Sea City—the greatest seaport on the Eastern Continent, indeed in the entire world. To say that gold and silver carpeted its ground, making it richer than any place under heaven, was no exaggeration.
Sea City stretched for hundreds of miles and was divided into dozens of neatly arranged functional districts. The busiest were undoubtedly the docks and commercial quarters. Yet the most exquisite and eye-catching were the residential areas steeped in foreign charm.
Spired roofs from the Western Continent, wooden towers from the Black Spirit Continent, gigantic treehouses from the Elf Continent, massive stone castles from the Goblin Continent, bone palaces from the Undead Continent, even the unique Pillars of the Fire God from the Odin Icefield—every sort of strange and curious structure stood throughout Sea City. Some clusters of buildings formed self-contained compounds, even ringed by walls, like cities within a city.
That was only fitting for Sea City. After all, many merchants here stored enormous quantities of priceless treasures worth cities themselves. And relations between merchants and races were far from peaceful. Building certain defensive facilities to protect such goods was an act officially permitted by the Blood Qin Empire.
Sea City had its own unique law—in this place, every word spoken by Sea Stabilizing King Ying Yi was law.
Sea City was also a muddy ditch—in this place, so long as you did not violate the laws laid down by Ying Yi, you could do anything you wished. So long as you did not infringe upon the rights of Blood Qin Empire citizens, so long as you did not harm Ying Yi's interests, so long as no one knew what you had done, you could do whatever your heart desired.
For instance, if a Bloodthirsty Skeleton King from the Undead Continent secretly drained a noble young lady