I Hijacked the Timeline
Chapter 196

How About We Surrender? (First Update)

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After the skill test ended, Feng Qi brought the students into a custom room.

Once everyone had entered the custom room, he opened the settings panel, and the relevant menu immediately appeared.

He first set the match to 6v6, then dragged his own avatar into the spectator area to participate as an observer.

Next came the match mode settings.

He adjusted everyone's physical stats to the same baseline, ensuring there would be no overwhelming gap in strength.

When adjusting Mu Qing's physical stats, he discovered that her values were unreadable, marked with a question mark.

Monk's physical stats also had a question mark beside them.

If Mu Qing's physical stats could not be read by the detection equipment in the gaming pod, then Monk had clearly hidden his stats through some special method.

Fortunately, that did not affect his ability to adjust the values.

After setting everyone's physical stats to the same level, he opened the match map options.

A list of maps immediately appeared.

Cloud Peak Mountain Range (Complex Terrain)

Twisted Forest (Complex Terrain)

Giant Dragon Plain (Simple Terrain)

Lava Fire (Balanced)

There were more than a dozen maps in the options list.

And this was only a portion of the maps currently available.

He had thoroughly learned about Super Virtual Game in the Future Database.

Over several generations, the game development teams had created nearly a thousand simple and complex combat maps in order to give cultivators better training results.

After all, once this game had been developed, its nature had become far more than just a game.

For traditional MOBA games, a single map helped players become familiar with the environment.

But this game's later definition could be described as an "arsenal," specifically designed to train warriors, so complex terrain naturally mattered more.

After all, a

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