The white tower before them had a strong maritime style, resembling a lighthouse by the shore.
The tower stood on a nearby highland. Climbing up for a sweeping view would surely offer a fine panorama.
People came and went at the entrance. Gauss and the others paused briefly before walking inside.
As they stepped through the gate, they found the interior spacious and brightly lit.
The Adventurer's Guild branches in different places each had their own distinctive features.
As a coastal port city, Sena's decorations carried a vivid oceanic character.
The hall had an extremely high ceiling. Its space had been cleverly designed into a spiral structure resembling the inside of a seashell, while magical crystals emitting a soft glow were embedded in the walls overhead.
The walls were not made of ordinary stone. Instead, they had been built from pale stone polished smooth and marked with natural wave patterns.
A huge sand table depicting the bay stood in the center of the hall, simulating the surrounding terrain, ocean patterns, and the distribution of the islands.
Besides that, many enormous yellowed nautical charts caught the eye. They specifically marked dangerous waters and routes with skull symbols.
All sorts of highly artistic ship models, ships in bottles, and treated Sea Beast skulls could be seen decorating the Adventurer's Guild's lounge area.
The faint salty scent of sea wind filled the air. It was probably some unique perfume. It was not unpleasant, and just happened to cover the smells of sweat, leather, and all sorts of other odors drifting from the adventurers.
Aside from the distinctly oceanic decorations, Gauss also noticed some things that could not be found elsewhere.
They were in the hall on the second floor.
Many portraits of people's upper bodies had been nailed to a huge bulletin board.