Handler
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Details
Original Name:处理员 (chǔ lǐ yuán)Gender:NeutralKind:TitleScope:Novel-specificStatus:ActiveSource:AIOccurrences:203Chapters:29
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Context Up ToCh. 50
Wiki ModelGPT-6 Sol
Image ModelGPT Image 2.5
Updated
Biodata
| Feature | Value |
|---|---|
| Name | Handler (处理员) |
| Alias(es) | Disaster Handler; processor 4 44 |
| Affiliation | Disaster Management Department 4 |
| Occupation/Role | Official psychic tasked with responding to psychic threats and suppressing Forbidden Items 4 6 |
| First Appearance | Yáng Chén and Cheese introduce themselves as Disaster Handlers 4 |
Role and Organization
- Handlers are the Mega City's first line of defense against calamity and Suffering Ones. The Security Bureau and City Defense Force can support their missions 4.
- Border City No. 3's department has regional branches. Its East City Branch assigns handlers to teams, including the First Team, formerly known as the Champions 11 44.
- Off-site support staff provide intelligence, strategy, mission updates, and requests for reinforcements through handlers' communication headsets 6.
- A handler team must remain stationed at the Black Prison, which holds Forbidden Items. Teams rotate through this duty 6 29 30.
- Handlers may take private jobs, but must report them. If they discover a psychic threat or Forbidden Item during one, they must address it; the department does not ordinarily provide mission support for private work 12 13 15.
Training and Abilities
Psychic Techniques
- Handlers train in close combat because psychic barriers can resist ordinary attacks; weapons wielded by psychics can neutralize those barriers 5.
- Psychic Barrier provides defense. Sky Stepping briefly solidifies air through the barrier to give a psychic footing for successive jumps 7 11.
- Psychic abilities differ by Path and awakening. The seven recognized Paths are Zeroing, Whisper, Divine Control, Myriad, Nether, Spirit Eye, and True Martial 12.
Awakening and Distortion
- Each awakening strengthens a psychic's original ability and grants another from their Path, but increases susceptibility to distortion 5.
- Handlers arrange guards during advancement to protect the advancing psychic from Void Realm influence and interference 26 27.
- A handler who loses control may become a monster. Fellow handlers are responsible for stopping them 26.
Equipment and Support
- Psychic Weapons — forged from material extracted from a deceased psychic's or monster's Soul Well. They grant an ability but increase distortion risk when used 6.
- Merit Points — earned through service and spent on equipment, weapons, and other department resources 6 12 23.
- Family housing — protected apartments are available to handlers' families; the complex described near the East City Branch has handler teams and an Iron Guard squad on watch 23.
Notable Handlers
- Yáng Chén — East City First Team captain; recruits Li Yèlái and guides his training 4 6 11.
- Cheese — First Team handler who trains Li Yèlái and later reaches her Third Awakening 7 11 25.
- Li Yèlái, “Night General” — joins the First Team after his initial training and completes his Second Awakening 11 12 28.
- Puppet — East City handler whose fear-inducing curse requires her to conceal her appearance and communicate by signboard 21 22.
- Moon Shadow, Melting Furnace, and Plague Doctor — captains who each try to recruit Li Yèlái after seeing his mimicry ability 6.
Notable Quote
“If your teammate loses control, your duty is to end their suffering.” — A veteran handler 26
Appearances
203
Total Mentions
29
Chapters Appeared
7
Avg. per Chapter