Pokémon
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Original Name:宠物小精灵 (chǒng wù xiǎo jīng líng)Gender:NeutralKind:ConceptScope:Novel-specificStatus:ActiveSource:AIOccurrences:436Chapters:30
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Biodata

Feature Value
Name Pokémon
Alias(es) 宠物小精灵
Species/Race AI-driven holographic creatures; later available as fully interactive virtual-world companions
Affiliation Pokémon OL; Black Horse Game Company; Shenma Technology Company
Occupation/Role Trainer companions, battle participants, pets, NPCs, and inhabitants of the Pokémon game world
Status Active
First Appearance Proposed as a holographic game concept 194

Background

Ning Yifan conceived Pokémon as a holographic recreation of the creature-raising franchise: dedicated habitats, Trainers, Gym challenges, and AI Pokémon with personalities independent enough to feel like their anime counterparts 194. Shenma Technology Company later acquired Japanese game and anime copyrights and assigned its newly recruited game division to develop Pokémon as its first holographic project 207.

The resulting game, Pokémon OL, was built by thousands of staff under Zhuge's real-time AI coordination and launched directly without closed or public testing 207 209. Its in-game premise presents Pokémon as refugees from a dying universe: Legendary Pokémon led humans and Pokémon through the universe's destruction, while most weaker Pokémon survived as souls until Arceus and Ho-Oh could recreate bodies for them on Earth 208 211.

In practical gameplay, Pokémon are holographically projected through nationwide networks of streetlamp-mounted and mobile projection devices. Poké Balls act as both projection and sensing devices, enabling Pokémon to manifest around Trainers and allowing defeated wild Pokémon to be captured 209 213.

Nature and behavior

Pokémon are designed as more than ordinary game data. Their AI simulates emotions, personalities, habits, and long-term responses to their Trainers; individuals may be brave, impulsive, diligent, sad, or resistant to training depending on their traits and treatment 208 214.

They also possess a simulated ecology. Wild Pokémon inhabit suitable environments, form groups, react to threats against their own kind, and may exhibit atypical temperaments. A Butterfree, for example, attacks Feng Qingshan after witnessing Torchic kill a Caterpie from its habitat 215.

  • Pokémon can form enduring bonds with Trainers as companions or pets 208 215.
  • Individual personalities affect training behavior and interactions with humans 214.
  • Pokémon can respond to neglect with anger or tantrums and may change through prolonged education or special events 208 214.
  • Their realism led some players to treat them as a new form of life despite their artificial-intelligence basis 214 215.

Abilities & Skills

Holographic manifestation

Pokémon appear in the real world through Shenma Technology Company's holographic infrastructure.

  • Streetlights equipped with projectors create Pokémon activity zones extending several dozen meters around a nearby Poké Ball 213.
  • Projection zones can also generate environmental features such as unusual trees and fruit 213.
  • Pokémon are visible and can react naturally to their surroundings, but Trainers cannot physically touch ordinary projected Pokémon 214.
  • Poké Balls are physical devices even though the research labs and many game facilities are holographic projections 213.

Battle capabilities

Each Pokémon has its own type, Ability, moves, statistics, and combat style. Pokémon battles are designed to be less abstract than conventional games, requiring attention to terrain, range, movement, and move interactions 214 215.

  • Type weaknesses affect combat; Torchic is a Fire-type Pokémon weak to Water, Ground, and Rock 214.
  • Moves are not limited to a fixed number of slots, though Pokémon have limited energy and benefit from specializing in and practicing selected moves 214.
  • Physical positioning matters: Torchic cannot effectively attack an airborne Butterfree without sufficient jumping ability or an appropriate ranged or flying move 215.
  • Wild Pokémon may use instinctive move combinations, such as Butterfree spreading Stun Spore and potentially using Gust to carry it toward a target 215.
  • Trainers may also be injured or killed by Pokémon attacks; battle HP is deliberately not displayed, requiring players to judge injuries directly 215.

Growth and training

A Pokémon's potential is determined partly by variable base statistics, but careful cultivation can allow an ordinary Pokémon to surpass a poorly raised exceptional one 214.

  • Base statistics vary among members of the same species, producing Pokémon considered minor gems, top-tier gems, or poor specimens 214.
  • Training includes physical conditioning, speed training, move practice, and special items that improve abilities 214.
  • Abilities suited to a Pokémon can produce a major increase in combat strength 214.
  • Pokémon may gain opportunities that alter their initial potential, making long-term development unpredictable 214.
  • Trainers improve their teams by traveling, battling wild Pokémon, studying guides, and building mutual understanding with their partners 215.

Legendary Pokémon

Legendary Pokémon serve as rare, powerful figures within the launch event and game world. Palkia, Ho-Oh, Rayquaza, Groudon, Kyogre, Arceus, Dialga, Giratina, Reshiram, Mewtwo, Mew, Moltres, and others appeared above major Daxia cities during Pokémon OL's opening 210.

  • Arceus and Ho-Oh are depicted as restoring physical forms to the souls that escaped the dying Pokémon universe 211.
  • Victini provides energy boosts to Arceus and Ho-Oh during the revival event 211.
  • Moltres serves as the public spokesperson for the Pokémon's arrival and asks humanity to coexist with them 211.
  • Legendary Pokémon are intended to be exceptionally difficult to acquire so that they do not undermine game balance 211.
  • Ning Yifan owns a mechanical, rideable Lugia linked to the Pokémon network; it can battle using moves such as Hyper Beam and is intended as a possible future tournament or quest reward 217.

Pokémon OL

Pokémon OL combines casual raising, pet companionship, Trainer battles, travel, catching, and competitive events. Players register online, locate a professor's research lab or Poké Ball distribution center, receive a starter Pokémon, and begin exploring 208 212.

Feature Details
Starter Pokémon Players may receive starters from professors such as Oak or Birch; one launch location offers Treecko, Torchic, and Mudkip 208 213
Capturing Trainers use Poké Balls and their existing Pokémon to defeat and capture wild Pokémon 213
Competitive events Monthly League Tournaments and Pokémon Contests award prize money and other rewards 213
Locations Projected research labs, Pokémon Centers, Gyms, cities, famous franchise locations, and province-specific questlines 217
Quest progression Provincial quests guide Trainers from rookie to elite status; completing multiple provinces grants further rewards, including hidden rewards 217
Species roster More than 1,000 species, including every known Pokémon in the game’s selection panel and over 100 original designs 208

Notable Pokémon

  • Pikachu — Demonstrated using Thunderbolt during the game's announcement; a popular companion choice among players 207 212.
  • Charizard — Demonstrated flying over the development staff during the announcement; later appears among Han Yunxiao's established companions 207 301.
  • Blastoise — Demonstrated using Hydro Pump during the game's announcement 207.
  • Torchic — A Fire-type starter chosen by Feng Qingshan; begins at Level 1 with Scratch and the Ability Blaze 213 214.
  • Butterfree — Acts as a guardian of a Caterpie habitat and attacks after Feng Qingshan's Torchic kills a Caterpie 215.
  • Moltres — Communicates the Pokémon migration narrative to humanity and oversees the rebirth of ordinary Pokémon during the launch spectacle 211.
  • Lugia — Represented by Ning Yifan's mechanical rideable model, which also functions as a Pokémon-network battle unit 217.

Virtual Pokémon World

A later virtual Pokémon world shares data with the holographic game, allowing players to bring their existing Pokémon companions into a fully interactive environment where they can be physically touched 301.

  • The virtual world includes maps from earlier Pokémon games and anime, along with unexplored regions 301.
  • Pokémon battles can cause genuine environmental destruction within the virtual world, creating greater danger for Trainers 301.
  • Ning Yifan envisioned a future setting in which Arceus and other Pokémon create a separate Pokémon world and relocate the Pokémon living on Earth there 295.
  • Players regard the virtual world as closer to truly entering the Pokémon universe, rather than merely using real-world holographic projections 301.

Appearances

436
Total Mentions
30
Chapters Appeared
14.53
Avg. per Chapter