"You should understand the next step. Since Super Evolvers can connect to the Space Rays inside objects to destroy them, artifacts can also be destroyed from within."
"Using spatial barriers to catch and interrupt the paths along which ordinary Space Artifacts are used is a basic application of Spatial Evolution. A stronger technique is to directly destroy artifacts with Space Rays. That's far more effective than using artifacts to interfere with one another. And once you can do it, there are very few drawbacks. You can even abandon artifacts as a medium. Even if one day your Personal Panel is shut down and you lose all your artifacts, as long as spacetime still exists, you'll still have a use for your abilities."
"Compared to Space Rays, Time Rays are more fixed. Players basically can't change the flow of time through their own power, so even Super Players need to connect to the Time Rays of other spaces when they use Time Power."
"But artifacts are objects, and objects have Space Rays. They also exist within time. If your Time Rays can connect to an artifact, you can interfere with it in the same way and render it useless."
"Isn't the temporal state of any object within a space stable?" Xu Huo interjected. "Individuals can't change the state of Time Rays. To affect an artifact, wouldn't you need to connect to the Time Rays of another space?"
"The principle is somewhat similar to using Space Rays to damage the inside of an object." Bai Kou explained, "Many artifacts have time limits, and most of them work through special materials inside the artifact. These materials either have a built-in cooldown or have been deliberately designed that way by the Artificer. In the latter case, there might be a tiny limiting mechanism inside.