Ch. 101The Game Shouldn't Be Making Money, Right?
Key Plot Points and Events
- The largest anime-related forum in the country is flooded with discussions about the game FGO, indicating its immense popularity.
- The game's public beta launch sees a peak concurrent online player count of 3.41 million and a revenue of nearly 100 million yuan in a single day.
Character Developments
- Lin Shuang, Li Xue's cousin, tries the game but finds it incompatible with her preferences due to her lack of familiarity with the FSN story.
- Tang Yao, the game's producer, is nervous about the game's launch performance but maintains a calm demeanor.
- Kang Ming, the game's director, is initially worried about the revenue but is later astonished by the game's immense success.
Significant Themes
- The game's appeal to its target audience (otaku community) and its ability to generate revenue beyond expectations.
- The power of word-of-mouth marketing and community engagement in driving a game's success.
Character Interactions
- Lin Shuang's disinterest in the game contrasts with the enthusiasm of the otaku community, highlighting the game's appeal to its target audience.
- Tang Yao and Kang Ming's interaction reveals their nervousness and excitement about the game's launch performance, showcasing their dedication and investment in the project.
- The studio staff's reactions to the game's success reflect their surprise and awe at the game's performance, emphasizing the collective effort and shared excitement in the project's success.