Overcoming monsters 20 levels above you was actually not difficult. Although the Demon King could only be freed with Seven Steps Buddha Recitation, which had low damage output, every game had one simple, intuitive way to play: as long as your healing speed could keep up with the enemy's damage, even the lowest-level wooden club could eventually bludgeon the Fusheng Xuanhuang Heavenly Venerable to death.
Most ordinary players played this way. Stats were the reason one became king. Everyone was busy all day and only managed to squeeze in some game time; pressing a skill and popping a spirit jade already counted as impressive. If the difficulty were raised any further, how could a time-billed PC game like "Herald" compete with anime-style mobile games, short videos, and web novels? High-difficulty dungeons were for dedicated players and weren't part of this discussion.
Unfortunately, although "Herald" didn't have the glaringly exploitable potion-drinking animation of Soulslike or Monster Hunter games, spirit power recovery during combat still had a limit. Even if Yan Qing held down the mana-recovery button, a low-level account could recover at most twenty spirit power per second.
And the Mountain Heart Protecting Mirror lost two or three layers of barrier from taking a single hit from the Demon King Spider Woman. That was nearly forty points of spirit power!
But this was only natural. Although only two people had entered the secret realm, Night Four was a genuine Third Rank Herald, so the Spider Woman had naturally also been raised to a Third Rank Demon King for a twenty-player raid. According to the official recommended party setup, there should have been at least four MT players responsible for absorbing damage and four healers responsible for restoring health. Only with that setup would they have enough room for error to clear