Death Game: Starting as a Trickster, Impersonating a God
Chapter 34

Types of Games and Professions!

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As soon as he opened the "Strategy" section, Lin Yu noticed a pinned post highlighted in red.

"New Players Must Read This Guide!"

Lin Yu clicked it with a sharp "smack," moving incredibly quickly!

And after reading through the post...

Lin Yu couldn't help but sigh in admiration. It truly deserved to be called a must-read for newcomers!

It was clearly organized and answered nearly all of his questions!

Rather, it covered practically any question a newcomer might have.

The post contained three sections—one about the "Death game," one about the "Forum" itself, and one offering advice on how to interact with other "Players."

The first section was about the "Death game."

The author of the guide had also made it clear that most of the information in this section was merely everyone's speculation.

There were countless theories about the origins of the "Death game." In fact, many organizations had formed precisely because they held different explanations for this question.

The most mainstream theory at present was that the "god" had created this game to give them another "chance."

Every player who participated in the game was someone who had already died once.

And each time they cleared an instance...

They would gain another seven days of life.

Within those seven days, as the next instance approached, blood-red writing would provide a new "hint," telling players how to enter the next game instance.

Players could use special "team-forming items" to join another player's game, thereby escaping the instance originally assigned to them.

Players had a chance to obtain "Items" inside instances.

As Uncle "Harmony brings wealth" had said, the number of "Items" was an important measure of a novice player's strength in the early stages.

The author of the guide had also mentioned that after players left the novice stage, they would face a trial known as "advancement." Players who passed it would possess strength vastly different from that of other players!

However, perhaps out of fear of misleading newcomers, the author did not explain exactly how to "advance."

But no matter how powerful a player became, they could not escape the "instance" that came once every week.

There were also some "special items" that allowed people to undertake additional instances, but completing an extra instance early would not reset the seven-day countdown.

Lin Yu felt somewhat dejected when he read this.

Although he had expected it...

Knowing that he would have to deal with this "Death game" once every week still gave Lin Yu a headache.

"Does this count as 'starting over'?"

"Having to worry about this 'Death game' every week is bound to consume a lot of people's energy, right?"

Lin Yu almost wanted to complain to the gods who wrote those "blood-red words" about their false advertising!

But...

Lin Yu eventually calmed himself down.

Not only because, no matter how one looked at it, this life had been "picked up for free," but also because, as he looked at the forum, he felt somewhat that it wasn't just me.

Perhaps this was also the meaning of the forum—when he thought about how so many people in this world were being tormented in the same way, Lin Yu felt much better.

The guide then went on to mention some practical information about the Death game.

For example, the types of "Professions" and "Instances."

Every player would awaken a "Profession," which was their greatest support for surviving in the Death game.

And "Professions" were divided into different types.

The simplest and most straightforward was the "Enhancement type," which could directly and greatly enhance a particular ability.

There were also the "Information type" and "Rule type," which were related to the game itself. The former could obtain certain key pieces of information in the game, while the latter could make some changes to the game's rules.

Then there was the "Skill type," which granted a certain "specific ability."

Besides these, there was the "Special type," used for Professions that were difficult to classify.

There were only two kinds of Professions—the "Normal Profession" and the "Unique Profession."

The way to distinguish them was simple. Normal Professions could be repeated, while Unique Professions almost never were.

However, there was no claim that a "Unique Profession" was necessarily stronger than a Normal Profession. Based on the information generally available at present...

The abilities of "Unique Professions" were often merely especially complicated and unusual! Their owners were also extremely rare!

Most "Unique Professions" could be classified as "Special type."

Lin Yu understood when he read this far.

"My very first game showed me every Profession type there is!"

"Soldier" and "Otaku" were "Enhancement type"!

"Teacher" was "Information type"!

"Thug" was the most typical "Rule type"!

"Thief" and "Veterinarian" were "Skill type"!

As for his own "Fraudster"...

It was not only "Special type," but also an extremely rare "Unique Profession"!

Because the first game had exposed him to such a complete range of Professions, Lin Yu couldn't help feeling that his luck was pretty good.

Combined with his Profession's abilities and the information in this guide...

With this "information," committing "Fraud" would be much easier!

"I'll have to find more strategy posts and memorize the abilities of a few more Professions!"

Lin Yu thought silently.

He was immensely grateful to whoever had created this forum.

If things continued like this, as long as he used it properly...

In future instances, he could practically be any "Profession" he wanted!

He would never again have to rack his brains like he had when fabricating "Detective" during his first game. He could simply use one that already existed!

Rather, Lin Yu felt that he might only be able to use existing ones in the future.

After all, most players had probably visited the forum as well.

If you announced a "Profession," then unless it was a "Unique Profession," everyone would naturally know what your ability was.

However, Lin Yu wasn't in a hurry to immediately look at compilations of other Profession abilities.

He continued reading this "must-read for newcomers" guide.

After all, next...

The guide also introduced several types of game instances!

And just like the classification of Professions, these categories were all divided and named by the players themselves. They did not come from any "official" statement by the game.

Based on the clearance conditions and the main difficulties encountered in several types of game instances...

Game instances were primarily divided into the following types.

"Confrontation," "Survival," "Puzzle-solving," and "Slaughter"!

"Confrontation" was just as its name suggested: instances primarily centered on conflict between people. The clearance conditions usually involved defeating the opposing player faction or eliminating everyone else.

The clearance conditions for "Survival" mostly involved staying alive. Players had to survive for a certain amount of time inside the instance... Such instances either contained extreme environments or a powerful, terrifying entity that was nearly impossible to defeat but followed a predictable pattern of movement.

In "Puzzle-solving" instances, the clearance conditions invariably required solving some kind of puzzle. These games sounded the simplest, but they often contained "instant-death mechanics," so their actual death rates were not low at all.

As for "Slaughter"... they were actually the simplest and most straightforward—these instances also contained monsters, but those monsters could be defeated!

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