Seeing that the other party was staring at him in silence, Miss Selly added, "Count Black Moon probably wants you to follow him. That's a friendly signal, isn't it? We can't let this chance pass us by."
But why couldn't we let it pass us by?
"There's only one enemy left, so we should be able to handle it. Compared with that, the secrets of this ancient ship matter much more. Of course, they're also much more complicated, so you'll have to deal with them yourself."
I told you, I'm not planning to make you deal with them! Why not let me handle it? I'm best at taking care of bosses on their last legs. It's a fine tradition that goes all the way back to the God of War Festival.
"In this battle, we and the Earthlings are partners. Since we've all contributed, there's no way we can let the Earthlings claim the treasure of this ancient ship for themselves. With the Duke away, you're our leader now. That means you'll need to negotiate with Count Black Moon...and, um, the person whose name must not be spoken. I suspect he's on board too!"
At this point, the young marquise's voice trembled. She'd never met "the person whose name must not be spoken," but as a young member of the Knights, she'd naturally been influenced by her seniors' words and had lived in that man's shadow.
"Anyway, you're that person's nemesis—and his friend, right? You're the only one here who can negotiate with him."
So why was I that guy's friend?
"Though that calamity whose name must not be spoken is vicious and cunning, if you look closely at his actions, he's actually...actually a reasonable person, isn't he? At least he isn't some madman who acts without reason. And Count