(Bonus chapter for "Chen Wenjun2," brother, 1/5)
"Kill! Charge! Charge with me!"
On the first three lines of defense, surrounded by kobolds at Blackflame Pass, ghastly battle cries echoed through the night, mingling with the kobolds' wails and howls.
But amid all those sounds of war, Great Shark's booming shouts stood out the most. He hadn't gotten a Hall of Fame slot, so he couldn't get his hands on a cool chainsword, but having a holy relic like the Varm Beheader was a pretty good consolation prize.
He wasn't truly one of Varm's "chosen," but as the first player Varm had ever genuinely taken an interest in, Great Shark always received a little "favor" from the Berserker.
Just as Meow Brother's cries of "Boss Avalon!" could always draw a glimpse from the God of Nature, when Great Shark charged around killing everything in sight with his axe, the Berserker would spare a disdainful, helpless look for the "premium pile of shit" he'd personally selected, as the madman proclaimed the majesty of slaughter and war in his name.
Great Shark had also gotten incredibly lucky. In an earlier lottery, he'd won a legendary appearance skin modeled on the "Beast of Ice Bay," and he'd used it without hesitation when he logged in this time.
Appearance skins in this game couldn't perfectly copy the lifelike faces of NPCs. They only made a player look about 80 percent like the character, while the remaining 20 percent consisted of features from the player's own face. Players also had to find the equipment that came with each skin themselves. For a while, everyone had been pretty annoyed by the imperfect "character customization."
But it didn't take long for the players who liked playing dress-up to notice something was off.
Appearance skins really couldn't perfectly replicate