My Players Are So Fierce
Chapter 235

The Jackals' Great Savior

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232. The Gnoll's Great Savior—Please Vote! 710

"Damn! These NPCs are so crafty!"

Little Ashina complained to Lumina, who stood beside her:

"Can't I just pay them for their gnoll gladiators? Why do I have to do quests? I was hoping to climb the leaderboard, and now I've been sent back to kill ghouls again. I hate those stinking things!

Now I'm doing Hogg's hidden quest to get him gladiators, and it takes a hundred ghoul claws to trade for just one? What a rip-off!"

"It's not so bad. Aren't quest chains always like that? One link after another."

Lumina didn't have many complaints.

She looked at the quest Dorothy had just given them. The leader of the Blood Rat Gang didn't want them to pay; all they had to do was help the gang deal with its problems. It sounded like a classic RPG quest chain.

"But we don't get any points for staying here and killing ghouls."

Little Ashina was still unhappy.

She said glumly:

"The top ten get great rewards! And there's the reward from our group's point pool. Sister Pomegranate is in first place right now. She definitely won't want to give that up."

"So why not let her keep going?"

Lumina said, pursing her lips:

"You, I, and Madam Water can come back and handle the ghouls. We can also help Madam Water build up her skill proficiency so she's ready for the Black Iron trial, while Orchid stays with Pomegranate to keep earning gnoll points.

Hogg just needs a few loyal subordinates. It doesn't need that many.

We can finish this in two or three days, then head back and keep earning gnoll points. It won't hold us up.

I'll tell Orchid and Madam Water about it. You take Hogg to the arena and

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