Ch. 161Tobirama, Hate the Fate of Not Having the Sharingan—You Can't Beat Me at Games Either!
Key Plot Points and Events
- Tobirama Senju is temporarily controlled by Uchiha Nan using a jutsu.
- Uchiha Nan shares his recent accomplishments, including the new Ninja World Trade System and the planned Ponzi scheme against the Land of Lightning.
- Tobirama Senju reveals his recent scientific achievements, including new gunpowder, trains, and a television prototype.
- Uchiha Nan gives Tobirama Senju an arcade machine as a gift, which Tobirama Senju becomes obsessed with trying to beat Uchiha Nan at.
Character Developments
- Uchiha Nan: Shows his strategic planning and business acumen, and his competitive nature in gaming.
- Tobirama Senju: Reveals his competitive and somewhat childish side when playing the arcade game, and his regret in not having the Sharingan.
Significant Themes
- The power of technology and innovation in shaping the Ninja World (through Tobirama Senju's inventions).
- The competitive nature and rivalry between Uchiha Nan and Tobirama Senju.
- The impact of Uchiha Nan's business strategies on the political and economic landscape of the Ninja World.
Character Interactions
- Uchiha Nan and Tobirama Senju: Their interaction is marked by competition, both in business and in gaming, with Uchiha Nan often having the upper hand.
- Tobirama Senju's inventions and Uchiha Nan's business strategies: Their combined efforts are transforming the Ninja World, with Tobirama Senju's inventions providing the tools and Uchiha Nan's strategies driving their implementation and profit.