Few people had never dreamed of becoming a mage.
In this world filled with terrifying monsters, spellcasters who could twist the rules and reshape reality were undoubtedly beings who stood above ordinary mortals.
They were those favored by the arcane.
And among those favored ones, the vast majority of mages would admit that if resources, time, and energy allowed, investing in the Conjuration School was often the optimal choice.
This was not without reason.
Other than Conjuration, it was difficult to find another school that could simultaneously offer deadly offensive methods, terrain-altering control abilities, and the Conjuration School's unique ability to create something from nothing.
From common elemental summons to dangerous demon summons; whether one needed a solid wall to block enemies or a fighter to charge into battle, Conjurers could produce them with ease.
This near-omnipotence was enough to demonstrate the Conjuration School's strength.
And just when one thought that was all, Conjuration's true appeal had yet to reveal itself.
"Spatial folding." From the Second Circle [Misty Step] to the Seventh Circle [Teleportation Spell], this romance unique to Conjuration set the final and most dazzling jewel into the crown of a school that combined control, damage, and summoning—instantaneous displacement.
Of course, Conjuration was not without its flaws.
Otherwise, mages who pursued this path would have long surpassed every other school.
No matter how perfect it was, if one could not learn it, it was useless.
The cumbersome and complex calculations of spatial coordinates, along with abstract Spell Models, were enough to make most averagely talented spellcasters shy away.
Then there were the expensive spellcasting materials, as well as the practical cost of either facing danger directly or spending a huge amount of Gold Shields before completing a summoning contract. These were all unavoidable thresholds.
However, for a Conjuration School