The vampire governor knew his vanguard had already approached the Gloomy Valley. He should have gone to meet them by now, giving them quests as the guide NPC who ushered them into the "new map." But after accidentally spotting the ancient carvings of the goatman tribe, Murphy changed his mind.
In theory, the area before the Blackflame Pass couldn't really be considered part of the new map for the "Black Calamity DLC," the Dark Mountains. The players were still in a "safe zone," and their side quest to find the Gloomy Valley was the final step in leaving the starting village.
As a main-quest NPC with style, he had to keep his cool and only appear when they needed him most, giving them a pleasant little surprise!
So after a moment's thought, Murphy decisively continued his "explorer" career.
He sent Ravenno to monitor the barren surface and the Gloomy Valley, while he searched for the goatmen's tracks through Baphomet Canyon, beginning his search for the legendary underground palace.
Though this was Murphy's first time in this desolate new region, he didn't want to wander around like a newbie with no direction. That would be far too lame. So he promptly called in "outside help" to unlock the unexplored map for him.
A rift in the astral plane quietly opened at the prompting of the Myriad Apparatus. With a low "roar," George, the astral lone wolf, now more fearsome than ever, was summoned from the forest of the Ancestral Grove to Murphy's feet, moving with the faltering steps of one recently recovered from grievous wounds.
The poor thing had been driven away by the wolf pack and didn't dare return to the astral plane, so it had been forced to find itself a den in the wilderness, like a beast of