At the Royal Academy, credits were crucial. You needed credits to graduate, credits to make up classes, credits to advance your combat arts, and even if you wanted to enter politics, you needed credits—if you did not attend the teachers' extracurricular tutoring classes, how else would you meet those promising senior brothers and sisters?
But credits were also extremely scarce. Taking classes was the only way for the vast majority of students to obtain them. In a sense, taking classes was simply exchanging time for credits. Although classes were meaningful, many students had established their life goals early, and many courses taught skills they did not need. Yet for the sake of credits, they had no choice but to attend.
Therefore, taking classes was not the only way to obtain credits. The academy had prepared plenty of additional DLC content for its geniuses—what, you were not a genius? Then you could use these extracurricular activities to find out who the geniuses were and bravely fawn on them. After graduation, you could cling to their coattails and coast through life.
The academy provided every student with a path forward. Everyone had a bright future.
The All-Knowing Eye examination was one of the Royal Academy's most important pieces of DLC content. Besides the rewards visible on the surface—pocket watches, credits, and cafeteria spending allowances—there were also many hidden benefits, such as priority in choosing a partner within the academy and becoming a reserve faction head.
The four major factions—Imperial Guard, Radiance, Calamity, and Nightmare—each had a mentor, a teacher responsible for supervising all the students in the faction. At the same time, each faction had a head, the representative of the entire faction, who would directly become its commander during many academy activities.
A faction head could dominate the academy and lose