Ch. 801Did you ask me?

Key plot points

  • Anse decides to make the Mind Flayer base a temporary headquarters for the Six-Winged Spirit Dragon. He plans to leave them the Night Spiders and three Nautiloid Ships, arrange a Teleportation Circle, and provide supplies through the Federation’s logistics network.
  • Wiggins, commander of the Antilan Empire’s Thirty-Fourth Fleet, arrives. He thanks Anse for saving Lumina, then asks him to visit the fleet’s base.
  • Anse declines, saying he will rest briefly before continuing toward the inner ring to stop the Overminds from spreading information.
  • Wiggins questions Anse’s decision to keep the Mind Flayer base and says he must take Lumina and the Crystal Guardship back. Anse refuses to surrender or sell the ship, insisting it belongs to him.
  • Wiggins leaves without the Crystal Guardship. Anse returns to it and discovers that Lucian and the gunners have stayed aboard, expecting trouble rather than rescue.

Character developments and interactions

  • Anse shows himself to be practical and determined, but increasingly distrustful of the Antilan Empire. Wiggins’s polite yet presumptuous manner convinces him that the empire sees him as a potential inconvenience, not an equal.
  • Wiggins is outwardly courteous but asserts the empire’s authority, especially over the Crystal Guardship. He restrains his irritation rather than forcing the issue.
  • Lucian is surprised to see Anse return and explains that the fleet came for Lumina, while he and the others expect they may be punished.
  • Anse’s frustration also grows toward Lumina, who apparently left without saying goodbye.

Significant themes

  • Power and authority: Anse’s ownership claim clashes with the Antilan Empire’s assumption that it can reclaim the ship.
  • Courtesy versus respect: Wiggins’s impeccable manners conceal an attitude Anse finds dismissive.
  • Isolation and mistrust: Anse concludes that he cannot become friends with the Solar Mages, whom he sees as fundamentally different from himself.
  • Pragmatism and urgency: Rather than dwell on the encounter, Anse focuses on securing the base and expanding the spirit network before the Overminds can act.

Ch. 802What the Fuck Real Talent Looks Like

Key plot points and events

  • Lucian explains that the Crystal Warship is Lumina’s personal vessel and that such ships are reserved for people of high noble rank. Anse refuses to give it to Wiggins because he dislikes Wiggins’s attitude, and warns that he would kill anyone who tried to take it by force.
  • Anse brings Lucian and his companions to the Mind Flayer base, then lends them a Nautiloid Ship and lets them leave with its supplies. He expects that Lucian’s loyalty to the Antilan Empire could eventually put them on opposing sides.
  • After they depart, Anse decides to focus on the Mind Flayers and build a force of his own. He creates a permanent teleportation circle linking the base to Cluster Tianyu’s Crystal Wall.
  • Rein arrives with a hundred Spirit Dragons in Combat Dresses, sent by Quentin. Anse designates the captured facility Outer Ring Base One (34-001) and puts Rein in command, ordering the group to clear and secure the base.
  • Anse asks Quentin to send more people. With reinforcements and Psionic Sentinels being manufactured, he plans to raise an army and challenge the Solar Mages’ dominance.

Character developments and interactions

  • Anse shows both practical caution and ambition: he helps Lucian leave safely, but keeps political boundaries in mind. He is determined to build an organization that answers to him and is confident in his own broad abilities.
  • Lucian leaves on friendly terms, though he worries that he and Anse may someday become enemies. He accepts the Nautiloid Ship and leads his people away.
  • Rein appears as a transformed, capable officer. Anse recognizes him from his former role as a consul and quickly entrusts him with command.
  • Anse’s exchanges with Lucian are candid and tense at moments, while his brief orders to Rein establish a direct, disciplined chain of command.

Significant themes

  • Loyalty and political division: Personal goodwill may not overcome allegiance to one’s race or nation.
  • Power and class: Anse expects the spirit network to aggravate the Antilan Empire’s existing class conflicts.
  • Self-reliance and military expansion: Rather than depend on fragile alliances, Anse chooses to create his own force.
  • Talent beyond specialization: Anse rejects the prestige of Solar Mages, believing his combination of abilities makes him stronger across every stage of development.

Ch. 803Creating a Magic Ship

Key events

  • Anse concludes that catching up with the Solar Mages’ technology is achievable. Sacos can combine existing starship designs with Cluster Tianyu’s technology, while the Spirit Network and the Overminds may provide other advantages.
  • Back aboard the Crystal Guardship, Anse spends over ten million experience to reach Level 46 Legendary Sorcerer. His Charisma rises to 39, his Constitution improves, and Mana Burning becomes stronger.
  • He selects four spells: Lightning Ring, Explosive Burst, Glimpse of an Eternal Instant, and Banshee’s Wail. Explosive Burst attacks from within a visible target; Banshee’s Wail can strike everyone who hears it, making it useful in close quarters.
  • For his Signature Spell, he chooses Create Spelljamming Helm over Meteor Swarm. He also invests his Arcane Bloodline in Breath of Time, his trump card.
  • The spell advances to its eleventh level, becoming Create Magic Ship. It can now create the ship as well as its Magic Rudder, and it supports multiple castings so construction can proceed in stages.

Character development and interactions

  • Anse grows more powerful and strategic, evaluating new abilities not just by raw damage but by how they might disable enemy ships or help him fight aboard them.
  • His immediate interaction with others is limited: he reflects on Sacos’s capabilities, possible Solar Mage defectors, and the Overminds, then makes his choices alone aboard the Guardship.

Significant themes

  • Progress through accumulated knowledge: Anse expects to build on existing technologies rather than start over.
  • Power as practical leverage: His new spells are judged by their usefulness in specific situations, from draining a warship’s energy to clearing a cramped boarding area.
  • Creation and ambition: Choosing Create Magic Ship signals a shift from simply wielding power toward building a powerful vessel of his own.

Ch. 804Star-Eye

Key plot points and events

  • Anse assesses the limits of eleventh-circle Create Spelljamming Helm. Even with his enhanced casting, a single Magic Rudder can propel a vessel of only about 67,500 space tons; making the hull larger would sacrifice speed and maneuverability.
  • After comparing spellships with the Antilan Empire’s enormous fortress-class warships, Anse concludes that sheer size is not enough: a warship needs balanced propulsion, defenses, weapons, and survivability.
  • Anse and Sacos use Telepathy to design a new vessel. They settle on dual propulsion—a Magic Rudder and a Psionic Helm—plus separate energy pools to power the ship and its weapons.
  • Anse casts Create Spelljamming Helm twice, producing Eye of the Starry Sky, nicknamed Star-Eye: a 120-meter-wide, double-shelled gemstone sphere with rotating inner and outer sections.
  • Star-Eye has two helms, energy shielding, a gravity plane, an air envelope, one main cannon, and seventy-two secondary cannons. Permanent Forbiddance prevents most planar teleportation into the ship; only the Six-Winged Spirit Dragons can bypass it with their marks and passwords.
  • Anse test-flies the ship. It reaches extraordinary speeds—thirty to forty million kilometers per hour—but acceleration rapidly consumes his mana. At slower cruising speeds, the vessel can operate for days.
  • The ship’s main weakness is its conventional weaponry, which is inferior to the Crystal Warships’ focused solar cannons. Anse leaves solar-cannon research to Sacos for now.

Character developments and interactions

  • Anse demonstrates both ambition and practical judgment: he creates an exceptionally powerful custom vessel, but recognizes that speed, endurance, and maneuverability matter more than maximum size.
  • Anse and Sacos collaborate closely, spending much of a day refining the design. Anse’s decision to build several proposed designs reflects his willingness to experiment rather than settle prematurely.
  • Anse shows confidence and delight when Star-Eye is complete, but quickly moderates his excitement after seeing how fast its top speed drains his mana.

Significant themes

  • Power versus practicality: Greater size and speed come with costs, especially reduced maneuverability and greater resource consumption.
  • Innovation and adaptation: Star-Eye combines magical and psionic propulsion and uses a novel double-sphere design to improve flexibility and defense.
  • Strength through balance: A capable warship needs coordinated propulsion, protection, weapons, and endurance—not just a powerful helm.
  • Limits and future development: Even an extraordinary creation has weaknesses, leaving room for later research and improvement.

Ch. 805Invincible Fleet

Key plot points and events

  • Anse tests [Star-Eye], then moves Base No. 1 into a stable hiding place in the Outer Asteroid Belt.
  • He builds two more fortress-class warships: [Clock] and [Starblade]. He keeps [Star-Eye] and gives the other ships to the Six-Winged Spirit Dragons as the basis for two fleets.
  • Realizing that ships need thousands of crew, Anse plans to recruit locally across Cluster Tianyu and eventually establish fleets in all thirty-six districts. For now, he intends to test his ships against the Mind Flayer Empire.
  • Anse gives Rein command of the two new fleets, broad authority to recruit, trade, gather information, and wage war, and access to the Adventure Group’s shared warehouse for handling Mind Flayer corpses.
  • More than 1,300 recruits arrive. Anse transforms them all into Six-Winged Spirit Dragons and strengthens Rein’s original group. He then orders Rein to select a hundred crew members; they will leave in two hours.

Character developments and interactions

  • Anse shifts from building ships himself to planning a broader military and administrative force. He recognizes the ships’ technological shortcomings—especially their firepower—but sees them as adequate for the coming test against the Mind Flayers.
  • Rein is thrilled by the warships but anxious about his new responsibilities. Anse reassures him that he will have support, then entrusts him with substantial autonomy and practical resources.
  • Anse and Rein share a brief, enthusiastic exchange over the ships before moving into serious discussion of recruitment, logistics, and leadership. Rein accepts the assignment despite his doubts.
  • Anse and the recruits: Anse transforms the new arrivals, strengthening them to better operate the advanced vessels.

Significant themes

  • Building power through organization: Powerful ships are not enough; crews, administration, trade, and local alliances are essential to creating a lasting force.
  • Delegation and responsibility: Anse entrusts Rein with command and accepts that Rein must grow into the role.
  • Ambition tempered by practical limits: Anse imagines a fleet network across Tianyu, but acknowledges technological gaps and shortages of personnel.
  • Preparation for war: The chapter lays the logistical and military groundwork for Anse’s imminent campaign against the Mind Flayer Empire.

Ch. 806So I Was the Invader All Along

Plot points and events

  • Anse takes the Star-Eye into the Inner Ring asteroid belt, using Wish to teleport the ship directly there. He leaves the deputy captain, Gong Qin, in charge while he works independently.
  • He establishes Sanctuary Six in an unoccupied area of space, installs Energy Core Six, and strengthens the Sanctuary with an eleventh-circle Forbiddance spell. Its Spirit Network begins spreading across nearby asteroids.
  • To cover the enormous Inner Ring more effectively, Anse teleports to the opposite side and establishes Sanctuary Seven with another Energy Core.
  • He considers how the Spirit Network could reshape the neighboring Antilan Empire, where Solar Mage nobles monopolize power and commoners and slaves have little chance to advance. By making magic and professional knowledge more accessible, the network could upset the existing balance and spark unrest.
  • Sacos warns Anse that news of his arrival in Cluster Tianyu is being spread widely. Anse suspects someone is publicizing it to lure him into danger, since the region is notoriously difficult for deities to escape.

Character developments and interactions

  • Anse appears confident and powerful, freely teleporting himself and the Star-Eye and expanding his network strategically. He presents his project as a force for freedom and equality, while recognizing that it threatens the empire’s ruling class—and jokingly admitting that his intentions may resemble those of an invader.
  • Gong Qin, the highly capable level-17 deputy captain, follows Anse’s orders without question and takes responsibility for navigating the ship.
  • Sacos serves as Anse’s aide, helping activate the Spirit Network and alerting him to the potential threat.

Significant themes

  • Power and social change: Widening access to magic could challenge entrenched class hierarchies, but freedom may arrive through disruption and conflict.
  • Idealism and intervention: Anse sees himself as bringing opportunity and autonomy, yet his actions could destabilize entire societies—raising the question of whether he is liberator or invader.
  • Political fragility: The Antilan Empire’s vast territory, divided noble families, and strained central control make it vulnerable to upheaval.
  • Expansion and risk: Anse’s growing network increases his influence, while his presence in Tianyu makes him a target in a place where escape may be difficult.

Ch. 807Interstellar Bounty

Key plot points and events

  • Anse and Sacos discuss who revealed Anse’s location. The Mind Flayer Empire may have spread the information, or someone in the Federation may have leaked it while assembling a group. Anse accepts that the gods could infer his whereabouts, but believes they will not risk entering Cluster Tianyu in their true forms.
  • Despite the threats from Astral Hunters, native deities, and local powers, Anse is eager for a fight. He decides to attack the Mind Flayers regardless of whether they were responsible, returns to the Star-Eye, and orders it toward a fringe region controlled by their empire.
  • A massive bounty begins circulating: three million Shattered Star Coins for information on Anse’s location, and one hundred million for his divine spark.
  • Ronan learns of the bounty and recognizes the danger behind it. He orders his crew to keep quiet, reasoning that the bounty is meant to lure expendable adventurers into exhausting Anse before powerful interests move in. He suspects the Solar Mages are involved and believes the spirit network is central to the scheme.
  • Lucian’s crew returns to the Inner Ring aboard a Nautiloid Ship. Learning that Anse is the God of the Spirit Network, Lucian suspects the Solar Mages and the Overmind are cooperating. He worries about how the revelations will affect Princess Lumina.

Character developments and interactions

  • Anse remains confident and combative, treating the bounty and threats as an invitation rather than a warning. He and Sacos discuss the possible leak and the risks of Anse’s position.
  • Ronan shows caution and practical judgment, resisting his subordinate’s excitement over the enormous reward. He explains how the bounty could use greedy hunters as disposable bait.
  • Lucian is privately unsettled by Anse’s identity and the apparent conspiracy, though he also hopes someone might challenge the Antilan Empire’s rigid order. His crew’s chatter contrasts with his serious concerns.
  • Lumina, though absent, is presented as sheltered and likely to face a painful conflict between her values and her political loyalties.

Significant themes

  • Greed and manipulation: The enormous bounty turns the hunt for Anse into a trap for adventurers, who may be sacrificed by the powers behind it.
  • Power and vulnerability: Anse is formidable, yet his isolation from his divine domain makes him a target.
  • Corruption and political hypocrisy: Lucian suspects that the Solar Mages and the Overmind are cooperating despite their public image and opposing interests.
  • Loyalty and moral conflict: Lumina’s anticipated struggle reflects the tension between personal convictions and allegiance to power.

Ch. 808A warm sun for you

Anse took the Star-Eye into Mind Flayer territory and attacked a city on a dark asteroid with powerful spells. He unleashed Sunburst over the city, bathing it in deadly light as Mind Flayer ships pursued him.

  • Anse checked the Spirit Network news and learned that a bounty had been placed on him, then tracked the Star-Eye and a nearby Mind Flayer settlement.
  • Anse took command of the Star-Eye, teleported it into a dark region of the Mind Flayer Empire, and prepared the crew for battle.
  • Anse evaded the pursuing Nautiloid Ships and cast Meteor Swarm on an asteroid inhabited by more than a million Mind Flayers.
  • Anse cast Sunburst over the Mind Flayer city, engulfing an area more than twenty-two kilometers wide in light and heat.

Ch. 809Indiscriminate Bombardment

Anse used Star-Eye to bombard a mind flayer asteroid, evading several Overminds while harvesting enormous amounts of combat experience. After teleporting away, he checked his Character Sheet and discovered his experience pool had reached over 430 million.

  • Anse bombarded the asteroid with Sunburst and Meteor Swarm while Six-Winged Spirit Dragons helped repel an Overmind’s psionic attacks.
  • Gong Qin piloted Star-Eye as Anse entered another Overmind’s domain and focused on casting Meteor Swarm under relentless psychic assault.
  • Anse teleported Star-Eye away after his mana was nearly depleted, leaving the asteroid devastated and the mind flayers unable to pursue him.
  • Gong Qin and the Six-Winged Spirit Dragons recovered from the battle, and Anse praised their teamwork before ordering them to rest.
  • Anse checked his Character Sheet and found an experience pool of 430,128,762.

Ch. 810Twelfth-Circle Spells

Anse gained enough experience from the Mind Flayers’ deaths to reach level 60 and examined his new abilities and spellcasting power. He discovered that Magic Control had reached the twelfth circle and chose three Signature Spells, though he lacked the experience to upgrade them.

  • Anse estimated that at least 150,000 Mind Flayers had died in his attack and anticipated that the Mind Flayer Empire would hunt him down.
  • Anse spent his experience to advance to level 60, gaining Flowing Time, improved abilities, and new spell options.
  • Anse increased his charisma to 43 and learned that Flowing Time could banish a visible creature for up to sixty years before he pulled it back.
  • Anse discovered that Magic Control had reached the twelfth circle, though his available spell list still contained no spells above the ninth circle.
  • Anse chose Meteor Swarm, Dimension Door, and Looking Back as Signature Spells, leaving four slots open because he had exhausted his experience.

Ch. 811Card Diviner

Anse confirmed his upgraded abilities, assessed his growing strength, and raised several Signature Spells to level 11. He began combining Card Diviner’s Hidden Ace with his command of time and Hexfire to create more powerful enchanted cards.

  • Anse confirmed his new feats and upgrades, and his attributes and powers surged as his bloodline changed.
  • Anse judged that he could challenge Intermediate Deities and act freely in Cluster Tianyu, though Greater Deities remained formidable in their own domains.
  • Anse discovered that Mind Split could now support five simultaneous tasks and upgraded three new Signature Spells to level 11.
  • Anse planned to attack another location the next day and work toward unlocking twelfth-circle spells.
  • Anse infused Fireball into a platinum card and added temporal power, creating a card marked with Hexfire patterns and a golden hourglass.

Ch. 812Tell Me, Are You Panicking Yet?

Anse developed short-lived spell cards to increase his firepower and expanded the spirit network’s reach across Cluster Tianyu. After seeing news coverage of his devastating attack on the Mind Flayer Empire, he found that the destruction had frightened bounty hunters and other locals into reconsidering their plans.

  • Anse concluded that his platinum spell cards would last up to seven days and began making a hundred cards, focusing on Meteor Swarm and other eleventh-circle spells.
  • Anse ordered Simulacrum No. 1 to have the Griffin Saddlebag manufacture ten more Mythallars to improve the spirit network’s expansion.
  • Anse considered investing in more Sanctuaries and stirring up the Antilan Empire’s regime rather than waging a war that would kill ordinary people.
  • Anse checked the spirit network and found that its membership had grown from a few thousand to over three hundred thousand after two Sanctuaries were established.
  • Anse read the Myriad Stars Merchants’ Guild report on the Star-Eye’s attack on the Mind Flayer Empire, which described over a million casualties and warned merchants away.
  • Anse saw that the attack’s images had frightened many locals and prompted professionals considering the bounty to back down.

Ch. 813Do you want to change your fate?

Anse reflected on the Spirit Network’s growing influence and tried to use Spacetime Travel to leave Cluster Tianyu, but an invisible barrier stopped him. After returning to [Star-Eye], he learned that the Star Sea Merchant Race wanted to speak with him in the Astral Plane near Cluster Tianyu.

  • Anse dismissed reports of a million casualties and noted that the Spirit Network was drawing ordinary people in with easier access to magic, training, aid, and loans.
  • Anse recognized that his ambition to expand the Spirit Network across the Multiverse had become a central motivation and that the network protected and anchored him.
  • Anse tried to travel home with Spacetime Travel but struck an invisible barrier, leaving him in an unfamiliar star region within Cluster Tianyu.
  • Anse considered using time travel to change the future and checked the progress of his Time Revelation and Spellweaver Robe.
  • Anse returned to his room aboard [Star-Eye], where Sacos told him that the Star Sea Merchant Race wanted to speak with him near Cluster Tianyu.

Ch. 814A god's stance

Anse rejected the Antilan Empire’s offer to take control of the Spirit Network in Cluster Tianyu, deciding the empire had underestimated him. Meanwhile, Rein announced the Spirit Dragon Republic’s fleet and recruitment drive, while the Solar Mage remained confident that Antilan’s technology and state deities could defeat any foreign god.

  • Anse learned that Mr. Blue, a Star Sea Merchant, wanted to arrange a discussion between him, the merchant, and the Antilan Empire.
  • Mr. Blue relayed Antilan’s offer of control over the Spirit Network in exchange for living magical ship technology, a resonance ritual, and other concessions.
  • Anse called the proposed exchange unfair, ended the discussion, and resolved to wait for Antilan’s arrogance to catch up with it.
  • Rein registered the Spirit Dragon Republic, recruited starship crew and logistics staff, and displayed the Thirty-Fifth Fleet’s [Starblade] and the Thirty-Sixth Fleet’s [Clock].
  • The Solar Mage dismissed the threat from Anse, trusting in Antilan’s stellar technology and its state deities, Helios and Justitia.

Ch. 815Spellweaver

Anse expanded the Spirit Network with three new Sanctuaries, then completed the Spellweaver Robe and discovered its improved artifact abilities. He left eager to test how freely he could reweave his spells.

  • Anse read the controversy about the Solar Mage and reflected on his own past arrogance toward deities.
  • Kriel agreed to trade and sent three improved Genesis Cores, which Anse and Sacos modified.
  • Anse built Sanctuaries No. 8, No. 9, and No. 10 and expanded the Spirit Network into new regions.
  • Anse considered whether the Overgod's absence might be destabilizing the Weave, then set the question aside.
  • Anse finished making spell cards, activated the robe's Arcane Runes, and inspected its expanded Spell Expansion, Rune Ward, and Spellweaver abilities.
  • Anse imagined reweaving Meteor Swarm into customized attacks and decided to test the robe's limits.

Ch. 816You Can't Match My Wealth

Anse tested Spellweaver’s ability to reshape Meteor Swarm and other spells, then moved the Star-Eye to a secluded location after learning that his enemies had increased the bounties on him and his allies. He retaliated by placing far larger Spirit Coin bounties on Solar Mages, Mind Flayers, their ships, and their leaders.

  • Anse used Spellweaver to reshape Meteor Swarm into powerful projectiles and tested several configurations, including a widespread Meteor Shower and modified Sunburst strikes.
  • Gong Qin warned Anse that the bounty on him had increased and that a Magic Ship had been nearby, so Anse teleported the Star-Eye to the vicinity of Sanctuary Ten.
  • Anse learned that the Mind Flayer Empire had vowed to hunt the God of the Spirit Network and that bounties had been placed on the Star-Eye and the Six-Winged Spirit Dragons.
  • Anse ordered Sacos to use different identities to post generous Spirit Coin bounties on Solar Mages, Mind Flayers, their ships, and their leaders.
  • Anse expected his more valuable, reliably paid bounties to tempt Professionals and impose greater costs on the Antilan Empire and the Mind Flayer Empire.
Show
Page 41 of 41