"'Initial Suppressor of Three Mountains' milestone achieved."
"The milestone reward, Beginner Whetstone, has been added to the personal storage."
Yan Qing started farming the daily Suppressor of Three Mountains secret realm early in the morning. He had basically reached the point where he could clear the dungeon with his feet. Even with only Jiang Shi and Night Four, he could finish it within ten minutes. After he defeated the BOSS for the second time, the game screen suddenly notified him that he had completed a new achievement.
Yan Qing clicked it open and discovered that it was a hidden milestone.
"Initial Suppressor of Three Mountains: After killing Zheng Shan, the Suppressor of Three Mountains, 50 times, you will receive a Beginner Whetstone. Upon achieving this milestone, the player's damage against Zheng Shan, the Suppressor of Three Mountains, is reduced by 20%. Zheng Shan, the Suppressor of Three Mountains, will deal additional fire damage to the player with his attacks. Loot drops from Zheng Shan, the Suppressor of Three Mountains, are increased by 5%."
"Next Milestone · Famous Suppressor of Three Mountains: Kill Zheng Shan, the Suppressor of Three Mountains, 200 times (50/200)."
Huh?
Yan Qing found the milestone difficult to evaluate. Increasing loot drops by 5% was certainly good, but reducing player damage was far too much. It cut damage by a full 20%!
As a dungeon designer, he could understand the thinking behind the milestone's design. Increasing drops was meant to improve profits: since players were willing to farm the dungeon, they could receive more rewards. Reducing damage increased the difficulty and added a little challenge, lest players grow bored of farming it.
If players found it too troublesome and stopped farming, that would be even better. After all, if players farmed one dungeon regularly, aside from the dungeon