I've Seen a Dragon
Chapter 337

September Summary and Lucky Draw Results

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Ah, it's the 1st again, time flies so fast.

I kind of regret doing such a summary session. After a hard day's work, I finally finished coding the updates for the day. It's already half past ten, and I have to work on another single chapter. I feel like my mind is empty.

March was generally good. I started with a monthly ticket extra and shamelessly squeezed into the top 30 on the monthly ticket list, then slowly slipped down, finishing at the 50th place at the end of the month.

Based on the previous results, I feel very satisfied.

The sales volume has also improved, especially after changing the title of the book... Although the general opinion is that they don't like the new title, the collection in the background has indeed increased.

When I was still in the top 30 on the monthly ticket list at the beginning of last month, I could only increase my collection by seven or eight hundred per day at most, and rarely exceeded nine hundred.

After changing the title of the book, my monthly ticket list has dropped to the mid-40s, so the exposure should have been reduced, but there are actually more than a thousand collections every day.

For a day or two in the later period, the best-seller ranking of the book even exceeded the monthly ticket ranking.

According to my past experience, it is normal for a book's bestseller ranking to be approximately the same as its monthly ticket ranking. When I wrote the first few books, the bestsellers were much higher than the monthly ticket sales. As a result, in the first few months of this book, the monthly ticket rankings were always higher than the bestsellers.

I generally think that this is either an inflated monthly ticket price, or there is something wrong with the plot.

But I don't know what the problem is.

I was really confused in the past few months. No matter how I tried to recommend it, it had no effect. Obviously readers said that the book was good, and the editor and myself both felt that the plot was not bad. Although the beginning was not very exciting, at least it would not persuade people to give up. Why was it that the results were not good?

I once doubted myself very much.

As mentioned before, when I couldn't write down the grades in the last book, I still knew why, because it was an area that I was not familiar with, and I felt very confused. But I quite like this book, and it is also a direction I am familiar with. I am in good shape every day when writing, but I am really confused when I can't get the grades.

At that time, I felt that even if I was bad, it wouldn't be so miserable.

I changed the introduction again and again, and recommended one after another. I really had no choice, so I decided to change the title of the book. It was the last step I could think of.

I believe in everyone's opinions. The new title may indeed be relatively mediocre, and I really didn't expect it to be very good. But the old title really has a bigger problem, and the situation is more serious than imagined.

So I hope everyone can be more tolerant. If the book's performance is better, the author's enthusiasm for coding will be higher, and the book will get better and better.

Judging from the new collections, the effect is pretty good at the moment. I will recommend trying the effect again later. If you think of something better, you can change it again.

I have read and seriously considered everyone's opinions, and I will definitely respect every valuable suggestion from readers.

Of course, the recent slight increase in performance may also be related to the fact that the plot has reached a smoother stage. The plot of the game is less brain-intensive, and I can use more energy to think of some funny baggage.

Over the past few years, I have gradually figured out that this may be a more suitable route for me.

Just write some plots that are smooth and non-brainy, and focus more on the funny points. If you keep thinking about new plots, it might not be that funny.

So one of the more common negative comments I get backstage is "the plot is cliche".

This is actually a kind of trade-off, because people's mental energy and update time are limited. The more clichéd the outline is, the less brain-consuming it is, and it is usually easier to write humorous points.

And the big plot may be "vulgar", for example, the protagonist's experience is to explore secret realms, harvest treasures, and play games.

But I have always been committed to putting more effort into small processes, such as the design of secret realms, the functions of treasures, and how to win competitions. I am always thinking of new tricks.

There is also an input-output relationship here. It takes me two days to come up with a fresh plot structure, but it is not as good as what others come up with in two hours. The baggage and jokes that I come up with in two hours may be better than what others come up with in two hours.

Gradually, I felt that I should focus on what I am better at.

Although the comfort zone is not big, it is better than comfort.

Although the world outside the comfort zone is huge, it is not comfortable anywhere...

I am very happy to say that, in fact, the performance has not increased very much. Last month, it exceeded 10,000 bookings, and now the average booking is more than 11,000, and it is still creeping upward slowly.

It's just that it was too miserable before, so I'm very happy if it goes up a little.

Haha, as I said before, it's fine if we just squirm like this, being old and sincere maggots.

Finally, I would like to thank the readers who have supported until now, thank you all!

No matter whether the performance rises or falls, it is the readers' true feedback on the author's output. Thunder, rain and dew are all God's grace. I will always be grateful to my parents for their food and clothing.

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