Chapter 1992
In addition to choosing to call or raise during the early stages, the gameplay of "Bounty" also allowed players to stand.
That meant the dealer would no longer deal cards to players who chose to stand.
But most people would not choose that, because the core of the game was still the final battle.
At this point, besides their initial hands, everyone had received three more cards from the dealer. They could choose to stand, or spend an additional twenty-five percent of the total wager on the table—roughly twenty thousand yuan—to receive another card from the dealer.
Few people made that choice. Only those who wanted to wipe out everyone else and had exceptionally strong hands would do so.
Everyone stopped betting, and the slaughter began.
Each person could arrange various combinations based on the cards in their hand.
They then placed those combinations in the card areas corresponding to twenty percent, thirty percent, and fifty percent of the total wager.
Some people felt their hands were not very strong, so they put their strongest combination in the twenty-percent area.
They used their strongest combination to defeat someone else's weakest one, which might help them avoid losses.
If their hand was strong, they naturally had to fight for the final fifty percent of the chips.
The ranking of combinations in "Bounty" followed a cycle: the weakest could devour the strongest. On top of that, every round contained a wild card, giving everyone more choices.
Those who were bold and had strong hands aimed for a total wipeout! Those with weaker hands fought for the first two lower-value areas.
At least that could reduce their losses.
Joanna's hand was only average. She believed she had gradually grasped the game's tricks.
Her target was neither the first card area nor