Ch. 481Construction Begins

Key Plot Points and Events

  • Johnson, Abel's contract beast, emerges from a black hole carrying a fifty-meter-tall Magic Tower.
  • The Magic Tower is revealed to be the Colifer Magic Tower, previously owned by a High-level Wizard who was killed.
  • Johnson releases the Magic Tower at the center of the Floating Fortress Base, with the help of Isaiah and the dwarves.
  • Isaiah inspects the Magic Tower and finds it intact, ready for securing to the base.
  • Abel grants Isaiah temporary permission to use the Floating Fortress Base's functions.

Character Developments

  • Johnson demonstrates its strength and compliance to Abel's commands.
  • Abel shows his strategic thinking by purchasing weapons capable of targeting High-level Wizards.
  • High-level Wizard Cyril reassesses Abel's threat level after learning about the Colifer Magic Tower.

Significant Themes

  • The power dynamics between intelligent beings and Spirit Beasts (like stone giants).
  • The importance of secrecy in high-level magical dealings.
  • The vulnerability of High-level Wizards despite their power.

Character Interactions

  • Abel commands Johnson, showing their strong bond.
  • Isaiah and the dwarves work together to secure the Magic Tower.
  • High-level Wizard Cyril interacts with Abel, showing caution and curiosity.
  • Johnson allows High-level Wizard Cyril to stand on its shoulder, indicating a level of trust or disregard.

Ch. 482Teleportation Array

Key Plot Points and Events

  • Dwarves stabilize and secure the Magic Tower to the Floating Fortress's base using a metallic substance.
  • Abel grants dwarves access to the Magic Tower.
  • Inside, they discover a large-scale teleportation array and the Intelligence Department Chief Analysis Spirit.
  • Isaiah repairs the teleportation array using "Tears of the Earth," a high-grade repair fluid.

Character Developments

  • Abel shows generosity by offering food and wine to the dwarves.
  • Isaiah demonstrates his expertise in repairing the teleportation array.
  • High-level Wizard Cyril shows appreciation for Abel's generosity and urges Isaiah to use the best materials.

Significant Themes

  • Trust and friendship between Abel and the dwarves.
  • The value of resources and materials, like "Tears of the Earth."
  • The strategic importance of large-scale teleportation arrays.

Character Interactions

  • Abel and the dwarves communicate through the Magic Tower's communication system.
  • Isaiah and High-level Wizard Cyril work together to inspect and repair the teleportation array.
  • Abel and High-level Wizard Cyril share a moment of understanding over food and wine.

Ch. 483Elves Arrive

Key Plot Points and Events

  • Elves, led by Lady Cali, arrive at Hari Castle to help build the magic tower.
  • Abel greets them with high courtesy, inviting them into the castle.
  • Lady Cali expresses doubt in the dwarves' capabilities, leading to a tense moment.
  • Abel defends the dwarves, and the elves and dwarves have separate dining arrangements.

Character Developments

  • Abel demonstrates his diplomatic skills and loyalty to his allies.
  • Lady Cali shows arrogance but also caution due to Abel's status and past help.
  • Batorri continues to develop her culinary skills, aiming to expand the restaurant's menu.

Significant Themes

  • Respect and courtesy among different races and social classes.
  • The value of loyalty and friendship, as seen in Abel's defense of the dwarves.
  • The importance of maintaining good relationships for mutual benefit.

Character Interactions

  • Abel and Lady Cali: Tension due to Lady Cali's arrogance, but Abel maintains a respectful demeanor.
  • Abel and the dwarves: Abel shows loyalty and support, strengthening their bond.
  • Lady Cali and the dwarves: Initial disdain from Lady Cali, but the dwarves remain silent due to her status.

Ch. 484Breakfast

Key Plot Points and Events

  • Abel apologizes to the dwarves for his earlier behavior.
  • The elves and Abel have breakfast together, with Batorri serving dishes she cooked, including 'Di San Xian,' 'Fish-Fragrant Eggplant Pot,' and 'Stir-fried Assorted Vegetables.'
  • Lady Cali requests Abel to provide these dishes to her mother, Grand Duchess Edwina, once the teleportation array is open.
  • Abel reveals he has a large teleportation array.
  • Lady Cali recognizes the taste of Blue Howl Rabbit in the dishes, guessing Abel has developed a new alchemical creation.
  • Abel refuses to provide the alchemical creation, citing its value.
  • The elves and dwarves begin work on the Colifer Magic Tower, with Lady Cali leading the efforts.
  • Lady Cali connects the high-level teleportation array to the one in Anyost City, transporting precious timber for the magic tower's construction.

Character Developments

  • Abel: Shows humility in apologizing to the dwarves, maintains his composure during the meal, and reveals his large teleportation array.
  • Lady Cali: Demonstrates assertiveness in leading the elves and dwarves, shows appreciation for the dishes, and displays her intelligence in guessing Abel's alchemical creation.
  • High-level Wizard Cyril: Expresses surprise at the elves' generosity and the use of expensive materials for the magic tower.

Significant Themes

  • Hospitality and diplomacy: Abel's apology and the shared meal foster better relations between the elves and dwarves.
  • Resourcefulness and innovation: Abel's alchemical creations and the elves' use of advanced materials showcase their ingenuity.
  • Power dynamics: The elves' generosity and support for Abel highlight their influence and status.

Character Interactions

  • Abel and Lady Cali: They share a meal, discuss the dishes, and Abel reveals information about his teleportation array and alchemical creation.
  • Lady Cali and the elves/dwarves: She leads them in inspecting and working on the Colifer Magic Tower, demonstrating her authority.
  • Abel and High-level Wizard Cyril: Cyril questions Abel about his connection to the elves and expresses surprise at the materials used in the magic tower.

Ch. 485The Elves' Provocation

Key Plot Points and Events

  • High-level Wizard Cyril returns to his clan after seeing elves helping Grandmaster Abel build his Magic Tower, feeling upset about the elves' extravagant use of materials.
  • He reports this to Old Goff, who also feels affronted and orders Cyril to return to Abel's with more materials to show their commitment.

Character Developments

  • High-level Wizard Cyril: Shows loyalty to Grandmaster Abel and his clan, but also has a temper and can be easily provoked.
  • Old Goff: Displayed as a wise and strategic leader, valuing the Goff Family's relationship with Abel above material wealth.

Significant Themes

  • Brotherhood and loyalty: Both Cyril and Old Goff prioritize their bond with Abel and the Goff Family's reputation over individual pride or material gain.
  • Competition and rivalry: The elves' actions provoke a competitive response from the dwarves, highlighting the importance of maintaining their status and honor.

Character Interactions

  • Cyril and Old Goff: Their interaction shows a mix of respect and familiarity, with Old Goff acting as a mentor figure to Cyril, guiding him while also understanding his impulsive nature.
  • Cyril and the Goff Family's wizards/knights: Their interactions are brief but show a sense of camaraderie and shared purpose.

Ch. 486Trade

Key Plot Points and Events

  • High-level Wizard Cyril, with Old Goff's consent, provides Abel with Repeating Strong City Ballistas and Small War Puppets for his Magic Tower's defense.
  • Abel's Magic Tower is being constructed and decorated with extremely precious materials by dwarves and elves, showing off their wealth and craftsmanship.
  • Abel receives one hundred Small War Puppets and one hundred Repeating Strong City Ballistas for his Floating Fortress Base.

Character Developments

  • Abel: Shows appreciation for High-level Wizard Cyril's efforts and generosity, and is impressed by the materials used in his Magic Tower.
  • High-level Wizard Cyril: Demonstrates his wealth and influence by providing top-tier equipment and materials for Abel's Magic Tower.

Significant Themes

  • Wealth and status: The dwarves and elves showcase their wealth and status through the materials they provide for Abel's Magic Tower.
  • Defense and power: The Repeating Strong City Ballistas and Small War Puppets highlight the importance of defense and the use of powerful weapons and tools.

Character Interactions

  • Abel and High-level Wizard Cyril: They interact positively, with Abel showing gratitude for Cyril's help, and Cyril expressing satisfaction with Abel's generosity in providing Master Wine.
  • Abel and the dwarves/elves: Abel is impressed by the materials and workmanship provided by the dwarves and elves, showing appreciation for their efforts.

Ch. 487The Tower Spirit's Upgrade

Key Plot Points and Events

  • The Magic Tower's sixteenth floor is rebuilt and improved by the elves and dwarves.
  • The base of the Floating Fortress is planned to be transformed into a garden.
  • Abel discovers that the crystal on the base of the Floating Fortress is a spirit comparable to Tower Spirit Flavie.
  • Abel merges the two spirits, creating a new, stronger intelligence.

Character Developments

  • Abel demonstrates his strategic thinking and decisiveness in merging the spirits.
  • Lady Cali shows her expertise in garden planning and her pride as an elf.
  • High-level Wizard Cyril exhibits restraint and respect for Abel's privacy regarding the Magic Tower's affairs.

Significant Themes

  • The merging of spirits represents the potential for growth and improvement through unity and cooperation.
  • The contrast between elf and dwarf cultures and attitudes is highlighted, foreshadowing potential conflicts.

Character Interactions

  • Abel, Lady Cali, and High-level Wizard Cyril work together to plan the Magic Tower's improvements.
  • Lady Cali's disdain for the dwarves' puppets causes tension, which Abel quickly defuses.
  • Abel consults with High-level Wizard Cyril regarding the base of the Floating Fortress, showing respect for his knowledge and experience.

Ch. 488War Fortress

Key Plot Points and Events

  • Abel communicates with the Tower Spirit Flavie, who now has a human-like, feminine voice.
  • Abel equips one hundred Small War Puppets with Repeating Strong City Ballistas and hides them using the Floating Fortress Base's Troop Storage Room function.
  • High-level Wizard Cyril witnesses the Floating Fortress Base's capabilities and plans to restart research on them.
  • Lady Cali discusses the Elven Garden plans with Abel, mentioning the need for custom statues and fountains.
  • Abel decides to retrieve ownerless statues and fountains from the Dark World to use in his Magic Tower.

Character Developments

  • Abel demonstrates strategic thinking and resourcefulness in utilizing the Floating Fortress Base's capabilities.
  • Flavie shows human-like characteristics and adaptability in her communication with Abel.
  • High-level Wizard Cyril exhibits curiosity and ambition in pursuing the Floating Fortress Base's research.
  • Lady Cali displays professionalism and dedication to her work in designing the Elven Garden.

Significant Themes

  • The power and potential of ancient technology, as represented by the Floating Fortress Base.
  • The importance of adaptability and resourcefulness in Abel's character.
  • The tension between ambition and responsibility, as seen in High-level Wizard Cyril's pursuit of knowledge.

Character Interactions

  • Abel and Flavie establish a more human-like relationship, with Flavie adapting to Abel's preferences.
  • Abel and High-level Wizard Cyril interact indirectly, with Cyril witnessing Abel's control over the Floating Fortress Base.
  • Abel and Lady Cali collaborate on the design of the Elven Garden, with Abel seeking her expertise and trust in her work.

Ch. 489Fountain

Key Plot Points and Events

  • Abel arrives at the Outer Corridor and sees a six-meter-tall statue fountain of three female archers.
  • He summons Johnson to excavate the fountain, which is revealed to be a magical item with ten gem sockets at the base.
  • Abel gives Johnson an Ability Potion, which grants Johnson extreme speed.
  • Abel spends a day dismantling sculptures from the Outer Corridor to the Cathedral and returns to his Magic Tower.

Character Developments

  • Abel demonstrates his appreciation for art and understanding of its value.
  • Johnson gains a new ability, extreme speed, enhancing its combat capabilities.
  • Lady Cali shows her expertise in art and appreciation for the statue fountain of three archers.

Significant Themes

  • The power and wealth of the Dark World's past, and its eventual annihilation.
  • The value and preservation of art and history.

Character Interactions

  • Abel and Johnson: Abel gives Johnson an Ability Potion, and Johnson helps Abel excavate the statue fountain.
  • Abel and Lady Cali: Abel returns with sculptures, and Lady Cali admires the statue fountain of three archers.

Ch. 490Building a Magic Tower

Key Plot Points and Events

  • Abel hires the dwarf construction team to build six more magic towers.
  • The dwarves complete the construction of six magic towers in a single day.
  • Lady Cali sets up a Magic Power Isolation Array to enclose a five-mile radius around Hari Castle.
  • Abel's plan to build a Hexagonal Magic Array is revealed.

Character Developments

  • Abel demonstrates his strategic thinking and resourcefulness in planning the construction of magic towers.
  • Isaiah, the dwarf leader, shows eagerness to complete the task and praises the efficiency of his team.
  • Lady Cali showcases her expertise in setting up the Magic Power Isolation Array.

Significant Themes

  • The importance of magic towers for wizards' cultivation and defense.
  • The strategic value of resources and materials in the magical world.
  • The secrecy and isolation of magical activities.

Character Interactions

  • Abel discusses his plans with High-level Wizard Cyril and Lady Cali.
  • Isaiah eagerly agrees to build more magic towers for Abel.
  • Lady Cali exposes Abel's plan to use the six magic towers for the Hexagonal Magic Array.

Ch. 491Hexagram Magic Array

Key Plot Points and Events

  • Abel instructs Lady Cali to set up large defense and teleportation arrays for the three castles, using the Hexagram Magic Array Base Diagram.
  • The arrays are completed, providing powerful defense and teleportation capabilities.
  • Abel requests Wizard Morton and other wizards to attend his Magic Tower completion ceremony.
  • The wizards teleport to Hari Castle, marking the official establishment of Abel's Magic Tower.

Character Developments

  • Abel demonstrates his strategic thinking and resourcefulness in setting up the arrays, showing his growth as a Formal Wizard.
  • Lady Cali shows understanding and acceptance of Abel's extravagant spending on the arrays.
  • Wizard Morton, Wizard Ivlin, and Wizard Murphy are invited, hinting at their potential roles in Abel's plans.

Significant Themes

  • The importance of defense and strategic planning in the magical world.
  • The value of connections and alliances, as seen in Abel's invitation of the wizards.
  • The rapid growth and achievements of Abel, contrasting with Apprentice Wizard Sam's stagnation.

Character Interactions

  • Abel and Lady Cali discuss the arrays, showing mutual respect and understanding.
  • Abel greets the wizards warmly, demonstrating his maturity and confidence.
  • Camille and Carlos interact with Abel, showing their affection and pride in his achievements.
  • Apprentice Wizard Sam interacts with Abel, expressing his disbelief at Abel's rapid growth.

Ch. 492Allocation

Key Plot Points and Events

  • Abel shows the group the massive, glowing magic array behind Hari Castle, which houses his Magic Tower.
  • Wizard Morton expresses concern about the proximity of the Magic Tower to the castle, but Abel assures him it's safe due to a Magic Power Isolation Array.
  • They enter the array, revealing six Magic Towers within, each assigned to a different person.
  • Abel reveals that Elves and Dwarves helped build the towers and arrays.

Character Developments

  • Abel demonstrates his wealth and generosity by providing high-quality Magic Towers for everyone.
  • Wizard Morton shows appreciation and acceptance of Abel's arrangements, indicating his trust in Abel's judgment.

Significant Themes

  • Wealth and generosity: Abel's vast resources allow him to provide exceptional accommodations for his allies.
  • Trust and acceptance: Wizard Morton comes to accept Abel's arrangements, showing his trust in Abel's decisions.

Character Interactions

  • Abel interacts with Wizard Morton, Wizard Ivlin, and Wizard Murphy, showing them their respective Magic Towers.
  • Camille and Carlos express excitement about their new environment.
  • Wizard Morton and Abel discuss the quality of the Magic Tower, with Wizard Morton recognizing its superiority to those from the Saint Ellis Wizard Guild.

Ch. 493Morton's New Magic Tower

Key Plot Points and Events

  • Wizard Morton explores his new magic tower, discovering it's equipped with advanced features like a short-range teleportation array, defense arrays, and a lighting array.
  • The group learns that all magic towers have the same configuration, differing only in the number of floors.
  • They reach the top floor, where Wizard Morton binds the Tower Spirit, officially claiming the magic tower as his.
  • Wizard Ivlin, Murphy, and Sam leave to claim their own magic towers.
  • Abel gifts Camille a "Youth Potion" to maintain her youth, and she leaves to claim her floor.

Character Developments

  • Wizard Morton: Shows satisfaction with his new magic tower and pride in Abel's achievements.
  • Abel: Demonstrates thoughtfulness towards Camille, understanding her concerns about aging, and shows trust in Wizard Morton by asking for access to the magic tower's core functions.
  • Camille: Expresses excitement about her new floor and gratitude towards Abel for the "Youth Potion."

Significant Themes

  • Trust and Loyalty: Wizard Morton's trust in Abel is evident in his granting Abel access to the magic tower's core functions.
  • Cultivation and Aging: Camille's concern about aging highlights the pressure wizards face to advance quickly in their cultivation to maintain their youthful appearance.
  • Advancement and Technology: The magic tower's advanced features showcase the technological advancements in the magical world.

Character Interactions

  • Mentor and Disciple: Wizard Morton and Abel's interaction shows a deep bond of trust and mutual respect.
  • Friends and Fellow Wizards: Camille and Abel's interaction demonstrates their close friendship, with Abel showing care for Camille's concerns.
  • Wizards and Their Towers: The wizards' interactions with their magic towers emphasize the importance of these structures in their lives and cultivation.

Ch. 494Hidden

Key Plot Points and Events

  • Abel successfully links a short-range teleportation array to a large one, teleporting himself and Wizard Morton to a Sixteen-story Magic Tower.
  • They arrive at a lavishly decorated Magic Tower, with a floor paved with precious gemstones and walls made of Blue Crystal Stone, surrounded by a garden with an elven style.
  • Wizard Morton recognizes the location as a restricted area, with six Magic Towers forming a light formation in the sky.

Character Developments

  • Abel: Proves his prowess by successfully teleporting them to a Sixteen-story Magic Tower and reveals his audacity by admitting to assassinating a High-level Wizard.
  • Wizard Morton: Shows his concern for Abel's future by revealing the secret of High-level Wizards leaving the Holy Continent and the responsibility they bear.

Significant Themes

  • The value of materials and wealth in the world of wizards.
  • The responsibility and rewards of High-level Wizards.
  • The power dynamics between humans, orcs, and other races.

Character Interactions

  • Abel and Wizard Morton: Their relationship deepens as Wizard Morton shares confidential information with Abel, treating him more as an equal than a student. Abel, in turn, shows respect and trust in his teacher.

Ch. 495Conversation

Key Plot Points and Events

  • Abel learns about two types of wizards: 'Guardians' (like Teacher Dunn, who return to the Holy Continent to nurture the next generation) and 'Failures' (who couldn't leave the Holy Continent due to their actions or lack of military merits).
  • Abel is not eager to go to the Orc Battlefield, as he believes the magic power environment in the Rogue Encampment is superior and he has ample resources for cultivation.
  • Abel shows Wizard Morton his Magic Tower, which was built with the help of dwarves and elves, leading to some material waste.
  • Abel demonstrates the Magic Tower's unique function, allowing him to see outside clearly from his cultivation room.

Character Developments

  • Abel: Shows confidence in his abilities and his Magic Tower's defenses. He's content with his current cultivation environment and resources.
  • Wizard Morton: Expresses concern for Abel's safety and reminds him about the limitations of the Hexagram Magic Array.

Significant Themes

  • Cultivation and Resources: Abel believes he has ample resources for cultivation within the Holy Continent, questioning the necessity of going to the Orc Battlefield.
  • Friendship and Rivalry: The cooperation (and potential rivalry) between dwarves and elves in building Abel's Magic Tower is highlighted.

Character Interactions

  • Abel and Wizard Morton: They discuss Abel's potential trip to the Orc Battlefield, the Magic Tower's features, and its defensive capabilities.
  • Abel and the dwarves/elves: Their collaboration in building the Magic Tower is mentioned, implying a complex dynamic between these races.

Ch. 496The Expected Promotion

Key Plot Points and Events

  • Abel triggers a promotion Qi, signaling his advancement in wizard level.
  • Morton and Ivlin sense Abel's promotion Qi, expressing surprise at his rapid progress.
  • Abel successfully completes his promotion to Level 7 Wizard, experiencing an unexpected surge of Dragon Crystal Energy.
  • Abel returns to Hari Castle for lunch, where he bids farewell to the dwarves and makes promises to Lady Cali.
  • High-level Wizard Cyril requests to stay at Hari Castle for further cultivation.

Character Developments

  • Abel: Achieves another promotion, demonstrating his exceptional growth as a wizard. He also shows thoughtfulness towards his guests and allies.
  • Morton: Shows surprise and admiration for Abel's rapid progress.
  • Ivlin: Recognizes Abel's potential and is curious about the source of his power.
  • Isaiah: Leads the dwarves in completing their work and accepts Abel's gift of fine wine.
  • Lady Cali: Fulfills her role as a diplomatic representative, ensuring the elves' needs are met and securing Abel's support.
  • High-level Wizard Cyril: Seeks Abel's permission to stay at Hari Castle for cultivation, indicating his respect for Abel's power and resources.

Significant Themes

  • Rapid Growth and Expectations: Abel's swift progression challenges the norms of wizard advancement, raising expectations from his peers and setting a high standard for himself.
  • Alliances and Diplomacy: Abel's relationships with the dwarves, elves, and other wizards highlight the importance of alliances and mutual respect in the magical world.
  • Cultivation and Ambition: Characters' desire to improve their skills and powers drives their actions and decisions, shaping their interactions and goals.

Character Interactions

  • Abel and Morton: Morton senses Abel's promotion and expresses surprise, hinting at their professional rivalry and mutual respect.
  • Abel and Ivlin: Ivlin senses Abel's promotion but is uncertain about the source, suggesting a mix of curiosity and caution in their relationship.
  • Abel and Isaiah: Abel bids farewell to Isaiah and the dwarves, showing appreciation for their work and offering them gifts as a token of gratitude.
  • Abel and Lady Cali: Lady Cali requests Abel's support for her people, and Abel agrees, demonstrating their alliance and mutual respect.
  • Abel and High-level Wizard Cyril: Cyril seeks Abel's permission to stay at Hari Castle, indicating their growing friendship and mutual respect.

Ch. 497The White Cloud and Feiyan Who Returned Home

Key Plot Points and Events

  • Abel returns to the Magic Tower and unlocks the War Fortress's ultimate state using two thousand perfect gems.
  • The War Fortress restores four functions: hovering, defense, isolation/concealment, and spatial lock.
  • Abel tests the hovering function, raising the War Fortress to a thousand meters.
  • White Cloud and Feiyan return, and Abel grants them access to the War Fortress.

Character Developments

  • Abel demonstrates his dedication to providing for White Cloud and Feiyan, fulfilling his promise to build a home for them.
  • White Cloud and Feiyan express their affection and loyalty to Abel.

Significant Themes

  • The power of ancient technology and resources, as seen through the War Fortress's capabilities.
  • The bond between Abel and his spirit beasts, highlighting their love and loyalty.

Character Interactions

  • Abel interacts with the Tower Spirit Flavie to unlock and control the War Fortress.
  • Abel greets White Cloud and Feiyan upon their return, expressing his joy and love for them.
  • White Cloud and Feiyan show their affection for Abel, with White Cloud cooing and Feiyan hugging him.

Ch. 498Abel's Daily Routine

Key Plot Points and Events

  • Abel begins his day at Hari Castle's plaza, observing Knight's Squires training.
  • Lord Marshall reveals he's been taking Knight training potions and envies those who can cultivate the Diablo Knight's Legacy.
  • Abel starts his knight training, reflecting on his pseudo Grand Knight Commander status and the challenges of controlling his spatial power.
  • Batorri, Abel's steward, has more free time and enjoys cooking and managing her private magic tower.
  • Abel visits Master Bentham's blacksmith shop daily to forge knight equipment, with many master blacksmiths observing his process.
  • Abel spends afternoons practicing rune drawing and evenings fighting in the Dark World to gain combat experience and search for the next level's entrance.

Character Developments

  • Abel: Continues to improve his knight training and forging skills, while grappling with the challenges of controlling his spatial power.
  • Lord Marshall: Shows concern for Abel's well-being and reveals his envy of those who can cultivate the Diablo Knight's Legacy.
  • Batorri: Rediscover her passion for cooking and enjoys managing her private magic tower.
  • Master Bentham: Expresses pride in Abel's growth as a blacksmith and shares his insights on knight equipment.

Significant Themes

  • The importance of continuous practice and improvement in both knight training and blacksmithing.
  • The challenges and limitations of Abel's spatial power, which hinder his advancement as a knight.
  • The value of having a private space, as seen through Batorri's enjoyment of her magic tower.

Character Interactions

  • Abel and Lord Marshall: Share a warm, familial bond, with Lord Marshall showing concern for Abel's well-being and offering guidance.
  • Abel and Master Bentham: Maintain a teacher-student relationship, with Master Bentham expressing pride in Abel's growth and seeking to learn from him.
  • Abel and the master blacksmiths: Interact through Abel's forging sessions, with the blacksmiths observing and learning from his techniques.

Ch. 499Super Teleportation Array

Key Plot Points and Events

  • McCarthy, a Fourth-level Wizard, cleans the central building in Liante City, surrounded by thirty-six magic towers.
  • A complex circular pattern on the floor of the building activates, emitting golden light.
  • McCarthy is warned to leave immediately if he sees unusual phenomena but is pulled into a dark opening in the pattern.
  • High-level Wizards Bunker and Gerald teleport in, finding McCarthy's decomposed body and themselves covered in blood.
  • High-level Wizard Lorenzo receives their information but decides not to get involved due to potential risks.
  • High-level Wizard Nigel uses "Blink" to reach the teleportation site, aiming to build relationships with the newcomers.

Character Developments

  • McCarthy: Initially content with his job, he becomes aware of the danger and tries to escape but is ultimately pulled into the teleportation array.
  • High-level Wizard Lorenzo: He assesses the situation and decides to stay neutral, prioritizing his own safety and comfort.
  • High-level Wizard Nigel: Eager to build relationships, he immediately goes to greet the teleporting wizards.

Significant Themes

  • Power and Status: The hierarchy among wizards is evident, with higher-level wizards having more privileges and influence.
  • Danger and Consequences: The activation of the teleportation array results in McCarthy's death, highlighting the severe consequences of meddling with powerful magic.
  • Neutrality and Self-Preservation: High-level Wizard Lorenzo chooses to stay out of the conflict, prioritizing his own safety and comfort.

Character Interactions

  • McCarthy and the unknown wizard who brought him: The latter warns McCarthy about the danger of the central building.
  • High-level Wizards Bunker and Gerald: They teleport in together and discuss the bloody incident.
  • High-level Wizards Lorenzo, Alenbi, Eddington, and Nigel: They receive information about the teleporting wizards, with Lorenzo deciding to stay neutral and Nigel rushing to greet them.

Ch. 500The Fifth and Sixth

Key Plot Points and Events

  • High-level Wizards Bunker and Gerald, known for their arrogance and dominance, arrive on the Holy Continent covered in blood.
  • They meet High-level Wizard Nigel, who is annoyed by their attitude but accommodates them due to their strength.
  • Bunker and Gerald inquire about the death of their colleague, High-level Wizard Colifer.
  • Nigel takes them to the Forgotten Land Restaurant, where they dine without other customers present.

Character Developments

  • Nigel shows initial annoyance with Bunker and Gerald's attitude but suppresses it due to their strength.
  • Bunker and Gerald display their power and influence by offering Nigel a position as their representative on the Holy Continent.
  • Nigel shows his status and influence in Liante City by clearing the restaurant for their private dining.

Significant Themes

  • Power Dynamics: The interactions between the wizards highlight the power dynamics among them, with Bunker and Gerald's strength allowing them to demand respect and influence.
  • Status and Influence: Nigel's actions show his status and influence in Liante City, while Bunker and Gerald's offer hints at their faction's power.

Character Interactions

  • Bunker and Gerald display a familiar, almost familial, dynamic, referring to each other as "Old Five" and "Old Six."
  • Nigel's interactions with Bunker and Gerald show his initial annoyance but later willingness to accommodate them due to their strength and potential influence.
  • Nigel's interaction with the restaurant staff shows his authority and the respect he commands.
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