Grandmaster Stats Are Overpowered, but Players' Mechanics Aren't Necessarily at a Disadvantage
Fang Qing's [Save Point] ability from the [Open Source Creative Workshop] couldn't rewind time.
But...
She could indeed reset her own state at any time, returning her body, soul, and even the state of her "Heart Domain" to the "Save Point" she had set.
At the same time...
Fang Qing could even set herself to automatically rewind at regular intervals.
And when facing the god known as the "God of Oblivion," Fang Qing naturally didn't let her guard down.
She set the interval required for her "automatic timed rewinds" to "one rewind every millisecond."
This allowed Fang Qing to completely evade the influence of the "Oblivion" Authority on herself.
Although this blatantly "overloaded" setting would temporarily disable the "Save Point" ability in her "Heart Domain" after this was over, causing some "compatibility issues" that would need to be slowly repaired before she could use it again...
But for Fang Qing, now was the best time to use it!
If she didn't need to go all out against a god, if she didn't need to fight without regard for the consequences... then when would she ever save it for?
When Fang Qing used to play single-player games centered around various types of combat, her skill was often so strong that she would sometimes accumulate huge amounts of high-level consumables and weapons without ever having a chance to use them, leaving them piled up in her Warehouse and Backpack.
Fang Qing didn't actually have any particular fondness for hoarding various Items, nor did she have a habit of forcing herself to clear games without using Items.
At least during her first playthrough, Fang Qing played purely for the enjoyment of the Game.
So...
When Fang Qing realized that she was about to face the final level's final BOSS and was on the