My Players Are So Fierce
Chapter 204

201-The Third "Moonlit A-Cha" Newbie Guide

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The noisy little players entered the game. Since they were all friends and family of existing players, the veterans got busy too, setting aside whatever they had been doing to show the newcomers the ropes.

For example, Happy Stick had once again gathered a large group of new combat-class players and taken them to his beloved "Land of Destiny"—the sewers.

Brother Stick had learned from the Ash Shovelers that the sewers had more than two levels. Beneath the "Ancient Quarter" was a hidden third level, so he planned to explore it and see what was down there. It was also a perfect opportunity to lead the group and hone the newcomers' combat skills, using real battles to teach them the importance of teamwork in this game.

Thanks to their previous experience introducing newcomers, no one got hurt this time. Still, there were bound to be incidents like players shrieking in terror at ghouls or losing control of their emotions.

After all, who wouldn't be overwhelmed when a bunch of atheists came face to face with something so fantastical—and so real?

The ghouls' hideous appearance and revolting stench alone were enough to leave these pampered little darlings from the real world "pale with fright."

While the little players battled their way through the sewers, the girls' group took their own "newbie" to the Adventurers' Guild camp, where they helped Madam Water complete her class change to an "Oak Apprentice."

It was the only healing class currently discovered in the game.

On Murphy's advance instructions, Miss Natalie, the Adventurers' Guild president, had prepared uniforms for the "warriors." The problem was...

"It's too tight! No, I can't breathe!"

At the camp, Madam Water's cheeks were flushed from being squeezed into the standard-issue nun's habit.

Mother Jules and Mother Marian exchanged glances. They had

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