I Hijacked the Timeline
Chapter 164

Domain Instance-Exploring the Mist

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Memorizing code was truly a headache for Feng Qi.

After several hours of effort, he had memorized only a tiny fraction of it. He had no idea how much time it would take to memorize all of it.

It was different from memorizing Cultivation Methods.

Since he knew nothing about game code, there was no continuity to his memory process. Every character had to be memorized independently, then linked together in his mind.

After trying for several hours, he chose to give up.

He decided that after returning to reality, he would try to learn about programming languages. Understanding them would make the memorization process easier.

Otherwise, relying purely on rote memorization would be like using a cup of water to put out a cartload of burning firewood.

More importantly, changes to history would likely cause parts of the code to change as well.

If he could not memorize the Super Virtual Game's code in one go, there would be too many variables.

So he chose to give up.

At least until his memory improved substantially, he no longer had any thoughts of doing this.

Yet during the memorization process, an interesting idea surfaced in his mind.

This Super Virtual Game that had existed in history used a multiplayer online combat format, similar to the MOBA games from before the Cataclysm.

Its core lay in tens of thousands of spells replicated from reality, as well as game environments and physics effects that simulated reality.

After entering the game, players could freely combine spells, then battle opponents of similar strength through matchmaking and ranked ladders.

The battle formats included 1v1, 5v5, hundred-man team battles, ten-thousand-man wars, and so on.

What remained unchanged was that players always fought other players.

So he began wondering whether they could create game environments where players

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