Ch. 161Tobirama, Hate the Fate of Not Having the Sharingan! You Can't Beat Me at Games Either!
Key Plot Points and Events
- Tobirama Senju is held captive by Uchiha Nan, who controls him using a jutsu.
- Uchiha Nan recounts his recent achievements, including the Konoha United Fruit Company, the new trade system, and the Ponzi scheme against the Land of Lightning.
- Tobirama Senju shares his research progress, including a watermelon-flavored healing potion, new gunpowder, and furniture designs.
- Uchiha Nan expresses his desire to produce and sell televisions across the Shinobi World.
- Tobirama Senju shows Uchiha Nan an arcade machine, leading to a heated gaming competition between them.
Character Developments
- Tobirama Senju: Struggles with his captivity, feels regret for not controlling the Land of Grass earlier, and becomes obsessed with winning against Uchiha Nan in the arcade game.
- Uchiha Nan: Continues his ambitious plans for Konoha's expansion, teases Tobirama Senju, and demonstrates his superior gaming skills.
Significant Themes
- Ambition and power: Uchiha Nan's relentless pursuit of Konoha's growth and influence.
- Rivalry and competition: The intense competition between Tobirama Senju and Uchiha Nan, both in the game and in their ambitions.
- Regret and missed opportunities: Tobirama Senju's regret for not acting earlier against the Land of Grass.
Character Interactions
- Tobirama Senju and Uchiha Nan: Their interactions are filled with tension, taunts, and competition, both in their conversation and during their arcade game match.
- Uchiha Nan and Orochimaru: Uchiha Nan mentions Orochimaru as a potential successor to Tobirama Senju's role in developing the train technology.