.
  • Luluenman shows concern and care for her disciples, including Saine and Gagaru.
  • Cuilisi expresses pride in Saine's achievements and acknowledges his role in the information exchange proposal.

Significant Themes

  • Unity and camaraderie among sect members.
  • The ongoing conflict between Wizard Civilization and the Galente Federation.
  • The potential benefits and challenges of information exchange between the two civilizations.

Character Interactions

  • Saine and Gagaru joke about their injuries, showing friendly banter.
  • Luluenman shows affection and concern for her disciples, including Saine and Gagaru.
  • Saine and Cuilisi discuss the major events on the civilization battlefield's front lines and the proposed information exchange.
  • Ailide looks at Saine with a complicated expression, acknowledging his growth and change in demeanor.

Ch. 1729Gene Beast Breeding Technology

Key Plot Points and Events

  • The Galente Federation initiates contact with the Wizard Civilization, offering a trade.
  • Saine, a member of the Wizard Civilization, reflects on the gains from the subspace ruins exploration, finding them mostly useless to his civilization.
  • The Galente Federation proposes an exchange of "Gene Beast Breeding Technology" for information from the Wizard Civilization.
  • Marshal Rommel, the Galente Federation's leader, considers ending the subspace battlefield war and dealing with internal issues.

Character Developments

  • Cuilisi, the Wizard Civilization's legion commander, demonstrates caution and prudence in decision-making.
  • Saine, a Wizard Civilization explorer, shows pragmatism and curiosity about the Black Yin Civilization's technology.
  • Bond, a Galente Federation Level-5 Agent, displays initiative and strategic thinking in proposing the information exchange.
  • Marshal Rommel reveals his weariness with the subspace battlefield war and his desire to address the Galente Federation's internal crisis.

Significant Themes

  • Technology and Civilization Advancement: Both civilizations seek technological advancements to strengthen their positions, but they also face challenges in integrating new technologies into their existing systems.
  • War and Diplomacy: The chapter explores the tension between war and diplomacy, with both sides considering trade as a means to end or mitigate conflict.
  • Caution and Cautionary: Characters exhibit caution in decision-making, weighing the potential gains and risks of actions.

Character Interactions

  • Cuilisi and Saine: Cuilisi's cautious approach contrasts with Saine's curiosity and pragmatism, highlighting their different perspectives on the trade offer.
  • Bond and Marshal Rommel: Bond's proposal to Marshal Rommel shows the former's strategic thinking and the latter's openness to new ideas in addressing the Federation's crisis.
  • Galente Federation and Wizard Civilization: The interaction between these two civilizations reveals their mutual interest in trade and their respective challenges in integrating new technologies.

Ch. 1730Two Years (Bonus Chapter)

Key Plot Points and Events

  • Saine returns from his grandmaster and resumes research, but is frequently visited by his mentor, Luluenman.
  • Luluenman provides Saine with Purification Potions to remove the abnormal aura from Ash Fortress, Fluorescence Potions to treat radiation symptoms, and Improved Apocalypse Potions to enhance his body.
  • Saine sends the recovering Eight-Winged Angel Fumila to stay at Fortress of Azure Origin, where she baffles Luluenman with her robotic internal structure.
  • Saine's Senior Uncle Pinas frequently visits Fumila during her stay.
  • The war between Wizard Civilization and the Galente Federation continues, with intermittent negotiations and technical exchanges.
  • Saine receives a visitor notification from Meili after two years of recovery and research.

Character Developments

  • Saine's body recovers faster with Luluenman's help, and his body-tempering progress accelerates.
  • Luluenman demonstrates her expertise in potion refinement, creating effective remedies for Saine's conditions.
  • Saine's Senior Uncle Gagaru chooses to recuperate on the subspace battlefield due to Luluenman's care.
  • Saine prepares to return to battle, expecting a new Level-6 Magician to oversee the war zone.

Significant Themes

  • The importance of mentorship and guidance in personal growth (Saine and Luluenman).
  • The complexities of war and diplomacy (Wizard Civilization and the Galente Federation).
  • The value of friendship and alliances (Saine's relationships with Arthur, Bruce Wayne, and other legions).

Character Interactions

  • Saine interacts with Luluenman, expressing gratitude for her help and seeking her advice on potion refinement.
  • Saine's Senior Uncle Pinas visits Fumila at Fortress of Azure Origin, showing interest in her robotic structure.
  • Saine expects a visit from Arthur or Bruce Wayne but is surprised by an unexpected visitor.

Ch. 1731Ghost Crow King

Key Plot Points and Events

  • The Ghost Crow King, a Level-6 Creature of the Wizard Alliance, visits Saine at Ash Fortress.
  • The Ghost Crow King brings a legion of over ten million to the Subspace War battlefield.
  • Saine learns that the Sea Emperor Shark, a rival of the Ghost Crow King, has fallen in battle.
  • Saine reveals that the Subspace War battlefield is under the command of multiple Level-6 powerhouses, not just his grandmaster.

Character Developments

  • The Ghost Crow King has changed significantly after over a thousand years of Civilization War and influence from the Wizard Alliance, showing regret at the Sea Emperor Shark's death rather than schadenfreude.
  • The Ghost Crow King has forged connections within the Wizard Alliance, including with a Level-6 Knight named Johnny Depp.
  • Saine shows diplomacy and respect for his grandmaster by clarifying the command structure of the Subspace War battlefield.

Significant Themes

  • The impact of the Civilization War on individual creatures and worlds.
  • The importance of alliance and cooperation within the Wizard Alliance.
  • The consequences of choosing the wrong side in the war and lacking resolve.

Character Interactions

  • Saine and the Ghost Crow King reunite after over a thousand years, showing mutual respect and camaraderie.
  • The Ghost Crow King expresses regret at the Sea Emperor Shark's death, revealing a change in its attitude.
  • Saine clarifies the command structure of the Subspace War battlefield to the Ghost Crow King, showing diplomacy and respect for his grandmaster.

Ch. 1732Negotiation

Key Plot Points and Events

  • The Ghost Crow King visits Saine, offering a powerful 'Ten Thousand Soul Pearl' as a gift.
  • Saine declines the gift and asks for the Ghost Crow King's help in saving his wife, Nataya.
  • Saine is assigned a negotiation task with the Galente Federation by his grandmaster, Cuilisi.
  • Saine and a team of Wizard Civilization powerhouses meet with the Galente Federation's negotiation team in the ruins of a bunker.
  • The Wizard Civilization launches a full-scale offensive across subspace as the negotiations begin.

Character Developments

  • The Ghost Crow King demonstrates its shrewdness and persistence in giving Saine the pearl, despite his initial refusal.
  • Saine shows his determination to save Nataya and his willingness to negotiate with the Galente Federation.
  • Bond, a Level-5 Galente Federation officer, reveals his knowledge of Saine and his interest in him.

Significant Themes

  • Power dynamics and status within the Wizard World and the Galente Federation.
  • The value of souls and soul essence in the Wizard World.
  • The tension and pressure of negotiations amidst ongoing war.

Character Interactions

  • Saine and the Ghost Crow King: Saine tries to negotiate for help, while the Ghost Crow King persists in giving the pearl.
  • Saine and Bond: They acknowledge their past encounters and express surprise at their current situation.
  • The Wizard Civilization and Galente Federation negotiation teams: Tension and pressure build as they meet, with the Wizard Civilization team initially trying to intimidate the Federation.

Ch. 1733Talent

Key Plot Points and Events

  • The Wizard Civilization's negotiation team, initially aggressive, behaves restrainedly during the technology exchange with the Galente Federation.
  • Both civilizations bring advanced technologies, but the Wizard's are mostly flawed or false, aiming to mislead the Federation's scientists.
  • The negotiations are tense, with each side claiming the other's technology is inferior while their own is superior.
  • The Wizard Civilization offers information about the Ai Youlan Butterfly Civilization's "Infinite Energy Device," demanding all Black Yin Civilization information and the withdrawal of Federation legions from occupied territories in exchange.

Character Developments

  • Saine, a Wizard Civilization negotiator, remains low-key despite his deep understanding of Ai Youlan Butterfly Civilization technology.
  • Bond, a Level-5 Agent of the Federation, also stays low-key but notices Saine's scrutiny, showing exceptional perceptiveness.

Significant Themes

  • Deception and manipulation in negotiations.
  • The value and protection of Civilization Supreme Treasures.
  • The blurred lines between truth and lies in high-stakes situations.

Character Interactions

  • Saine is intrigued by Bond's potential, comparing him to two powerful friends from the Wizard World.
  • Level-5 Magician Botsdam uses negotiation tactics to demand significant concessions from the Federation, including the withdrawal of troops from occupied territories.

Ch. 1734Poaching Talent Face-to-Face (Bonus Chapter)

Key Plot Points and Events

  • The chapter details a face-to-face negotiation between the Galente Federation and the Wizard Civilization, with each side trying to gain an advantage.
  • Saine, a Wizard Civilization magician, attempts to recruit Bond, a Galente Federation agent, and Marshal Rommel, hinting at potential political troubles they might face upon returning.
  • Bond counters by suggesting that Saine's master, Cuilisi, could face backlash from the Wizard Alliance for trading a Civilization Supreme Treasure.
  • The negotiations last for five days, resulting in the Galente Federation returning two low-level worlds and paying 13 million cubic meters of Attribute-less Energy Chunks (worth 200 million Magic Coins) for information on Ai Youlan Butterfly Civilization.

Character Developments

  • Saine: Displayed cunning and confidence, attempting to poach talent from the enemy, and showed no mercy despite admiring Bond's abilities.
  • Bond: Maintained composure under pressure, responded to Saine's recruitment attempt, and hinted at potential trouble for Saine's master.

Significant Themes

  • Strength and power dynamics: Wizard Civilization's strength allows them to dictate terms at the negotiating table.
  • Political intrigue: Both sides hint at potential political troubles for their opponents.
  • Recruitment and poaching: Saine attempts to recruit Bond and Marshal Rommel, while Bond suggests Saine's master could join the Galente Federation.

Character Interactions

  • Saine and Bond: Engaged in a tense exchange, with each trying to gain an advantage for their side.
  • Saine and Botsdam: The Level-5 Magician supported Saine's attempt to recruit Bond, showing unity among Wizard Civilization's negotiators.
  • Bond and the Galente Federation attendees: Bond's recruitment attempt was supported by his colleagues, showing solidarity among the Federation negotiators.

Ch. 1735Eat Up

Key Plot Points and Events

  • Saine and Bond attend the first official meeting between Wizard Civilization and the Galente Federation, with both sides discussing technology exchanges but not the war's course.
  • Upon returning, Saine reports to Cuilisi, who predicts the Galente Federation's withdrawal from the nearby battlefield. Saine is ordered to prepare for battle.
  • Saine assembles his troops at Ash Fortress and receives a war order from Cuilisi. Meanwhile, Marshal Rommel orders Bond to join his fleet.
  • Saine's legion arrives at a vast yellow-sand region rich in Inert Crystal veins, where the Galente Federation is mining. Saine plans to attack the Federation forces from both flanks using allied legions led by Bruce and Arthur.

Character Developments

  • Saine continues to prove his worth as a capable and busy leader, going from negotiations to battle preparations and then to the front lines.
  • Marshal Rommel shows disregard for political attacks and transfers Bond to his fleet, recognizing his potential.
  • Cuilisi demonstrates her foresight and strategic planning by predicting the Federation's withdrawal and ordering Saine to prepare for battle.

Significant Themes

  • The Civilization War's strategic importance of resources, particularly Inert Crystals.
  • The remnants of the Ai Youlan Butterfly Civilization and the interest in their technology from both Wizard Civilization and the Galente Federation.
  • The political landscape and power dynamics within the Galente Federation, as seen through Marshal Rommel's actions.

Character Interactions

  • Saine and Bond have a brief moment of connection during the meeting, sensing each other's presence.
  • Saine reports to Cuilisi and receives her guidance and orders.
  • Marshal Rommel interacts with Bond, recognizing his potential and transferring him to his fleet.
  • Saine communicates with Bruce and Arthur, planning their joint attack on the Galente Federation forces.

Ch. 1736Buying Fortresses

Key Plot Points and Events

  • Bruce and Arthur lead their respective legions (Black Bat Civilization and Sea Planet) into battle, demonstrating their technological advancements and strategic cooperation.
  • Saine observes their combat effectiveness and suggests establishing an organization for Mid-Level and Low-Level Planes powerhouses.
  • The Galente Federation's withdrawal from the battlefield hints at a shift in power dynamics, causing unrest among Sea Planet lifeforms.

Character Developments

  • Bruce and Arthur showcase their leadership and strategic prowess.
  • Saine demonstrates his strategic thinking and concern for his allies' growth.
  • Lunna and Xia Ya show maturity and growth, with Lunna declining to manage a Knights' Hall and Xia Ya deferring the decision until Nataya's awakening.
  • Xia Ya expresses her dedication to Nataya's well-being.

Significant Themes

  • The importance of unity and cooperation among powerhouses from different planes.
  • The impact of war on civilization's evolution and technological advancement.
  • The struggle of weaker civilizations in the face of powerful alliances and shifting power dynamics.

Character Interactions

  • Saine, Lunna, and Xia Ya discuss the possibility of establishing a Knights' Hall and the benefits of purchasing Space Fortresses.
  • Saine expresses his commitment to helping Nataya awaken and supporting his allies' development.
  • Bruce and Arthur's legions display effective teamwork and coordination in battle.

Ch. 1737The Tyrant of the Evil Eye's Miserable Plight

Key Plot Points and Events

  • The war between Saine's army and the Galente Federation legions continues, with the Federation still holding ground.
  • Saine's Magic Cube completes its upgrade, gaining new abilities and intelligence.
  • The Rose Dynasty Civilization approaches Saine to purchase Energy Amethysts and share their manufacturing principles.
  • The Level-7 Tyrant of the Evil Eye is pursued and severely injured by Hela, the Level-7 Titan Dominator.

Character Developments

  • Saine: Becomes more focused on the upgraded Magic Cube's potential, considering its use against the Galente Federation. He also shows interest in the Rose Dynasty Civilization's offer.
  • The Tyrant of the Evil Eye: Suffers heavy injuries and is forced to flee, seeking help from the Pharaoh.

Significant Themes

  • The power and potential of advanced technology (Magic Cube, Energy Amethysts).
  • The consequences of prolonged war and conflict (Tyrant of the Evil Eye's miserable state).
  • The value of knowledge and information sharing (Rose Dynasty Civilization's offer).

Character Interactions

  • Saine and Weinuoya (Rose Dynasty Civilization psychic): They discuss a potential transaction involving Energy Amethysts.
  • Hela and the Tyrant of the Evil Eye: Hela pursues and injures the Tyrant, who is forced to flee and seek help.

Ch. 1738Eighth Pharaoh King (Bonus Chapter)

Key Plot Points and Events

  • Tyrant of the Evil Eye, a Dominator, is severely injured and pursued by Hela and Jormungandr.
  • Tyrant of the Evil Eye calls for help from the Minghe Empire, exposing their involvement.
  • The Eighth Pharaoh of the Minghe Empire responds, opening a Black Passage to aid Tyrant of the Evil Eye.
  • Hela prepares to face the Eighth Pharaoh, using powerful artifacts and backed by Jormungandr.

Character Developments

  • Tyrant of the Evil Eye is revealed to be a double agent, fearing powerful Alliance Dominators like Odin.
  • The Eighth Pharaoh shows willingness to protect Tyrant of the Evil Eye, despite its disgraceful actions.
  • Hela demonstrates confidence and composure, using powerful artifacts and Jormungandr to face the Eighth Pharaoh.

Significant Themes

  • Power dynamics and hierarchy among Dominators.
  • The strategic importance of Dominator-level beings in interstellar conflicts.
  • The tension between the Minghe Empire and Wizard Civilization.

Character Interactions

  • Tyrant of the Evil Eye and the Eighth Pharaoh: Master-servant relationship, with the Eighth Pharaoh willing to aid Tyrant of the Evil Eye despite its past actions.
  • Hela and the Eighth Pharaoh: Adversarial relationship, with Hela confident in her abilities and artifacts against the Eighth Pharaoh.
  • Hela and Jormungandr: Symbiotic relationship, with Jormungandr supporting Hela in battle.

Ch. 1739Minghe Empire (Bonus Chapter)

Key Plot Points and Events

  • Hela faces the Eighth Pharaoh and the Tyrant of the Evil Eye.
  • Hela uses her Light Orb and Void-Breaking Blade to fight the Eighth Pharaoh.
  • The Tyrant of the Evil Eye attempts to escape but is injured by Hela.
  • The Eighth Pharaoh attacks Hela, injuring her World Serpent, Jormungandr.
  • Hela asks if the Minghe Empire is preparing for war with the Wizard Civilization.

Character Developments

  • Hela demonstrates her power and courage by attacking the Eighth Pharaoh.
  • The Eighth Pharaoh shows his strength and cunning, trying to capture Hela.
  • The Tyrant of the Evil Eye reveals its cowardice and desperation to escape.
  • Jormungandr shows loyalty and bravery by protecting Hela.

Significant Themes

  • Power dynamics between civilizations (Minghe Empire vs. Wizard Civilization).
  • Courage and bravery in the face of overwhelming odds (Hela, Jormungandr).
  • Cunning and self-preservation (Eighth Pharaoh, Tyrant of the Evil Eye).

Character Interactions

  • Hela vs. Eighth Pharaoh: A tense and powerful battle between two strong opponents.
  • Hela vs. Tyrant of the Evil Eye: Hela shows no mercy to the cowardly Tyrant.
  • Eighth Pharaoh vs. Tyrant of the Evil Eye: The Eighth Pharaoh expresses his displeasure with the Tyrant's incompetence.
  • Hela and Jormungandr: They show a strong bond, with Jormungandr protecting Hela and Hela healing Jormungandr.

Ch. 1740Flame Phoenix Dominator

Key Plot Points and Events

  • The Eighth Pharaoh of the Minghe Empire, a Level-8 Dominator, confronts Hela, a Level-7 Dominator from the Wizard Civilization.
  • The Eighth Pharaoh lifts his Self-Sealing Technique, temporarily boosting his power.
  • Hela prepares to engage the Eighth Pharaoh, expecting backup from her aunt, Befu, and other Wizard Civilization powerhouses.
  • The Flame Phoenix Dominator, Mourinho, arrives, revealing himself as a Level-8 Initial-Stage Dominator.
  • Mourinho recognizes the Tyrant of the Evil Eye, suspecting it of harming his sister, the Ice Phoenix.

Character Developments

  • Hela demonstrates her resolve to make a sacrifice for the Wizard Civilization.
  • Mourinho, the Flame Phoenix Dominator, shows concern for his sister and seeks vengeance against the Tyrant of the Evil Eye.

Significant Themes

  • Power dynamics among Dominators and their respective civilizations.
  • Loyalty and betrayal, as seen in the Tyrant of the Evil Eye's actions against the Ice Phoenix.
  • Sacrifice for one's civilization, as shown by Hela and potentially the Ice Phoenix.

Character Interactions

  • Hela and the Eighth Pharaoh: Enemies about to engage in battle.
  • Hela and Befu: Allies with a prearranged plan.
  • Mourinho and the Tyrant of the Evil Eye: Enemies with a personal grudge.
  • Mourinho and Hela: Potential allies, as they both face the Eighth Pharaoh and the Tyrant of the Evil Eye.
Show
Page 87 of 320