Last night's events had made everyone realize that even if they killed all the other players who had cleared the Dungeon, they still wouldn't be the only candidates to clear it. The Castle's owner had plenty of other ways to deal with them.
In other words, Dungeons whose owners had once been players, or whose Dungeon Bosses were people, had a certain degree of flexibility. The owner might go easy on them, or might act out of malice and do everything possible to prevent anyone from clearing the Dungeon. Either way, when players died, some of their items and other equipment would surely be left behind inside.
At that moment, the players were probably working together better than they ever had before. They could even chat calmly while searching for the doll.
"Speaking of Dungeons," the glasses player said, pushing up his glasses, "one of my elders once got hold of an Instance Authorization Letter."
That caught the others' interest. Even among High-level Players, information didn't always circulate widely. For example, when it came to owning a Dungeon, it was extremely difficult for a player to obtain the rights to one. They had to happen upon an unowned Dungeon, be able to hold on to it, and have some degree of compatibility with it—or simply be so powerful that they earned the Game's recognition.
There was no need to mention players without that kind of luck. Those who were lucky enough to obtain a Dungeon generally wouldn't volunteer any related information, since it concerned the very foundation of a Dungeon owner's standing.
"You've all heard of the Instance Authorization Letter, right? The Dungeon only takes effect once a player signs their name on it," the glasses player continued. "So without the authorization letter, the Dungeon owner naturally loses their rights."