Ch. 61Only the Stat Called "Trust" Couldn't Be Quantified
Key Plot Points and Events
- Karasuno High School's volleyball team faces off against the Neighborhood Association Team, led by the powerful Azumane Asahi.
- Hinata Shoyo and Kageyama Tobio are awestruck by Asahi's spike, with Hinata vowing to show his skills.
- Karasuno ties the score at 3-3, then takes the lead 4-3 after a successful team play involving Kageyama, Tsukishima, Tanaka, Sugawara, and Nishinoya.
- Azumane Asahi's spike is blocked, and he's reprimanded by Nishinoya for not jumping properly.
Character Developments
- Hinata Shoyo: Shows determination to prove himself after witnessing Asahi's skill.
- Kageyama Tobio: Demonstrates his unyielding spirit and skill in quick decision-making and passing.
- Azumane Asahi: Struggles with rust after a month-long break, but his power is undeniable.
- Nishinoya Yū: Displays strict coaching and high energy, pushing Azumane Asahi to improve.
- Lu Ren: Observes the match with a calm and analytical perspective, comparing it to a video game's boss phase.
Significant Themes
- Trust: The title suggests the importance of trust among team members, as well as trust in one's own abilities.
- Teamwork: The successful play that gives Karasuno the lead highlights the importance of team coordination and support.
- Perseverance: Characters like Hinata and Azumane Asahi show determination to overcome challenges and improve their skills.
Character Interactions
- Hinata and Kageyama: Exchange words of challenge and support, pushing each other to perform better.
- Azumane Asahi and Nishinoya Yū: Nishinoya scolds Asahi for not giving his all, showing concern for his improvement.
- Lu Ren and the Karasuno team: Lu Ren offers commentary and analysis from the sidelines, providing a different perspective on the match.