不朽神灵
Swipe to browse
Details
Original Name:不朽神灵 (bù xiǔ shén líng)Gender:NeutralKind:TitleScope:GeneralStatus:ActiveSource:AIOccurrences:4846Chapters:1581
1views
Context UptoCh. 519
Wiki ModelGPT-6 Sol
Image ModelGPT Image 2.5
Updated

Biodata

Feature Value
Name Immortal God
Original Name 不朽神灵
Classification Cultivation realm; the term applies to many beings rather than a single individual 129 214.
Species/Race Includes humans, alien races, Plant Life, and evolved Intelligent Life 147 155 299.
Affiliation Varies by individual; Immortals serve human organizations, alien factions, and independent powers 58 125 150.
Preceding Realm World Lord 144 161 214.
Following Realm Universe Venerable 242 299.
Lifespan Almost ageless and deathless, but still vulnerable to destruction and other existential limits 122 129 343.

Power Progression

The following are documented breakthroughs into the realm, not successive stages of one character.

Stage / Realm / Level Chapter Notes
Immortal God — Hundred-Vine Star-Eating Grass 147 Vinina uses an evolution plan costing 10.86 million points. The Origin Laws descend and transform the plant with Immortal God Power.
Immortal God — Three-Hundred-Vine Star-Eating Grass 147 Successfully advances after seven days despite a stated 60% success rate.
Peak Immortal Army Lord — another Hundred-Vine Star-Eating Grass 161 A World Lord Level 9th Tier specimen advances through an optimal ascension plan purchased for 10.86 million points. It supports Vinina’s Battle Intent Clone.
Immortal God — Vinina Polenas 214 Breaks through in the Giant Axe Secret Realm under an influx of lightning Origin Law power. Her divine-body power exceeds one billion times World Lord strength.
Immortal God — Luo Feng 229 His breakthrough disturbs the Thousand Treasures River. He subsequently demonstrates combat strength comparable to an intermediate Universe Venerable.
Universe Venerable — numerous Zerg Immortals 299 Vinina’s Ancient Civilization cultivation methods and battle-formation instruction enable many Immortal Gods to advance beyond the realm.

Ranks and Strength

Immortal Gods are divided into Lord/Army Lord, Marquis, and King ranks. Physical power, law comprehension, body-amplitude techniques, and equipment all affect their actual combat strength 129 139 154.

Rank / Category Documented Benchmark Distinguishing Features
Ordinary Lord / Army Lord Around 100 times Peak World Lord strength 139. Controls a complete Origin Law, giving advantages beyond raw physical power.
Army Lord nearing Marquis Around 1,000 times Peak World Lord strength 139. Quenis is used as an example of this level.
Marquis Possesses an Immortal Body 129. Can reassemble after bodily destruction without significant energy loss unless the attack annihilates divine power or damages the soul.
King Initial Stage Vinina’s output of 14,950 times Peak World Lord strength is described as impressive at this level 154. This comparison concerns combat output; Vinina is still a World Lord at the time.
High King 30,000 times Peak World Lord strength 154. A stated strength benchmark for higher King-level combat.
Peak King 100,000 times Peak World Lord strength 154. Described as the usual upper limit for human Immortals without extraordinary opportunities.
Invincible King True Evolution King and Sky Feather King are examples 177. Exceptional experts who stand above ordinary King-level opponents.
  • Rank does not guarantee equal strength: body-amplitude secret skills can create enormous differences between King-level experts 154.
  • Combat strength does not establish cultivation realm: Vinina earns the title Silver Spear King while still a World Lord 155 156.
  • Special Lifeforms can exceed normal benchmarks: some Immortal-level Special Lifeforms in the Ancestor God Cult rival ordinary Universe Venerables 183.

Ascension

  • Origin Core durability can obstruct advancement. Vinina’s unusually vast internal world and accumulated enhancements make her future Immortal breakthrough harder; she refuses to weaken her development merely to make ascension easier 144 145.
  • Plant Life requires substantial investment. Star-Eating Grass undergoes repeated destruction, regeneration, and transformation before receiving Immortal God Power 147.
  • Intelligent Life can become Immortal. After receiving an Evolutionary Heart, Babata gains that possibility, although the breakthrough is considerably harder than it is for humans 187.
  • Resources alone do not ensure success. Nearly one hundred thousand years of Earth Lineage development produces only fourteen Immortal Gods, despite enormous investment 260.

Abilities & Skills

Origin Law Mastery

Immortal Gods control a complete Origin Law; this is a major distinction from fighters who merely match their physical strength 139.

  • Immortal God Power can carry voices across vast areas and sweep through large populations 129 149.
  • During the operation against Yao Hai and Jeffris, 150 Immortals envelop Imperial Capital Star and transfer non-target civilians into world equipment 129.

Divine Body and Immortal Body

Immortality fuses life imprints with the body’s substance. Marquis-level Immortal Bodies specifically fuse the Mental Imprint with bodily cells, allowing scattered divine power to reassemble 129 365.

  • Simply shattering an Immortal Body may cause no lasting injury, even when repeated thousands of times 156.
  • Sufficiently powerful attacks can annihilate portions of the divine body rather than merely scatter them 161.
  • Severe divine-body damage can force an Immortal into deep slumber; Barking Mirror King suffers this after losing more than 90% of his body 221.
  • Immortals can transform into Immortal God Power and condense their bodies again, though reshaping a body to fit unsuitable armor can weaken combat performance 159.

Soul Techniques

Soul attacks, illusions, and enslavement are specialized skills rather than abilities shared equally by every Immortal 58 129 182.

  • Soul annihilation is identified as the fastest method of killing a Marquis Immortal 129.
  • Phantom Spirit King’s illusions can trap and kill even King-level opponents without their realizing it 58.
  • Soul specialists can enslave weakened Immortals; Vinina uses an enslaved Yan Ji Tribe specialist to bring other Immortals under her control 182.

Self-Destruction

An Immortal can detonate the energy remaining in their divine body 161.

  • The resulting attack can devastate enormous regions of space 161.
  • Self-destruction is not necessarily effective against a superior Immortal Body: an Army Lord may shatter a Marquis without causing lasting injury 156.
  • Many Immortals prefer self-destruction to soul enslavement because enslavement can persist even after resurrection 187.

God Countries

A God Country is an Immortal’s foundation, residence, and means of long-distance transportation 149 187 215.

  • Habitation: one God Country can accommodate hundreds of millions of humans 149.
  • Location: ordinary Immortals use the God Country Layer of the spatial interlayers. Deeper regions offer concealment but progressively greater danger 215.
  • Strength amplification: Vinina’s God Country significantly strengthens her within it 215.
  • God Kingdom Teleportation: a God Country serves as a transfer point to destinations marked by Immortal tokens 187.
  • Security: specialized teleportation facilities, such as those in the Giant Axe Secret Realm, prevent other experts from tracing the user’s God Country coordinates 187.
  • Development limits: thin Life Energy makes reaching Immortality exceptionally rare for beings born inside God Countries 271.

Death, Resurrection, and Survival Limits

  • Immortality is not invulnerability. An Immortal can die through soul destruction or the complete annihilation of their divine body 129.
  • Time reversal can restore fallen Immortals. Lords of the Universe can reverse time and space to resurrect them 168 327.
  • Soul enslavement survives resurrection. A revived servant remains enslaved; if the enslaving master has already died, the servant’s soul dissipates upon returning 187.
  • Resurrection depends on access to a suitable powerhouse. Huyan Bo and his nine Immortal servants are eventually restored through Vinina’s intervention 299.
  • Cosmic survival still requires protection. Attachment to a Holy Land Universe removes the three-Reincarnation-Era lifespan limit, but does not prevent physical destruction 343.

Military and Social Roles

Outer Domain Battlefield

  • Immortals are normally the battlefield’s strongest permitted combatants; Universe Venerables are generally barred from entering 177.
  • Lord-level Immortals can command World Lord squads. Wollem’s squad includes two Immortals and six World Lord Generals before Vinina joins 150.
  • Marquis-led squads consist entirely of Immortals 149.
  • On Flowing Cloud Continent, Marquis Immortals account for roughly one-third of adventuring Immortals, and teams usually need at least one to survive 161.
Defeated Opponent Normal Military Merit Citation
Ordinary Immortal God 100 million 151 154
High-level Army Lord Immortal 1 billion 151

Commanders who lead and protect an assigned army receive an additional 50% Military Merit; their responsibility is to prevent enemy Immortals from slaughtering the soldiers 154.

Wealth and Status

  • An ordinary Immortal’s assets may total only several thousand Mixed Yuan Units; a typical Marquis possesses around ten million, including equipment and ships 170.
  • Human Marquis Immortals commonly possess F-class spaceships, while Golden Horn Tribe Marquises must generally reach King-level strength before their tribe provides one 128.
  • Institutional authority can outweigh cultivation rank: Ganwu’s three Marquis-level department heads wield greater political influence than ordinary King Immortals 121.

Appearances

157
Total Mentions
35
Chapters Appeared
4.49
Avg. per Chapter