Ch. 81Do I Need to Ask You?

Key Plot Points and Events

  • Li Xue is worried about Tang Yao's game project, as readers are discussing an anime adaptation instead of the game.
  • Li Xue's cousin, Lin Shuang, calls to express concern about Li Xue's investment in Tang Yao's project, advising her to withdraw her funds.
  • Tang Yao receives a call from an anime producer inquiring about adapting Fate/Zero into an anime.

Character Developments

  • Li Xue shows her protective side towards Tang Yao, prioritizing her well-being over financial concerns.
  • Lin Shuang reveals her disdain for Tang Yao's project and advises Li Xue to withdraw her investment.
  • Tang Yao demonstrates professionalism in handling the anime producer's inquiry, showing growth in her career.

Significant Themes

  • The power of fandom and its influence on the industry (anime adaptation vs. game adaptation).
  • The importance of supporting and believing in one's friends and partners, even in the face of skepticism (Li Xue's support for Tang Yao).

Character Interactions

  • Li Xue and Lin Shuang's conversation highlights their differing views on Tang Yao's project and Li Xue's investment.
  • Tang Yao's interaction with the anime producer showcases her professionalism and growth as a game developer.
  • The chapter emphasizes the bond between Li Xue and Tang Yao, with Li Xue showing unwavering support for Tang Yao's project.

Ch. 82How Could Poaching Employees Be Explained Like This?

Key Plot Points and Events

  • Tang Yao, the protagonist, finds herself in a world where the mobile gaming industry is in its early, unregulated stage, similar to the "wild west" era of the 1990s in the U.S.
  • She plans to develop a two-dimensional game, Fate/Zero, based on the popular light novel and anime series Fate/Stay Night.
  • Tang Yao realizes that the market is ripe for such a game, as there are no similar games yet, and the user base is massive due to the popularity of Fate/Zero.
  • She understands the need to balance monetization and speed up development to stay ahead of potential competitors.

Character Developments

  • Tang Yao demonstrates her business acumen and strategic thinking, understanding the market trends and the need for quick action.
  • Chu Yuxin, an employee of the failing company Mingyu Technology, shows caution and concern for her former colleagues, wanting to ensure they have a backup plan if they join Tang Yao's studio.

Significant Themes

  • The theme of opportunity and timing is evident, with Tang Yao recognizing the perfect moment to enter the market with her game idea.
  • The theme of competition and the need for quick action is also prominent, as Tang Yao understands that other companies may soon enter the market.

Character Interactions

  • Tang Yao interacts with Chu Yuxin, seeking her help to recruit former Mingyu Technology employees for her studio.
  • Tang Yao tries to reassure Chu Yuxin and her former colleagues that joining her studio will be different from their experience at Mingyu Technology, emphasizing that her studio, Avalon, The Land of Ideal, is a place where time and years don't exist, and nothing ages, symbolizing a fresh start.
  • Despite Tang Yao's reassurances, Chu Yuxin remains cautious, reflecting her past experiences and the need for a safety net for her former colleagues.

Ch. 83The Magpie's Nest Taken Over by a Cuckoo

Key Plot Points and Events

  • Si Jinliang, the former CEO of Mingyu Technology, is impressed by the Fate/Zero manga and feels it's a shame it wasn't serialized in a magazine.
  • Tang Yao, with the help of Chu Yuxin, hires former Mingyu Technology employees to work at Avalon Studio.
  • Si Jinliang confronts Tang Yao about hiring his former employees and leasing his company's equipment. He warns her about the challenges ahead.

Character Developments

  • Si Jinliang: Realizes the potential of the Fate/Zero manga, feels nostalgic about his past, and gives Tang Yao advice based on his experiences.
  • Tang Yao: Shows determination and confidence in her plans, hires more employees, and seeks Si Jinliang's blessing and advice.

Significant Themes

  • The struggle of startups and the challenges of the gaming industry.
  • The importance of learning from past experiences and failures.
  • The tension between idealism and pragmatism in business.

Character Interactions

  • Si Jinliang and Tang Yao: They have a candid conversation about Tang Yao's plans and Si Jinliang shares his experiences and advice.
  • Tang Yao and Chu Yuxin: They work together to hire former Mingyu Technology employees for Avalon Studio.

Ch. 84The Three-Seven Principle and Gacha Pity

Key Plot Points and Events

  • The manga's plot reaches a famous scene from Fate/Zero, where Saber uses her Noble Phantasm, Sword of Promised Victory.
  • Avalon Studio is producing the same scene for their game.
  • The game project has passed the DEMO stage and is nearing completion.
  • Tang Yao discusses the gacha system with Kang Ming, defending her 70/30 rule and the need for a pity system.

Character Developments

  • Tang Yao has taken on multiple roles (producer, lead artist, manga artist, manager) due to limited funds and staff, leading to a busy schedule.
  • Kang Ming, the lead programmer, questions Tang Yao's gacha system, showing a lack of understanding about gacha mobile games' monetization models.

Significant Themes

  • The 70/30 rule and the need for a pity system in gacha mobile games to maintain player engagement and spending.
  • The importance of not forcing players to pay for a better gaming experience.

Character Interactions

  • Tang Yao provides feedback on Chu Yuxin's work and later discusses the game's gacha system with Kang Ming.
  • Kang Ming expresses his confusion about the gacha system and its pity mechanism, leading to a conversation with Tang Yao about the game's monetization strategy.

Ch. 85Deliberate Deletion Test

Key Plot Points and Events

  • Tang Yao and Kang Ming discuss the upcoming closed beta test for their game, focusing on player retention and monetization.
  • They decide to conduct a questionnaire on their website to select testers and announce their game's development.
  • Tang Yao plans to give away resources during the test but is mindful of the impact on test results.
  • She considers how to handle payments made by players during the data wipe test.

Character Developments

  • Tang Yao shows her business acumen and attention to detail in planning the test and considering player experiences.
  • Kang Ming demonstrates his technical expertise and cautious approach to testing.

Significant Themes

  • The importance of testing in game development, especially for online games.
  • Balancing player satisfaction and data integrity in testing.
  • The challenges and opportunities of being a pioneer in a new market.

Character Interactions

  • Tang Yao and Kang Ming collaborate effectively, with Tang Yao taking the lead in planning the test and Kang Ming handling the technical aspects.
  • Tang Yao receives a delayed message from Teacher Rumi, hinting at potential future interactions.

Ch. 86Mobile Game?

Key Plot Points and Events

  • Tang Yao initially contacted Teacher Rumi, a renowned manga artist, to draw card illustrations for her game, but received no response.
  • After forgetting about it, Tang Yao receives a delayed reply from Teacher Rumi, leading to a collaboration discussion.
  • Tang Yao invites Teacher Rumi to design Heroic Spirits and draw character illustrations for the game, with the condition of meeting in person.

Character Developments

  • Tang Yao shows determination and adaptability in pursuing the game's success, even when faced with unexpected responses from others.
  • Teacher Rumi is revealed to be a woman, expressing shock and disbelief at Tang Yao's game plans.

Significant Themes

  • The unexpected nature of communication and collaboration in the digital age.
  • The evolving landscape of manga and gaming industries.

Character Interactions

  • Tang Yao and Teacher Rumi's interaction begins with a delayed response, leading to a cautious yet polite conversation.
  • They discuss the game's nature, collaboration details, and arrange a meeting.

Ch. 87Are You Cold?

Key Plot Points and Events

  • Tang Yao finalizes the compensation plan for closed beta players and plans for limited-edition cards designed by Teacher Rumi.
  • The game's second test, an open beta, is scheduled for October 16th.
  • Tang Yao and Li Xue meet at a cafe to discuss the game's progress and Li Xue's role as an investor.

Character Developments

  • Tang Yao shows signs of growing more confident and assertive, influenced by Li Xue and Tang Xun.
  • Li Xue remains supportive and understanding of Tang Yao's situation, willing to help but not wanting to add to her stress.

Significant Themes

  • The importance of the upcoming game test for Avalon Studio's future.
  • The potential of Tang Yao's manga career, given the popularity of Fate/Zero.
  • Li Xue's role as a friend and investor, and her desire to support Tang Yao without causing her stress.

Character Interactions

  • Tang Yao and Li Xue meet at their usual cafe, with Tang Yao expressing her concerns about the game test and Li Xue reassuring her.
  • Li Xue shares her observations about the manga industry's interest in Fate/Zero and Tang Yao's potential manga career.
  • Tang Yao and Li Xue's dynamic remains friendly and supportive, with Li Xue teasing Tang Yao about her appearance and Tang Yao playfully responding.

Ch. 88Unease

Key Plot Points and Events

  • Fate/Zero's popularity surges due to its unique storytelling and character developments.
  • Lancer Diarmuid's tragic fate, identical to his mythical counterpart, shocks readers.
  • Kiritsugu Emiya, the protagonist, resorts to underhanded methods, pushing the manga's popularity further.
  • A questionnaire appears on the Fate/Zero website, hinting at a potential Game adaptation.

Character Developments

  • Lancer Diarmuid's tragic fate emphasizes the cruel and ironic nature of destiny in Fate/Zero.
  • Kiritsugu Emiya's actions reveal his inhumanity and willingness to use any means to achieve his goals.

Significant Themes

  • Destiny and causality, as seen in Lancer Diarmuid's fate and Kiritsugu Emiya's eventual destiny.
  • The shock and unexpected nature of events in Fate/Zero, challenging readers' expectations.

Character Interactions

  • Lancer Diarmuid's relationship with his Master, Kaineth, and his eventual suicide order.
  • Kiritsugu Emiya's manipulation of Kaineth, leading to Lancer's death.
  • The readers' reactions to these events, discussing and debating the manga's plot and characters.

Ch. 89Putting on a Brave Face

Key Plot Points and Events

  • Avalon Studio receives readers' feedback, revealing their concern about the game being a mobile game and not fitting their needs.
  • Tang Yao decides to continue the test and release advertisements to change the readers' impression.
  • Tang Yao assigns tasks to her team, adjusting the advertisement shorts and preparing new character information for the website.
  • Tang Yao secretly struggles with the pressure but maintains composure in front of her team.
  • Tang Yao gives a separate test code to a major Manga Artist, Teacher Rumi.

Character Developments

  • Tang Yao: Shows confidence and composure under pressure, making decisions to keep the project moving forward despite reader concerns. She also demonstrates her ability to manage her team and delegate tasks effectively.
  • Kang Ming: Initially hesitant, he supports Tang Yao's decision after she reassures him. He shows understanding and willingness to follow her lead.
  • Chu Yuxin: Initially concerned, she gains confidence in Tang Yao's plan and becomes more reassured.
  • Si Jinliang: Not explicitly mentioned, but implied to be conflicted about the situation.
  • Teacher Rumi: Worried about the readers' reaction to the game being a mobile game, she also expresses concern about meeting Tang Yao.

Significant Themes

  • Leadership and decision-making under pressure (Tang Yao)
  • Teamwork and support (Tang Yao's team)
  • Reader expectations and concerns (readers, Teacher Rumi)

Character Interactions

  • Tang Yao and Kang Ming: Tang Yao reassures Kang Ming, and he supports her decision.
  • Tang Yao and Chu Yuxin: Tang Yao gives Chu Yuxin a task and reassures her, boosting her confidence.
  • Tang Yao and Teacher Rumi: Tang Yao sends Teacher Rumi a test code, and Teacher Rumi expresses concern about meeting Tang Yao.

Ch. 90Huh?

Key Plot Points and Events

  • Ru Mi installs and plays "Fate/Grand Order" on her mobile phone.
  • The game's opening story introduces Chaldea, a future agency preventing human extinction, and the player's mission to investigate and eliminate a historical anomaly.
  • The player gets involved in a parallel world's Holy Grail War in Fuyuki, witnessing scenes from Fate/Zero.

Character Developments

  • Ru Mi, initially skeptical about mobile games, is impressed by the game's art and animation quality.
  • The player character, a Chaldea Master candidate, is introduced but not yet developed.

Significant Themes

  • The game explores themes of time travel, historical anomalies, and the consequences of altering history.
  • It also delves into the concept of parallel worlds and the Holy Grail War.

Character Interactions

  • Ru Mi interacts with the game's interface and characters, expressing her surprise and confusion at the game's content and quality.
  • The player character, as a Master, will interact with Heroic Spirits in the Holy Grail War, but these interactions have not yet occurred in this chapter.

Ch. 91Testing Begins

Key Plot Points and Events

  • The game's prologue, which is actually the canonical work of Fate/stay night, starts with Shirou Emiya's memories of the Fifth Holy Grail War.
  • Players, including Ru Mi, are drawn into the game and the Fifth Holy War, forgetting about time as they play.
  • On forums, readers worry about the game's impact on Fate/Zero's manga, fearing changes in art style and plot due to commercialization.

Character Developments

  • Ru Mi, a player, is initially confused and agitated about the game's prologue but gets immersed in the gameplay.
  • Tang Yao, the game's creator, remains calm despite potential issues, focusing on player feedback.

Significant Themes

  • The impact of commercialization on artistic integrity (Fate/Zero's manga vs. the game).
  • The tension between fast-paced storytelling and long-form narrative in manga serialization.
  • The potential backlash from game players who didn't read the original manga.

Character Interactions

  • Ru Mi's initial confusion and subsequent immersion in the game.
  • Tang Yao's calm demeanor and focus on player feedback, contrasting with Kang Ming's panic.
  • Readers' worry and pessimism on forums about the game's impact on Fate/Zero's manga.

Ch. 92Explosion

Key Plot Points and Events

  • Tang Yao returns home late, finding her sister Tang Xun awake.
  • They share a bed, and Tang Xun expresses concern about Tang Yao's workload.
  • Tang Yao reassures her sister about their financial situation.
  • Meanwhile, Ru Mi, a manga artist, becomes engrossed in Tang Yao's game, 'Fate/Grand Order: The New World'.
  • The game's plot splits between 'Fate/Zero' sequel and the main game story, causing Ru Mi distress.
  • The studio staff await the test data for the game, and Kang Ming reveals the astonishing results: 90% day-two retention rate and 100% conversion rate, with one player spending 120,000.

Character Developments

  • Tang Yao: Shows concern for her sister's well-being and maintains composure despite the game's success, revealing her emotional depth and responsibility.
  • Tang Xun: Exhibits maturity and worry for her sister's workload, displaying her growth and understanding.
  • Ru Mi: Initially skeptical of the game, she becomes deeply invested, showcasing her passion for storytelling and her dedication to her craft.
  • Kang Ming: Demonstrates professionalism and excitement when presenting the game's data, highlighting his commitment to his work.

Significant Themes

  • Sisterly bond: The relationship between Tang Yao and Tang Xun is central to the chapter, highlighting their love, understanding, and mutual support.
  • Success and responsibility: Tang Yao's game is a massive success, but she remains grounded and focused on her responsibilities, both to her sister and her team.
  • Passion and dedication: Both Tang Yao and Ru Mi exhibit unwavering dedication to their respective crafts, showcasing the power of passion in driving success.

Character Interactions

  • Tang Yao and Tang Xun: Their interaction is filled with warmth, understanding, and mutual support, with Tang Xun expressing her concerns and Tang Yao reassuring her.
  • Tang Yao and Kang Ming: They share a moment of professionalism and excitement, with Kang Ming presenting the game's data and Tang Yao reacting with joy and determination.
  • Ru Mi and the game: Ru Mi's interaction with the game is filled with anticipation, frustration, and eventually, deep engagement, highlighting her passion for storytelling.

Ch. 93Fire You All

Key Plot Points and Events

  • Avalon Studio celebrates the successful halfway point of the closed beta test.
  • Tang Yao, the studio's boss, expresses excitement and loses her composure, surprising the staff.
  • The studio decides to focus on resolving critical bugs before considering a public release.

Character Developments

  • Tang Yao is revealed to have been under significant pressure but hid it well. She shows excitement and vulnerability when the test results are positive.
  • Kang Ming, an employee, is shown to have a high opinion of Tang Yao's abilities and is surprised by her excitement.

Significant Themes

  • The importance of perseverance and maintaining composure under pressure, as shown by Tang Yao.
  • The value of celebrating small victories and milestones, as demonstrated by the studio's reaction to the successful closed beta test.

Character Interactions

  • Tang Yao interacts with her staff, showing a mix of professionalism and camaraderie.
  • Kang Ming interacts with Tang Yao, showing respect and understanding of her abilities.
  • Tang Yao exchanges messages with Li Xue and Teacher Rumi, sharing her excitement and discussing the game's future.

Ch. 94The Manga

Key Plot Points and Events

  • Rumi, a manga artist, is excited about Fate/Grand Order but gets frustrated when she can't progress due to a locked singularity plot.
  • Tang Yao, the game's developer, hints that Rumi hasn't finished the crucial part of Fate/stay night.
  • Rumi offers to invest in the game, but Tang Yao declines, citing a jealous investor.
  • Rumi gets so absorbed in the game that she forgets about her manga deadline.
  • The game's internal testing ends successfully, and some testers share their experiences, causing a stir on the forum.
  • Fate/Zero's manga continues to release explosive plot points, adding to the hype.
  • Tang Yao decides to announce the public launch of Fate/Grand Order the week Fate/Zero concludes.

Character Developments

  • Rumi: Struggles with balancing her work and newfound gaming obsession.
  • Tang Yao: Gains confidence in the game's potential and decides to launch it alongside Fate/Zero's conclusion.

Significant Themes

  • The impact of games on daily life and work (Rumi's struggle with her manga deadline).
  • The hype and anticipation surrounding a new game and its connection to an existing franchise (Fate/Grand Order and Fate/Zero).

Character Interactions

  • Rumi and Tang Yao discuss the game, with Rumi offering to invest and Tang Yao declining, hinting at a mysterious investor.
  • Rumi's assistant reminds her of her manga deadline, snapping her out of her gaming trance.

Ch. 95On the Eve

Key Plot Points and Events

  • The manga Fate/Zero reaches its climax with intense action and emotional scenes, culminating in Kiritsugu ordering Saber to destroy the Holy Grail.
  • The manga's author announces the final chapter will be released the next day, causing a surge in anticipation and online discussions.
  • The manga's popularity has significantly impacted the industry, drawing attention away from other works and causing concern among publishers.

Character Developments

  • Kiritsugu Emiya: Struggles with the weight of his decisions, ultimately ordering Saber to destroy the Holy Grail.
  • Saber: Experiences pain, obsession, and desperation, culminating in a desperate cry as she strikes the Holy Grail.
  • The manga's author: Maintains a low profile until announcing the manga's conclusion.

Significant Themes

  • The consequences of one's actions and the weight of responsibility.
  • The impact of popular media on society and industry.
  • The anticipation and uncertainty surrounding a work's conclusion.

Character Interactions

  • Kiritsugu and Saber: Their complex master-servant relationship reaches a tragic climax.
  • The manga's author and readers: The author's announcement creates a surge of anticipation and discussion among readers.
  • The manga industry: The manga's popularity has caused concern and impact among publishers and other manga artists.

Ch. 96The Manga Ends

Key Plot Points and Events

  • The manga website for Fate/Zero transforms into a commercial website for Fate/Grand Order, a game.
  • The game's main view features numerous Heroic Spirits, including Saber, and introduces the game's premise: leading Heroic Spirits to reclaim humanity's future in the greatest Holy Grail War.
  • Su Deqiang, a manga reader, finishes reading Fate/Zero's final chapter, which ends on a tragic note but leaves some hope.
  • He and other readers feel the story is incomplete and discuss the possibility of a sequel.

Character Developments

  • No significant character developments in this chapter as it focuses on the transition from manga to game and reader reactions.

Significant Themes

  • The theme of continuation and unfulfilled stories is prominent, as readers feel the Fate/Zero story could continue.
  • The shift from manga to game also raises themes of adaptation and change.

Character Interactions

  • No character interactions in this chapter, as it primarily focuses on Su Deqiang's thoughts and actions.

Additional Details

  • Su Deqiang decides to explore the Fate/Grand Order game due to his curiosity and desire for more story.
  • He discovers a second main view on the game's website, which introduces the Fifth Holy Grail War, featuring familiar characters like Shirou Emiya and Saber.

Ch. 97All in the Bag

Key Plot Points and Events

  • Su Deqiang discovers a game website, Fate/Grand Order, featuring characters from Fate/Zero as adults.
  • The game is revealed to be a sequel to Fate/Zero, set ten years later, involving a Holy Grail War.
  • The game's format is a mobile game with a unique combat system and character collection mechanic.
  • Avalon Studio releases two promotional videos, causing a surge in hype and pre-downloads.

Character Developments

  • Su Deqiang, the main character, is excited and confused about the game's announcement, ultimately deciding to pre-download it.
  • Characters from Fate/Zero are introduced as adults and protagonists of the game.

Significant Themes

  • The impact of manga and anime adaptations on game hype and vice versa.
  • The potential of mobile games in the industry.
  • The excitement and anticipation of fans for a sequel to a beloved story.

Character Interactions

  • Not applicable, as this chapter focuses on Su Deqiang's discovery and the game's announcement.

Additional Notes

  • The game's art style and unique gameplay have sparked both excitement and confusion among fans.
  • The industry takes notice of the game's hype, but remains cautious about its potential profitability.
  • Avalon Studio is focused on the game's pre-download numbers and the public beta's start.

Ch. 98Public Beta

Key Plot Points and Events

  • Fate/Grand Order achieves one million pre-downloads, surprising the studio.
  • Tang Yao remains calm, predicting further growth.
  • The game reaches the final public test day, with many players eager to try it.

Character Developments

  • Tang Yao shows composure and understanding of the gaming industry.
  • Zhao Fang Sheng, initially dismissive, becomes intrigued by the game.

Significant Themes

  • The power of hype and marketing in the gaming industry.
  • The potential impact of Fate/Grand Order on the ACG industry.

Character Interactions

  • Tang Yao interacts with her studio staff, showing leadership and calmness.
  • Zhao Fang Sheng and Shang Tao discuss the game, leading to Zhao's sudden interest.

Ch. 99That Really Was Amazing!

Key Plot Points and Events

  • Zhao Fang Sheng, a magazine editor, is enthusiastic about a new game that he believes will revolutionize the anime industry.
  • The game, Fate/Stay Night: Mobile, is a direct sequel to Fate/Zero and features high-quality visuals, engaging plot, and unique character designs.
  • Shang Tao, Zhao's colleague, is skeptical about the game's impact on the industry but decides to try it out of curiosity.
  • Su Deqiang, a college student and anime enthusiast, plays the game and is captivated by its high production quality and engaging story.

Character Developments

  • Zhao Fang Sheng becomes obsessed with the game and its potential to change the anime industry.
  • Shang Tao goes from being skeptical to curious about the game.
  • Su Deqiang is drawn into the game's world and becomes emotionally invested in the story and characters.

Significant Themes

  • The impact of new media on traditional industries (anime and manga).
  • The power of storytelling and character development in engaging audiences.
  • The potential of mobile games as a storytelling medium.

Character Interactions

  • Zhao Fang Sheng and Shang Tao discuss the game's potential impact on the industry.
  • Su Deqiang interacts with the game's characters through the story and becomes emotionally invested in their journeys.

Ch. 100A 200-Pound Kid, Happy as Can Be

Plot Points and Events

  • Su Deqiang, a Fate series fan, is amazed by the quality of FGO's mobile game adaptation.
  • He starts playing the game, initially planning to quickly finish the story and return to FSN.
  • As he progresses, he becomes engrossed in the game's story and characters.
  • He summons Heroic Spirits, including a four-star Marie Antoinette, who captivates him.
  • He spends money on the game, summoning Diarmuid Ulaid and later, his favorite, Saber.
  • Meanwhile, Zhao Fang Sheng, a high-ranking official, is also playing and researching the game, spending over ten thousand yuan.
  • Shang Tao, excited, enters Zhao Fang Sheng's office, having understood the concept of 'selling characters' in the game and having summoned three five-star characters.

Character Developments

  • Su Deqiang: Initially skeptical, he becomes invested in the game due to its high-quality art style and engaging story. He starts spending money on the game, showing a willingness to 'pay for love' in the form of character affection.
  • Zhao Fang Sheng: He continues his research on the game, spending a significant amount of money, indicating his interest and investment in the game's business model.
  • Shang Tao: He starts understanding the game's mechanics and becomes excited about his in-game achievements, showing a change in his attitude towards the game.

Significant Themes

  • The power of character affection in driving player engagement and spending.
  • The concept of 'paying for love' in the context of online games.
  • The business model of gacha games and their appeal to core 2D users.

Character Interactions

  • Su Deqiang interacts with the Heroic Spirits he summons, showing affection towards Marie Antoinette and Saber.
  • Zhao Fang Sheng and Shang Tao's interaction is brief but shows a shift in Shang Tao's attitude towards the game, mirroring Su Deqiang's initial skepticism and later engagement.
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