For several days after their probing attack was repulsed, the assaults on Plague Town's three fronts never let up.
The player guilds on the three fronts had to wait for their formations and reinforcements to be ready, so they held their positions. The unaffiliated players who had joined them temporarily, however, weren't so patient.
They took turns attacking in their own way. These new players charged fearlessly at the front, and within a few days they'd learned how to tackle the True Otherworld dungeon. Their rookie clumsiness and overconfidence, though, had also caused heavy casualties.
After several attacks that had cost them dearly, the newcomers learned their lesson.
They began to play cautiously like the veterans, and started grouping up to try all kinds of underhanded but effective ambush tactics against the elite troops in the dungeon.
First, Old Qin and four art students lured out two Hades Knights by digging traps, then precisely bombarded them with little tubes. They even got a skeleton horse as loot. Over the following days, "mob-and-horse teams" gradually began to form.
Their tactics were shameless in the extreme.
They used slowing spells or traps to delay the infantry mobs and separate the "monsters," then focused their fire on the mounted elite undead. Their operations were precise and efficient. Once they got what they wanted, they ran, without wasting time tangling with the undead closing in around them.
Before long, it had turned into a "turn-based game," leaving everyone both amused and exasperated.
This stalemate, with both sides waging a "war of sitting around," only began to improve when reinforcements arrived on all three fronts. Once those forces were in place, the offensive against Plague Town picked up speed dramatically.
At the hilltop camp the student players had captured earlier, Major Ron stood proudly beside