My Other World is a Game Mode
Chapter 1032

Horror Heartbeat

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"Did the Horror Game module... level up again?"

At first, Linsey was somewhat bewildered.

But when he looked at the heap of living flesh lying before him, now stripped of its souls, he understood.

A pitch-black Underground Labyrinth, a target desperately trying to escape pursuit.

Then, driven to soul collapse and death by interrogation.

"This kind of scenario really does fit the Horror Game setting."

Linsey gently shook his head and opened his status panel amid mixed emotions.

With the module's upgrade, a new Horror Game skill appeared.

Horror Heartbeat: The player may choose to activate the passive skill Danger Sense or Fear Aura. Danger Sense—When a powerful enemy or danger approaches, the player will experience reactions such as an accelerated heartbeat, reddened vision, and rapid breathing, warning them of the approaching threat. The intensity of the warning will vary according to the danger's strength and distance. Fear Aura—When the player pursues an enemy, the enemy will gain the effects of Danger Sense, while also suffering suppression to All Attributes. As the distance between both sides closes, they will gradually fall into an uncontrollable state of terror. Note: You don't need to turn around to know that I've arrived!

"..."

"The effects of Danger Sense are worth keeping active all the time."

One skill, two effects.

There was no test subject for Fear Aura, so its exact effects remained unclear.

But just from the description, Linsey understood the benefits of Danger Sense.

He already possessed warning equipment like the Sky Compass, but those things only activated by chance and were not guaranteed to trigger.

The Danger Sense granted by Horror Heartbeat was different.

Once activated, the skill would remain permanently active as long as he did not switch modules, and it would trigger without fail. As a passive

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