The Witch Hunters' resolve was clearly firm. The young lady's words did not make them hesitate; they continued charging straight at her.
However, thanks to Earth Release, the young lady was just a little faster than these Witch Hunters. She had the distinct feeling that she was... dancing on the edge of death.
If things continued like this, they would never be able to catch her.
Moreover, the leader of the Witch Hunters—or rather, the Church of Justice Witch Hunter—wasn't entirely narrow-minded. The young lady had no intention of fighting at all and kept dodging their attacks, yet she acted as though she were saying, "I refuse to accept this! I want to see your superiors! I want to see XX!" This made the Witch Hunter hesitate a little.
So he chose an extremely unorthodox approach: he tried casting a movement-restricting spell on the young lady.
"Praise Valenna! Be still!" As the Witch Hunter shouted, the magic glowing in his hand became wild energy that gnawed at his body. This was exactly the same treatment the young lady had just received.
"As expected, this is all Tzeentch's plot! Witch Hunters, assemble! Squad One, switch to the power of justice! Squad Two, prepare a group spell! Squad Three, get ready to track and intercept the witch's location, and stand by for ranged attacks! Adjutant, contact the Church and have them send reinforcements!" The Witch Hunter in charge endured the pain coursing through his body as he spoke.
At first, he had only wanted to test whether the young lady was innocent by relying on the "chance of a spell failing."
After all, this was a world steeped in the arcane, and as Witch Hunters, they wielded Divine Magic, which naturally meant they were connected to the gods.
Most of the time,