Ch. 1141Artoria Working at the Bar?
Key Plot Points and Events
- Lord El-Melloi II attempts to draw a Thirteen Orphans hand in Mahjong.
- Shirou wins the first four rounds, but Lord El-Melloi II still has a chance.
- In the fifth round, Lord El-Melloi II successfully obtains the final two tiles needed for Thirteen Orphans.
- Da Vinci and Artoria help Lord El-Melloi II by melding tiles.
- In the final round, Shirou tricks Lord El-Melloi II into thinking he's going for Thirteen Orphans, but instead, he self-draws and wins.
Character Developments
- Lord El-Melloi II: Realizes the importance of teamwork and support, understanding that he's not fighting alone.
- Shirou: Shows strategic thinking and deception, outsmarting his opponents.
Significant Themes
- Teamwork and cooperation vs. individual effort.
- Strategic thinking and adaptability in the face of adversity.
Character Interactions
- Lord El-Melloi II, Artoria, and Da Vinci work together to help Lord El-Melloi II draw his Thirteen Orphans hand.
- Shirou outmaneuvers Lord El-Melloi II, leading to his defeat.
- The group dynamic shifts from competition to unity against Shirou in the final round.