My Players Are So Fierce
Chapter 218

Making Use of Everything Is a Virtue - Bonus Chapter for the Alliance Leader; Please Vote! 1415

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Murphy had plenty to do next.

The random event "Ghoul Uprising" was over, but the sheer number of undead on the third level of the sewers was a problem that needed to be dealt with immediately. Before the Adventurers' Guild could prepare to seal off the area for the long term, he planned to motivate the little players by introducing a system of "daily quests."

It was a very useful approach.

For example, if he required every little player to bring back ten sets of ghoul teeth and claws each day, then the current 140 players could kill 1,400 ghouls a day. Triss's alchemy workshop would also get a steady supply of death-aspected materials.

Triss had said that ghoul teeth and claws could be made into cursed rings and talismans, which could then be sold back to the little players as equipment.

That way, Murphy's territory would have one fewer source of unrest, the threat on the third level of the sewers could be contained, Triss would get the materials she needed to run her little shop, her apprentices would learn new alchemical designs, and the little players would gain skill experience, earn reputation, and get equipment rewards.

A win all around!

The only ones who might object were the ghouls, but they were mindless "monsters," so no one would care what they thought!

Murphy had already made up his mind.

First, he would have Triss make a new teleport stone as soon as possible. Then he would turn the third level of the sewers into a new five-player dungeon called "The Rat King's End."

He had even finished writing up the details for its three mini-bosses.

The gatekeeper boss would be a group of the Rat King's combat gargoyles. The second boss would be the not-yet-fully-formed golden ghoul overlord,

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