This was my fourth time going premium, and I was still very nervous.
First, I wanted to thank my editor, Jia Nan, for his concern and honesty.
Jia Nan was a very enthusiastic editor. He talked with me about the plot and the genre, and he even proactively told me what recommendations were coming up and how the book was currently doing. Good was good, failure was failure—he never beat around the bush. I was very grateful to Jia Nan for letting me clearly understand every step I took. That was extremely important to me.
This book's performance was decent. At the very least, it had consistently ranked near the top among new sci-fi releases.
As for this book's structure, I had figured out the beginning and ending, while I was still filling in the middle as I wrote. I had designed some interesting world energy systems, and the players' evolution paths drew inspiration from several grind-heavy games. There were many different builds, along with plenty of fun dungeons—or so the players thought.
Oh, right. Once we reached the next stage, the bug where lords were too weak would gradually be fixed, and their relationship with the players would also change. There would be some very fun interactions.
Overall, Bing Huo wanted this story to be lighthearted and humorous, without any bitter, heavy drama. I hoped everyone could get a laugh from it and experience the joy of a grinding game and a hoarding hamster through the cloud.
I was the kind of writer who paid close attention to details. I habitually researched all sorts of things, so if I only updated two chapters a day, you guys might not find it satisfying.
The best solution to a slow pace was simple: update more.
So after thinking it over, I