Leaving aside how Lord Murphy, hiding in the shadows, was slandering the innocent students in his mind.
After playing a rather childish game of drawing lots, unlucky Cheche finally worked up the courage—amid everyone else's encouragement and jeers—to cast a spell on himself that reduced the chance of being detected and shrouded him in shadow. Once he was ready, he flipped off the others and dashed into the swamp's forbidden zone.
They hadn't been there before. The last time they'd tried to scout the place, they'd run into an explorer, who'd been sent on a trip to the Astral Plane with a single spell.
But that wasn't a big problem.
The forbidden swamp was vast, but there was only one route through it. They just had to follow the strange ruins scattered along the way to reach its depths.
Speaking of those ruins hidden in the swamp's mist...
Cheche had a feeling about them!
The ruins had been so thoroughly eroded by the swamp's climate that their original appearance was unrecognizable, yet their style was completely different from the buildings outside.
If he had to describe it, the buildings outside—including those in Plaguehaven—followed a uniform medieval style, focused on practicality with a touch of religion. But the remains in the forbidden zone looked more like temples!
Especially the pillars and toppled statues, now draped in moss and vines.
The young man felt as if he were trekking through a gigantic, weathered Parthenon in the middle of a swamp.
"Aunt Shui always said this game had an incredible aesthetic. I'm no art student, but I think I can appreciate it after seeing enough."
The Blood Templar activated the recording function on his computational orb and filmed the mysterious, tranquil scenery as he flew.
It was a habit of his.
Cheche was