The Environment of Rapid Development
That night was destined to be anything but peaceful.
When 'The Seed' officially spread across the Internet and was downloaded by major companies in countries around the world, setting off a wave of enthusiasm for creating new VR worlds, the various criticisms and debates targeting FullDive technology gradually diminished by an unknown amount, replaced by discussions about 'The Seed.'
Once people learned that the program could allow any company to effortlessly create its own Virtual World and develop new games—and that it had been released by the government with guarantees that it was harmless, disaster-free, and would cause no trouble afterward—they gradually began to be guided toward accepting it.
If some random person had uploaded the program and claimed that it was absolutely harmless, people definitely would not have believed them.
After the social impact brought about by the SAO and ALO incidents, people had developed an immense distrust of FullDive technology and would no longer readily believe such statements.
However, if the government itself stepped forward and made such a declaration, then no matter what, there would still be people willing to believe it.
The major companies in particular understood that FullDive technology could not possibly be banned completely. Many of them had even planned to make their fortunes through it. Now that the government had stepped forward, they naturally began voicing their support one after another, intending to seize the initiative and carve out a genuine place for themselves in the current market.
Thus, the major companies not only publicly stated that they were willing to trust the government, but immediately purchased the rights to use 'The Seed' after learning that the royalties were extremely low. They even agreed to the condition that 50% of all profits earned through using 'The Seed' had