Perhaps under the influence of civilization consciousness, the thing players were most dissatisfied with in the game was this "Corpse Starch."
Corpse Starch, as the name suggested, was made from corpses. Of course, not all Corpse Starch was made from corpses, but part of it really was.
Its raw materials came from discarded biological components, obsolete Servitors, failed wetware modifications, and civilian corpses. These were pulverized, subjected to high-temperature acid hydrolysis, and then compressed into Corpse Starch.
Players could accept this kind of Corpse Starch on the battlefield, after all, there were records of ancient defenders eating people after running out of food while guarding a city. Compared to that, Corpse Starch had merely turned the process into a scientific one, and at least it looked somewhat legitimate. Of course, outside battlefields and famine-stricken worlds, most places manufactured Corpse Starch through chemical synthesis.
However, this chemical synthesis method was just as nauseating—it was produced by refining and processing Promethium.
In terms the players of this era could understand, just like plastic, this food came from the products of petrochemical processing and refining.
Naturally, one could hardly expect this stuff to look good. Most of the time, it looked like something produced in a toilet after a bout of diarrhea. Its only advantage was that it had no real smell—bland and tasteless. Of course, it still had nutritional value. At least, the Tech-Priests had certified it.
Thus, in this world, most lower-class civilians ate this stuff. Only the upper classes and nobles were entitled to enjoy actual food. This was also one of the things players complained about most. In the eyes of most people, if they could only eat this stuff every day, it was no wonder the people below revolted.
It was understandable as emergency rations during war or