After the Battle of Wendu Town ended, the other guild leaders had already vaguely guessed who would get the third stronghold when they saw the server-wide announcement that the Dormitory Six had been inducted into the Hall of Fame.
But that night, when the development team confirmed in a forum announcement that the third stronghold, Wolf's Keep, had been given to the Scarlet Beast Legion, plenty of players still let out anguished cries.
There were only three player strongholds in Transia!
Now that all three had been allocated, it meant the other guilds would have to wait until the game's story advanced further and more strongholds were unlocked if they wanted their own territory.
But that wasn't necessarily a bad thing.
After all, although the player population increased every week, there were still only close to a thousand people in the game. The Torrent Knights alone accounted for more than a quarter of them. The other guilds simply didn't have enough people to support the construction and management of a full-fledged stronghold.
Even if Lord Murphy really did give every guild a stronghold to manage, most of them would probably be taken back by the Bureau of Administration due to poor management.
That would be truly embarrassing.
Besides, in Transia, there were also unique administrative units like collective farms, in addition to player strongholds.
As more and more refugees arrived, a second batch of seven collective farms was already on its way to being formally registered. There were plenty of places for administrative players eager to experience what it was like to be in charge to put their skills to use. They didn't need to start with something as challenging as a stronghold.
The Torrent Knights, who were currently building Torrent Keep, had a dedicated forum thread documenting their journey.