Death Game: Starting as a Trickster, Impersonating a God
Chapter 34

Types of Games and Professions!

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8mo ago

As soon as he opened the "Strategy Section," Lin Yu noticed a pinned, highlighted post.

"Newcomer Must-Read Guide!"

Lin Yu clicked it with a "snap," his movements swift!

After finishing this post...

Lin Yu couldn't help but sigh, it truly was a must-read for newcomers!

The points were clear, answering almost all his questions!

Or rather... it covered every question a newcomer might have.

The post contained three parts—about the "Death game," about the "Forum" itself, and advice on how to interact with other "Players."

The first part was about the "Death game."

The author of this guide had also written about this section, and most of it was speculation.

Regarding the origin of the "Death game," there were basically countless theories, and many "Organizations" were even formed due to differing explanations of this issue.

The most mainstream theory currently was that it was a game created by "Deities" to give them another "chance" at life.

All "Players" participating in the game were people who had already died once.

And every time they cleared an "Instance"...

They could live for another seven days.

Within those seven days, as the next "Instance" approached, a "Bloodstain" would provide new "hints," telling "Players" how to enter the next game "Instance."

"Players" could use special "Team-up Items" to join another "Player's" game, thereby escaping their own original "Instance."

In the "Instance," "Players" had a chance to obtain "Items."

As Uncle "Harmony brings wealth" said, the quantity of "Items" was an important standard for measuring the strength of early-stage newcomer "Players."

The author also mentioned that after "Players" left the newcomer phase, there would be a trial called "Rank Advancement." Those who passed would experience a vast difference in strength compared to other "Players!"

But how exactly to "Rank Advancement," the author, seemingly afraid of misleading newcomers, did not elaborate.

However, no matter how powerful a "Player" was, they couldn't escape the weekly "Instance."

Although there were some "Special Items" that allowed for extra "Instances," proceeding with an extra "Instance" early couldn't reset the seven-day countdown.

Lin Yu felt a bit disappointed upon reading this.

Although he had expected it...

Knowing that he "had to go through this once a week" still gave Lin Yu a headache.

"Is this also considered a 'new start'?"

"Having to think about this 'Death game' every week would take up a lot of mental energy!"

Lin Yu almost wanted to complain to the "Deities" who wrote the "Bloodstains" about false advertising!

However...

Lin Yu eventually calmed himself down.

Not only because this life was "picked up for free" no matter how you looked at it, but also because looking at this "Forum," Lin Yu felt a sense of "it's not me, anyway."

Perhaps this was the meaning of the "Forum"—thinking that so many people in this world were also suffering like this made Lin Yu feel much better.

And next, this guide mentioned some practical information from the "Death game."

For example, the types of "Professions" and "Instances."

Every "Player" would awaken a "Profession," which was their greatest reliance for surviving the "Death game."

And "Professions" were also divided into types.

For instance, the simplest and most brutal "Enhancement type," which could greatly and directly boost a certain ability.

There were also "Information type" and "Rule type" related to the game itself; the former could obtain key information within the game, while the latter could make some changes to the game's rules.

There was also the "Skill type" for obtaining certain "specific abilities."

Besides these, there was the "Special type," which was difficult to categorize.

There were only two types of "Professions"—"Normal Profession" and "Unique Profession."

The method of distinction was simple: "Normal Professions" could be repeated, but "Unique Professions" almost never were.

However, there was no saying that a "Unique Profession" was definitely stronger than a "Normal Profession." According to the general information currently available...

The abilities of "Unique Professions" were often particularly complex and unique! Their holders were also extremely rare!

Most "Unique Professions" could be classified under the "Special type."

Lin Yu understood upon reading this.

"I've seen all the profession types in my very first game!"

"Soldier" and "Otaku" were "Enhancement type!"

"Teacher" was "Information type!"

"Thug" is the most typical "Rule type"!

"Thief" and "Veterinarian" are "Skill types"!

As for his own "Deceiver"...

It's not only a "Special type" but also an extremely rare "Unique Profession"!

Because he'd encountered such a complete set of professions in this first game, Lin Yu couldn't help but feel a bit lucky.

His professional abilities combined with this guide...

With this "information," it would be much easier to "deceive" others!

"Next, I need to find more guide posts and memorize the abilities of a few more professions!"

Lin Yu thought to himself.

He was immensely grateful to the creator of this forum.

This way, as long as he used it properly...

In future instances, he could be virtually any "profession" he desired!

He wouldn't have to rack his brain like he did when he first fabricated "Detective"; he could just use existing ones!

Rather... Lin Yu felt he might only be able to use existing ones in the future.

After all, most players would have likely visited the forum.

If you announce a "profession," as long as it's not a "Unique Profession," everyone will surely know what your abilities are.

However, Lin Yu wasn't in a hurry to immediately look at the guide summarizing other professions' abilities.

He continued to read this "Must-Read for Newcomers" guide.

After all, next...

This guide also introduced several types of game instances!

And just like the classification of professions, these were all player-defined categories, not official statements from the game.

Based on the conditions for clearing several game instances and the main difficulties encountered...

Game instances were mainly divided into the following types.

"Confrontation," "Survival," "Puzzle," and "Slaughter"!

"Confrontation," as the name suggests, is an instance primarily focused on human-versus-human combat, with conditions often involving defeating enemy player factions or eliminating everyone else.

The conditions for clearing "Survival" mostly involve persisting and surviving for a certain amount of time within the instance... These instances either feature extreme environments or a powerful, terrifying existence that is almost unbeatable but has predictable patterns of movement.

"Puzzle" type instances always require solving a certain riddle to clear. These games sound the simplest but often have "instant death mechanics," making their actual death rate quite high.

As for "Slaughter"... it's actually the simplest and most brutal. These instances also have monsters, but these monsters are defeatable!

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