This Isn't a Rumor? (Moon Ticket Request)
Nowadays, almost all fully immersive VRMMOs are built and operated using the development support program suite, 'The Seed.'
GGO was the same.
As games developed and operated using the same system, they inevitably shared many similarities.
For example, the main window design was basically the same.
For example, the restrictions and settings related to bodily sensations. Pain and the like were almost completely eliminated, but being hit by an explosive attack still produced dizziness and nausea.
Likewise, there were extremely strict settings and regulations regarding age restrictions.
These basic settings and the like could not be changed, not even by the official operators, as long as the game had been developed and operated using 'The Seed.'
They were regulations established by Akihiko Kayaba.
Akihiko Kayaba seemed to have configured the basic regulations with utmost seriousness. Like the SAO server, they were practically a black hole that no one could touch.
In other words, many VRMMOs shared these basic features.
And since 'The Seed' was undoubtedly also the system used to operate SAO, it was perfectly normal to see things resembling SAO in other games.
What Luo Zhen had encountered now could not be considered part of that category, but it was undoubtedly very similar to something he had experienced in SAO.
That was, when he wanted to destroy an object or item that was permitted to be destroyed, he had to deplete its durability just as he would a weapon or piece of armor before he could break it.
When he had destroyed the collar around Rainbow Flower Butterfly's neck, Luo Zhen had used this very method.
Now, Luo Zhen had run into the same problem. If he wanted to destroy the chains binding Sinon, he had to deplete their durability.
----"995/1000."
After