Heroes of Might and Magic: Necromancer God
Chapter 46

Chasing and Killing One (Revised)

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Vampires are best at dealing with weaker beings that are inferior to them.

Previously, the Vampire could deal with the Ghouls controlled by Rhode, and the guards in the merchant group now, by attacking their weak points, killing them instantly.

Powerful basic attributes, combined with combat techniques that target weak points, and the characteristic of restoring life by devouring flesh and blood after transforming into Bat Form, made the Vampire invincible against low-level creatures.

However, when truly facing powerful Practitioners, because their overall basic attributes are more focused on Constitution, the Vampire's other basic attributes are not outstanding enough. Coupled with potential disadvantages in equipment, it is actually difficult to gain a significant advantage.

For the Bat Form skill, powerful Practitioners have their own ways of dealing with it. Even if it's difficult to stop the bats from restoring life by devouring flesh and blood, they won't suffer serious injuries. High-level Mages can even kill all the bats in the Vampire's Bat Form with a single spell.

Therefore, even though the Vampire has been fighting the surrounding merchant group members for so long and even gained an advantage at one point, if there was a powerful Practitioner leading the merchant group, along with accurate command and coordination, the Vampire would actually struggle to gain the upper hand.

In other words, if either Yusuf or the blue-robed Mage were commanding these merchant group members, coupled with their own strength, the Vampire would be suppressed to death.

But, without unified command, the merchant group's guards fought individually. No one was willing to be injured by the Vampire's attacks. Except for the Warriors in front, almost everyone else was looking for opportunities on the sidelines.

There was no powerhouse who could suppress the Vampire in terms of overall attributes. Furthermore, the remaining guards of the merchant group dared not advance, allowing the Vampire to fully display its strength.

As the battle continued, the merchant group's guards fell one by one. The original numbers no longer held an advantage, and they couldn't even surround the Vampire. The merchant group's morale began to collapse.

Finally, with neither the merchant leader nor the Mage in sight, and watching their companions fall one after another, a guard in the merchant group couldn't hold back. He didn't look at the Vampire in the field but fled towards the rear.

This fleeing guard seemed to have ignited a fuse, and the other guards also fled to the sides.

Even the last few veteran Practitioners, seeing this situation unfold, knew that the tide had turned and the merchant group had completely failed this time. They also grabbed a horse and rode away into the distance.

After the merchant group's guards fled one after another, the Vampire, following Rhode's instructions in the Mental Mark, did not choose to pursue the fleeing crowd or pay attention to other items in the merchant group. Instead, it found a horse from the side and left in Rhode's direction.

Through the Mental Mark, the Vampire could roughly sense Rhode's location, so it only needed to follow the guidance of the Mental Mark to rendezvous with Rhode.

At this moment, Rhode was riding a horse through the forest, following the faint traces left by the blue-robed Mage.

The blue-robed Mage clearly did not expect someone to be chasing him from behind, so he left no misleading signs, merely relying on the speed of his horse to gallop rapidly in one direction.

However, even if the blue-robed Mage had deliberately left misleading traces for pursuers, Rhode could have used Intermediate Scout Technique to determine the correct direction through subtle traces, wasting the blue-robed Mage's time instead.

Rhode was not in a hurry to catch up to the blue-robed Mage. Instead, he followed the traces he left, maintaining a suitable distance behind, waiting for the Vampire to finish dealing with the other members of the merchant group before they would deal with the blue-robed Mage together.

Earlier, when Rhode was fighting Yusuf on the Watchtower, it was sunset. After a period of pursuit, it was now evening, and the sky was darkening.

Perhaps due to the boost from the Scout Technique, Rhode looked at the surrounding trees and recalled the scene he saw from the top of the Watchtower. The direction the blue-robed Mage chose to flee was the merchant group's destination, Dya.

During the pursuit, as the blue-robed Mage changed direction several times while fleeing, Rhode realized that the blue-robed Mage also didn't know the map here and was simply trying to shake off the enemy behind him with speed.

As the surrounding light gradually dimmed, Rhode began to have difficulty tracking the blue-robed Mage. If Rhode were still using Novice Scout Technique, he would have lost most of its effectiveness by now and would have already lost track of the blue-robed Mage.

Rhode only wanted to track the blue-robed Mage from behind, hoping to maintain a safe distance, and did not intend to catch up quickly, clearly having his own plans.

Rhode had a deep understanding of the power of Mages from his past life. Although it seemed like he was chasing the blue-robed Mage ahead, the outcome of a real confrontation was uncertain.

Rhode naturally understood the principle of not pursuing a cornered enemy, so he did not intend to catch up quickly. Instead, he followed the trajectory left by the blue-robed Mage from behind.

Through the information from the Mental Mark, Rhode now knew that the Vampire had finished its battle with the merchant group members and was heading in his direction.

At this moment, with the end of the battle, the Experience Points that had been continuously accumulating in his status panel had stopped, finally settling at 770 points.

Since the battle on the Vampire's side had ended, and to gain stronger strength to deal with the blue-robed Mage, Rhode chose to level up again.

"Consuming 400 Experience Points, 370 Experience Points remaining. Class Level increased to Tier 2 Swordsman Level 5..."

"Gained 1 Free Attribute Point, gained 1 Skill Point..."

Rhode did not allocate the attribute points and skill points, planning to use them at a critical moment.

Ahead, the blue-robed Mage was riding a horse, fleeing madly into the forest.

The blue-robed Mage forcefully swiped his thumb across the Space Ring in his hand. The suggestion to transport the Soul Crystals was originally made by the blue-robed Mage to Yusuf. Therefore, the blue-robed Mage naturally knew the value of the items in this Space Ring.

Thus, after obtaining the Space Ring, the blue-robed Mage immediately had an idea. Coupled with the possibility of a powerful enemy, he abandoned the others in the merchant group and fled alone.

The blue-robed Mage believed that even if there were other valuable goods within the merchant group, that Necromancer would clearly not even glance at those goods and would definitely choose to pursue him from behind.

As he was not carrying a map and had been sitting in the carriage within the merchant group before, the blue-robed Mage had no understanding of the surrounding terrain. However, there was nothing he could do and could only run in one direction based on his intuition.

Suddenly, the blue-robed Mage felt a strange sensation, as if he were being targeted by something.

The blue-robed Mage looked behind him. Behind him was a deep, dense forest. There was nothing unusual in the forest, but the feeling in the blue-robed Mage's heart could not be calmed.

The blue-robed Mage understood that the Necromancer was chasing him from behind.

End of Chapter
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