Penny
All-Heavens LordBiodata
| Feature | Value |
|---|---|
| Name | Penny (佩妮) |
| Alias(es) | Sister Penny 36 |
| Gender | Female |
| Affiliation | The family camp; Head of the Family during its industrial-development and foreign-trade efforts 34 42 43 |
| Occupation/Role | Craftsman; builder, smith, miner, and family leader |
| Status | Alive; injured during the bandit encounter but able to fight with a crossbow afterward 49 50 |
| First Appearance | Chapter 2 2 |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| One-star Artisan Card | 4 | Identified as a player with a One-star Artisan Card after earning 20 Construction Experience in under two days. |
| Two-star Artisan Card (inferred) | 10 | Li Wei suspects her card has advanced after seeing the unusually refined unfired bricks she produced for a Brick Kiln. |
| Professional Craftsman | 16 | Upgraded after completing the fence, cowshed, and warehouse; her construction work also helped upgrade the residential area to a Level 1 Camp. |
| Two-star Craftsman | 39 | Has reached Two-star Craftsman status after prolonged iron-ore mining and forging work. |
Background
Penny begins as George's apparently native older sister during the family's desperate wilderness survival period. Despite her small, thin frame, she clears land, carries stones, cooks barley porridge, lays out the house foundation, and directs George to gather the logs needed to finish their shelter. She also tends to the weakened Phila and insists that the family will survive. 3
She is later revealed to be a player rather than a native, possessing a One-star Artisan Card and far more experience with the trial's systems than George. She treats his damaged hands with herbs, but also takes Construction Experience for using the Ox to transport his logs—establishing her mix of practical care and calculated self-interest. 4 5
Penny quickly pursues an industrial route through construction, brickmaking, charcoal burning, iron smelting, and smithing. Her ambition repeatedly places her in conflict with Phila's food-focused development path and George's farming priorities. 10 13 19
Appearance
Penny is initially described as small and thin, wearing ragged clothing with messy hair, yet possessing a conspicuously vigorous life force that contrasts with Phila's sickly condition. 5
- Strong and agile despite her slight build. 3 5
- Wields an axe with exceptional speed and power; Li Wei estimates her Strength at roughly ten or more. 5
- After prolonged ore mining, returns sun-darkened, dust-covered, sweat-soaked, and hunched beneath a heavy backpack of iron ore. 37
- Later appears thin and aged from overwork, with gray-white hair and a perpetually furrowed brow. 39 45
Personality
Penny is intensely ambitious, practical, and willing to take severe risks for long-term development. She sees handicrafts, iron production, steelmaking, and foreign trade not as side projects, but as the foundation for turning the family into a durable clan. 41 47
She is also ruthless in family competition. Penny initiates Plot Kills against Phila, attempts to reduce rivals' Family Contribution Points, and treats political control of the Head of the Family position as essential to directing the camp's future. 6 19 41
Her pragmatism is balanced by loyalty toward people she considers part of her side. She cares for George's injuries, guides Sam through the trial, works with Li Wei during the wolf crisis, and later relies on Mixi and Lyon as partners in her industrial plans. 4 17 27 41 42
Abilities & Skills
Craftsmanship and Construction
Penny is the family's foremost builder and artisan, capable of rapidly converting raw materials into functional structures, tools, weapons, and industrial facilities.
- Clears building sites, lays foundations, and directs construction work. 3 5
- Builds a personal house, a Brick Kiln, the family fence, cowshed, warehouse, and Blacksmith Shop. 8 10 16 31
- Uses advanced construction methods such as cross-lashing logs with rope or vines to reinforce walls. 41
- Produces refined wooden spears with better balance, hardness, and damage than ordinary hand-carved weapons. 24
- Repairs and forges household tools, iron nails, saws, steel axes, daggers, and other equipment. 19 31 39 45
- Understands charcoal production, furnace preparation, clay molds, bellows, and small-scale iron smelting. 30 31 39
Mining and Resource Development
Penny combines professional instincts with extreme persistence to secure the materials required for her industrial route.
- Searches widely for usable iron ore and recognizes the limitations of operating a furnace without enough material. 31
- Discovers a small exposed Iron Mine, a special three-star mineral resource worth 100 Family Contribution Points. 34
- Endures daily mountain travel while carrying roughly one hundred catties of ore at a time. 37 39
- Establishes a small blast furnace whose operation requires substantial daily ore input. 46
Leadership and Strategy
As Head of the Family, Penny prioritizes coordinated labor, industrial expansion, and resource security.
- Issues winter-preparation tasks covering house expansion, firewood stockpiling, wheat harvesting, and fence reinforcement. 34
- Organizes family labor around mining, oak logging, charcoal production, blast-furnace operation, and winter-wheat planting. 42 43
- Uses incentives and negotiated equipment promises—including a recurve bow, steel tools, and future plowshares—to secure Li Wei's cooperation. 43
- Plans foreign trade to acquire salt and establish a lasting market for the family's goods. 40 43
Combat and Survival
Penny is physically capable and remains active in dangerous situations, though her willingness to take risks has repeatedly left her injured.
- Uses an axe with enough force and speed to chop through wood far more efficiently than George. 5
- Acts as bait during the plan to lure the wolf pack into the camp. 26
- Is severely injured by the Black Wolf but helps Li Wei defeat it, earning his respect. 27
- Carries an iron spear and dagger during the foreign-trade expedition. 46
- Uses a crossbow to wound a bandit while trapped in a pit with Mixi. 50
- Her bandit-negotiation plan fails when she and Mixi trigger a trap; she is captured, injured, and nearly burned as an alleged witch. 47 48 49
Equipment and Creations
- Well-made wooden spear — Professionally crafted spear gifted to Li Wei; noted for its superior damage, balance, and construction. 24
- Hunting Bow — Made for Sam before his death; he used it to kill a Gray Wolf. 23
- Blacksmith Shop and small blast furnace — Core facilities of Penny's industrial development route. 31 42 46
- Iron spear and dagger — Her personal weapons for the foreign-trade expedition. 46
- Crossbow — Used to injure a bandit during the escape from the bandit hideout. 50
- Steel daggers — Two sharp daggers prepared as trade goods. 46
- Recurve bow and steel broadhead arrows — Crafted for Li Wei in preparation for external trade. 46
Relationships
- Li Wei / George — Younger brother in the trial's family narrative. They begin as rivals over development routes and Plot Kills, but become increasingly interdependent through construction, wolf defense, smithing, and trade. 10 19 27 31 43
- Phila — Mother in the family narrative and Penny's principal political rival. Their conflict centers on the Head of the Family position and whether the camp should prioritize food security or industrial growth. 6 13 19 35
- Sam — Fiancé. Penny helps him understand the trial after he joins the family, but he later dies after killing a Gray Wolf and being ambushed by the Black Wolf. 17 23
- Mixi — Ally in Penny's crafting, steelmaking, house-expansion, and foreign-trade plans. Mixi accompanies Penny into the bandit hideout and is captured alongside her. 41 46 47 50
- Lyon — Ally recruited into the industrial faction; Penny assigns him blast-furnace work and relies on his help with forging and house expansion. 39 42
Story Role / Major Arcs
- Early survival and construction — Penny drives the initial shelter-building effort, develops her Artisan Card, and begins positioning herself to control the family's development route. 3 4 10
- Head-of-Family struggle — She competes with Phila through donations, Plot Kills, alliances, and industrial projects, attempting to secure authority over the family Main Quest. 13 19
- Wolf Menace — Penny builds weapons, joins the plan to eliminate the wolf pack, serves as bait, and survives a serious Black Wolf attack. 24 26 27
- Industrial expansion — She leads the Blacksmith Shop project, discovers the small Iron Mine, mines ore relentlessly, and establishes the family's smelting capacity. 31 34 39
- Steelmaking and renewed leadership — Re-elected as Head of the Family, Penny directs the household toward blast-furnace work, ore transport, charcoal production, and primitive steelmaking preparations. 42 43
- Foreign Trade and bandit disaster — Seeking a stable sales channel for crossbows, Penny leads Li Wei and Mixi toward Kahe Castle, chooses to approach bandits instead of the legal market, and is captured after the plan collapses. 46 47 48
Notable Quotes
“From now on, your weapons are my responsibility.” 24
“We don't want bounties; we want a trade channel. Once this trade channel is established, it will be the foundation for all development.” 47