A mere supplementary system could only strengthen a few attributes or make up for certain weaknesses.
But humanity's limits were still far, far away.
If one could not reach true perfection, they would eventually encounter something that suppressed them and suffer a crushing defeat.
That was why the Realm Tournament's challenges would be terrifyingly difficult.
Every powerhouse in it might be one of her own clones, but during battle, many of them would essentially be cheating.
For example, secretly using Water of Purification for extreme recovery. Combined with realm energy's powerful regeneration, it would leave her with almost no exhaustion during battle.
Then there was drawing upon the mental strength of other clones, turning an individual into a monster enhanced in every aspect.
Modified skills from various worlds would also be bestowed upon the clones like cheat abilities.
Thus, challengers would often discover that their opponents displayed strength far beyond their actual realm, yet their realm itself had not changed at all.
And that was only the beginning. Every Realm Master in the early stages excelled enormously in some special aspect. The ones encountered later on would basically be six-sided hybrid monsters. Not only would they possess multiple advantages, but they would also be given phase-transition traits.
You would find that after finally defeating the first phase, your opponent could actually enter a second phase, with a larger health bar and greater combat power.
And after defeating the second phase, a third phase might appear as well.
With stages designed to be this difficult, anyone who could still clear them would probably rise several ranks immediately after being thrown into the Void Arena.
The Element Manual contained hundreds upon thousands of skills, all of which could serve as her methods.
Incidentally, every Realm Master would have a corresponding reward. Since