Next came the enhanced metamagic abilities.
Each one was excellent, but he favored "Maximized Spell" and "Empowered Twin Spell."
"Maximized Spell" was an enhanced version of "Empowered Spell," and both could increase spell damage.
"Maximized" was easy enough to understand—it developed Innate Spellcasting to its utmost limit, allowing every spell attack to deal maximum damage.
Taking a third-circle Fireball as an example, its base damage was 8d6 (8–48). With Maximized Spell, it would always reach the theoretical maximum of 48 points.
However, due to differing resistances and physical durability, actual damage rarely reached the theoretical value.
"Empowered Twin Spell" had a wider range of applications. It could be used with nearly any spell that affected an individual, such as Chaos Bolt, Witch Bolt, Levitate, Mage Armor, and so on.
At its core, it still cast a spell only once, merely increasing the number of targets it affected. Therefore, it could not be used with spells such as Magic Missile, Fireball, Bigby's Hand, or Elemental Summoning.
Come to think of it, Anse had not used Twin Spell very often, mainly because its applications were too limited.
Compared to controlling multiple targets, doubling defenses, buffs, and attacks, he preferred the thrill of instantly killing powerful enemies. So he still chose "Maximized Spell."
With Magic Control raised to the sixth circle, he could now easily command sixth-circle spells, and his Spellcasting became more stable.
His mana also increased by 5 points, his attack rolls gained +1, and his damage rolls gained +1.
The last time his damage rolls had increased was at the third circle, for a total of +2. The effect was equivalent to a rare +2 weapon.
Lastly came the manifestation of the supernatural ability granted by [Arcane Bloodline]. He could also fuse two innate spells, but at present, only "Tasha's