Morant Goes on a Rampage
There was no hard-hitting hip-hop music like you'd hear on the streets of America.
But the fans here were just as enthusiastic as those on the streets of America.
The two sides' game began.
They came from different countries, and the rules of the game differed too, so they agreed on the rules before the match.
The game would last six minutes.
After each basket, possession changed.
The first side to reach 21 points within six minutes would win.
If neither side reached 21 points before time ran out, the side with the most points would win.
Morant faced SixCombo right from the start. He hit two consecutive crossover dribbles between his legs, followed by a spin move, and easily got past SixCombo.
He drove into the paint and slammed it home.
That one basket was enough to silence the fans in the crowd.
The guy moved incredibly fast, and his ball-handling was superb.
When he got past his defender, SixCombo hadn't even had time to react.
And that final dunk—he'd jumped incredibly high.
SixCombo's expression immediately turned serious.
This guy was just too fast.
SixCombo could tell that if the guy relied purely on speed to drive past him, he wouldn't be able to stop him. On top of that, the guy had an incredible sense of rhythm when dribbling.
And then there was that explosive power behind his final dunk.
It looked like he'd found a worthy opponent today.
Next, SixCombo faced Morant and dribbled between his legs again and again, weaving like a butterfly among flowers.
He threw in all kinds of spin moves, floor rolls, and reverse spins.
It was certainly a flashy display.
But in street basketball, all that showy dribbling was usually just a bit of showing off before