My Players Are So Fierce
Chapter 302

300: A Dark Face Couldn't Beat a Lucky Hand; Probability Couldn't Beat Superstition

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Murphy's grand gnoll hunt had handed out over three hundred hunting keys when the results were tallied. Such a massive giveaway was itself a mark of "quality."

Although the developers hadn't published a list of specific hunting chest rewards, the fact that they could hand out so many keys at once already suggested that it'd be hard to get anything truly good. Even if the development team had been "sincere" this time and put something amazing in the chests, the odds of finding it were basically the same as winning the lottery.

So the reason everyone was so happy with the results at dusk was mostly symbolic: a sign that their "efforts" had been recognized, and a chance to feel a sense of accomplishment.

Of course, their joyous excitement was definitely also tied to the players' tendency to get "carried away in a crowd."

Little players were strange creatures. They naturally got happier when they gathered in larger numbers, and the more of them there were, the happier they became—and the less they feared death.

Another curious trait was that when their numbers grew, the opinions they wanted to express began to "affect reality," forcing the deity known as the "damn game developers" to consider their opinions carefully and make corresponding adjustments to the "rules of the world."

When there were enough little players, a "leader" would naturally emerge among them. And when that leader whipped the players under his command into a battle-ready force, they'd launch a large-scale "expedition"!

It didn't matter who the target was. As long as they had fun!

And if they could get something out of it while having fun, even better!

This subtle and peculiar trait, in every respect, always made Murphy think of another strange race that also loved being in large groups,

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