Players, All Aboard!
Chapter 2852

Until the Dungeon Is Cleared

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12d ago•

Since the Dungeon Boss could prioritize certain rule violations, the Players could exploit this to slow it down and minimize the danger in the Small Compartment.

They weren't allowed to wander around at night, but judging by what had happened on the first night, "wandering around" wasn't something the Dungeon Boss needed to prioritize. The restriction was also fairly lax during the latter half of the night. As long as the Dungeon Boss didn't suddenly appear in their space, Players could move around outside safely.

Making noise would obviously attract the Dungeon Boss immediately, causing it to linger in their space and refuse to leave for a long time.

The rule about keeping things tidy was still uncertain. After all, nothing unusual had happened when so many instruments were damaged last night.

Combining this with the clues provided by the Bailin Association, the Players now knew of the following situations that carried a relatively high risk:

1. Making noise would get them killed immediately.

2. Having too many people in the Small Compartment could also get them killed at random.

3. Leaving the Small Compartment at night could get them killed at random.

Risk level: 1 > 2 > 3.

Making noise could attract the Dungeon Boss immediately, causing it to ignore other rule violations and kill the Players near the noise first.

Judging by last night, it had also killed two nearby Players who hadn't managed to escape in time, but its attack range wasn't very wide. At the very least, it hadn't chosen other Players who were outside Small Compartments on different floors or in other buildings. So wandering around outside during the latter half of the night might not necessarily attract the Dungeon Boss.

However, if the Dungeon Boss was in the same space, the Small Compartment

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