Fenrir dropped a pair of knuckle weapons shaped like bone claws.
[Fenrir Ripper (Bind on Pickup)] [Quality: Heroic Tier (Gold)] [Equipment Slot: Hands] [Equipment Requirements: Base Strength 25, Base Agility 25] [Attributes: Additional Attack Power 8–16] [Additional Skill: Lacerating Strike: Passive. Melee attacks have a 15% chance to trigger one additional attack. Actively activating Lacerating Strike will rend the target, inflicting 1–3 stacks of bleeding damage on it (determined by the target's Constitution), while reducing the target's total armor by 20%. Cooldown: 12 hours.] [Durability: 40/45] [Description: The ghost of a direwolf remained entwined around these claws.]
"This equipment is pretty good. Skills that combine active and passive effects are rare, and they're even rarer on weapons," Bai Xiaowen mused for a moment. "The passive trigger rate is just a little low, though, and the active effect isn't particularly strong either. As a knuckle weapon, it requires both hands to wield, which is another disadvantage. Overall, these bone claws are usable, but they're still not at the level of endgame equipment."
Li Shuyi nodded. "The additional attack power is a little low."
"That's normal," Bai Xiaowen said. "Knuckle weapons have a faster attack-speed tier than dual-wielded daggers, so their attack power is correspondingly weaker."
Weapon attack-speed tiers did not actually have any strict numerical standards, because they were affected by attributes, Melee Specialty, and the strength of the target enemy. Like the soft control, hard control, and super-hard control of skill control effects, these were all classifications Awakened Ones had come up with themselves.
They could be roughly divided into three major tiers:
The first tier was dual-wielded daggers. There were minor differences between short daggers and long daggers, depending mainly on the weapon's